Little Luca Rikard Wissing The stars are missing! Little Luca needs your help to collect them and restore the night sky. Luca had a dream once - t… TouchArcade Rating: $0.99 Buy Now Watch Media DetailsThe stars are missing! Little Luca needs your help to collect them and restore the night sky. Luca had a dream once - that the stars in the sky suddenly fell. The stars spread all over the world. Deep into the oceans, high up the hills and all across space. It's your job to get the stars back! Bounce on the wobbly hills, get thrown in the wind, launch from strange gravity wells and zap across the screen through mysterious portals. But most of all look out for the dangerous volcanoes in the deep oceans! Highlights: • Simple and skillful one touch controls (it's all about timing) • 90 lovingly designed levels in 3 unique worlds. • Amazing music with 5 different tracks (+ a hidden bonus track) • Compare scores with the Game Center enabled leaderboards • Buy now and get free updates with more levels, music and worlds • Game Center achievements! Credits: Design & Art: Björn Wissing Design & Code: Rikard Wissing Audio: Staffan Nilsson Reviews: "Little Luca is a charming, innovative and downright beautiful game – nay, piece of art – that no iOS user should be without." - Karl Burnett, Touch Arcade "Little Luca review: It may be little, but it's a lot of fun.'" - Marc Kusnierz, Pixelated Sausage "Little Luca is a physics puzzler that takes a lot of simple elements and makes a wonderful game with a surprising amount of depth." - Carter Dotson, 148Apps "An innovative new physics-based puzzler that will keep you entertained for hours." - Christine Chan, AppAdvice "This is the perfect example of how simplicity can turn into addictiveness when it is well-implemented." - Emmanuel Lund, AppsZoom "The playful, catchy, and ultimately atmospheric sounds emanating from this title are an absolute standout." - Greg Srisavasdi, Arcade Sushi "Little Luca is a game that you're not going to want to miss out on." - Christian Leed, IGM Mobile Information Seller:Rikard Wissing Genre:Adventure, Puzzle Release:May 23, 2013 Updated:Nov 01, 2018 Version:1.5 Size:27.2 MB TouchArcade Rating: User Rating: (17) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Pipipitchu Well-Known Member May 4, 2013 1,644 0 0 Civil Servant Rio de Janeiro, Brazil #2 Pipipitchu, May 29, 2013 Endless "runner"? sink_or_swim Well-Known Member Feb 4, 2012 3,504 5 38 Germany #3 sink_or_swim, May 29, 2013 judging by the first screenshot, it's level based. strivemind Well-Known Member Aug 11, 2010 2,784 2 38 Designer Ottawa, Canada http://www.strivemind.com/ #4 strivemind, May 29, 2013 Official Trailer: Subscribe to the TouchArcade YouTube channel iamthekiller Well-Known Member Mar 18, 2009 114 0 16 #5 iamthekiller, May 29, 2013 This looks good. It somewhat reminds me of Orbital on gameboy advance. .THOTH. Well-Known Member Mar 6, 2012 279 0 16 Credit counselor :( Tacoma, WA #6 .THOTH., May 30, 2013 This is really good, great graphics and chiptunes, needs gamecenter achievements Snooptalian Well-Known Member Sep 12, 2009 1,936 8 38 #7 Snooptalian, May 30, 2013 Definately should be some achievements for this sort of game... B3NDoX Well-Known Member Mar 22, 2013 221 0 0 #8 B3NDoX, May 30, 2013 I don't know why this is more popular, great game. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #9 Sanuku, May 30, 2013 In the last Night more then twenty Games were released on the iTunes Store that are worth being played and more then 40. overall. It`s pretty easy to see that a Game can get overlooked by that among of new Games. ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #10 ROGER-NL, May 30, 2013 Well this is a great little game, loving it so far. TheFrost Well-Known Member Nov 18, 2010 5,772 0 0 #11 TheFrost, May 30, 2013 Im buying this one now, impressions soon TheFrost Well-Known Member Nov 18, 2010 5,772 0 0 #12 TheFrost, Jun 1, 2013 Last edited: Jun 1, 2013 If you like trial and error games, definitely this game is for you. The game is about manipulating the enviroment to get the ball from point A to B collecting all stars on the way. And there is a lot of things to manipulate and new ones are introduced every couple of levels to keep it fresh and entertaining. And speaking of freshness, the whole game feels fresh and original, making it a blast to play. I found it very entertaining and a lot easier than Sanuku on his gameplay video, where he repeated a lot of the levels to get 3 stars. Im also kind of impressed with it, as the ball physics and weight are accurate. The pixel art graphics and the chiptune accompany it very well and enhances it. No IAP. All in all, if you like this kind of game, get it is worth your buck. Edit: Some achievements would be nice and fits this game perfectly Matt33 Well-Known Member Jan 1, 2010 828 3 18 Developer Canada #13 Matt33, Jun 2, 2013 Last edited: Jun 2, 2013 Looks like I made the right choice in buying this after watching the release trailer. Highly recommended. I didn't find myself wanting achievements as I played. It's refreshing to not have basic achievements which act like progress markers (completed x world, got 3 stars on all levels in x world). Unless people find it achievement-worthy challenging to get all 3 stars. The main challenge was going fast enough to compete on, or take over , the high scores. However, I could see the use if they also added achievements involving passing certain levels with restrictions (no stars, not using magnets etc) or within tough time limits (try doing into the deep level 19 in 5 seconds). syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #14 syntheticvoid, Jun 2, 2013 Last edited: Jun 2, 2013 Yeah, I completely agree... This game is great. I'm actually kind of surprised that it's not getting more attention. Completely IAP FREE, great physics puzzler. Not your typical run-of-the-mill crappy physics puzzler either. Totally impressed with this one. Wish it was getting more love though. ************ Physics puzzlers are one of a couple of genres that feel right at home on the mobile device’s touch screen. And while most of them have you using the environment to move objects around, there are a couple that take that sort of gameplay mechanic to another level. Games like Bumpy Road, Solipskier, Lazy Raiders, Night Sky and others do this in such a way that, even though some might not consider it incredibly original, they still do manage to feel fresh, unique and new while playing. And that’s where the new title from Glowingpine Studios, Little Luca, fits in. While looking out at the stars one night, Luca notices something strange happening. All of a sudden, the stars start falling out of the sky. Now it’s up to you to collect them all and restore the sky to it’s original beauty by collecting the 3 stars in each stage using the environment to maneuver a little ball around. As with most games, the beginning of the game acts as a soft intro to the gameplay mechanics, with only a couple of objects moving when you ‘activate’ them with the game’s simple one touch controls. As you progress further, more elements are added like whales, airstreams, gravity wells and more making the gameplay incredibly interesting as well as challenging. In each level there are certain objects that will activate when you touch the screen. Sometimes it’s a circle that will indent, launching the ball when you let go of the screen, other times it’s a platform that will move, knocking the ball into something else, slowing it’s momentum or even completely changing the direction of the ball. Some airstreams will always be active while others will be ‘dead’ until you touch the screen, activating them and some of them will even be rotating, requiring you to tap the screen at the precise moment to send the ball in the direction that it needs to in order to reach the end of level goal. Whales act as a sort of moving circle most of the time, swimming around in the water ready to launch the ball upward when the time is right. All of this put together has allowed the developers to come up with some incredibly inventive level designs, and even better, they’ve very clearly well thought-out level designs. I couldn’t help but be impressed throughout the game with how perfectly each and every level was put together. Graphically the game is a throwback to the days of retro gaming while still adding the sort of ‘modern retro’ graphics that iOS gamers have come to enjoy. It isn’t so retro that the pixels don’t have character and becoming attached to the little white ball is not hard to do. Throughout the 90 levels there are 3 different worlds, each with their own distinctive environments and while the graphics are inherently minimal because of the retro graphics used, they are also done incredibly well, adding a lot to the vibe throughout the game. On top of the challenge of collecting each of the 3 stars in every stage, there is also a nice scoring system that’s based on how many stars you collect and how quickly you do it. This is emphasized with GameCenter’s 4 leaderboards; one for your Total Score and a board for each individual world. And while there are no achievements, this adds to the drive of scoring better, and collecting every star while flying perfectly through each and every level. Priced at $0.99, being completely IAP free and not having one little negative thing that I can say about the game, it’s very easy to recommend Little Luca. It’s very clear that a lot of love, effort and time has gone into this incredibly polished physics puzzler. It also brings that ‘something special’ to the table, making it stand out in the sea of physics puzzlers that have infested the AppStore over the last couple of years. More levels are planned in the future, and I sincerely hope that the game sells well enough to make that possible, as finding a game like this, especially within it’s genre, is an insanely rare occurrence. 5/5 Stars ROGER-NL Well-Known Member May 21, 2012 4,030 340 83 Male Gamer. THE NETHERLANDS #15 ROGER-NL, Jun 2, 2013 This is my Game of the week, it's really brilliant, how do people come up with this stuff, loving it, shame so few people bought it so far, but that happens to a lot of great games on the App Store, whats wrong with people anyway, Ha Ha, SORRY. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #16 metalcasket, Jun 2, 2013 Mind you, I have not seen any videos for this, I've not read Jared's front-page first impressions nor have I gone into too much detail in this thread (just noticed Void updated his post with a review...which I have avoided too), but Frost and Void usually know what they're talking about. Blind purchase made, downloading now. *crosses fingers* CygnetSeven Well-Known Member Feb 6, 2010 7,596 33 48 #17 CygnetSeven, Jun 2, 2013 Awe you guys, how can I resist your hypnotic vibes you're sending me. No, stop it! I'm not gonna, not gonna... ah heck... bought. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #18 metalcasket, Jun 2, 2013 At a loss for words. Truly. This is just...huh...wow. Void's review hits the nail right on the head. I don't want to put this down. I've got the same feeling I did when I played The Last Rocket for the first time; as ridiculous as this sounds, I would legitimately buy an iDevice to play this. Flawless. I absolutely hate the fact that this was released on the day it was. Seriously, it had better get the attention it deserves. TheFrost Well-Known Member Nov 18, 2010 5,772 0 0 #19 TheFrost, Jun 2, 2013 Absolutely agree too! Those achievements are wonderful! Yeah agreed, my GOTW too, such originality! Another post I fully agree with! If it were released any other week it would been praised, but unlucky for the dev, it wasn't. @SyntheticVoid: Wonderful review, as usual you hit the nail on the head with them. Hope people buys it and don't go unnoticed! CygnetSeven Well-Known Member Feb 6, 2010 7,596 33 48 #20 CygnetSeven, Jun 2, 2013 Last edited: Jun 2, 2013 Finding hidden gems in the app store is such a treat, thank you guys for turning my head this way. This really fills a void for me as a great time waster. Games like One Tap Hero, Run Roo Run, Tasty Tadpoles, and Little Viking have that similar appeal to me. This one really shines in that department. As said before it would be great to have hidden objects to find or time runs to beat but for $1 I really feel I got more than my money's worth and I'm only on level 11. Simple controls and tricky physics combine to create a fun ride. Awesome first game Glowingpine, can't wait for more. 4.5/5 Edit: Found the dev on twitter and asked them to come by. 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In the last Night more then twenty Games were released on the iTunes Store that are worth being played and more then 40. overall. It`s pretty easy to see that a Game can get overlooked by that among of new Games.
If you like trial and error games, definitely this game is for you. The game is about manipulating the enviroment to get the ball from point A to B collecting all stars on the way. And there is a lot of things to manipulate and new ones are introduced every couple of levels to keep it fresh and entertaining. And speaking of freshness, the whole game feels fresh and original, making it a blast to play. I found it very entertaining and a lot easier than Sanuku on his gameplay video, where he repeated a lot of the levels to get 3 stars. Im also kind of impressed with it, as the ball physics and weight are accurate. The pixel art graphics and the chiptune accompany it very well and enhances it. No IAP. All in all, if you like this kind of game, get it is worth your buck. Edit: Some achievements would be nice and fits this game perfectly
Looks like I made the right choice in buying this after watching the release trailer. Highly recommended. I didn't find myself wanting achievements as I played. It's refreshing to not have basic achievements which act like progress markers (completed x world, got 3 stars on all levels in x world). Unless people find it achievement-worthy challenging to get all 3 stars. The main challenge was going fast enough to compete on, or take over , the high scores. However, I could see the use if they also added achievements involving passing certain levels with restrictions (no stars, not using magnets etc) or within tough time limits (try doing into the deep level 19 in 5 seconds).
Yeah, I completely agree... This game is great. I'm actually kind of surprised that it's not getting more attention. Completely IAP FREE, great physics puzzler. Not your typical run-of-the-mill crappy physics puzzler either. Totally impressed with this one. Wish it was getting more love though. ************ Physics puzzlers are one of a couple of genres that feel right at home on the mobile device’s touch screen. And while most of them have you using the environment to move objects around, there are a couple that take that sort of gameplay mechanic to another level. Games like Bumpy Road, Solipskier, Lazy Raiders, Night Sky and others do this in such a way that, even though some might not consider it incredibly original, they still do manage to feel fresh, unique and new while playing. And that’s where the new title from Glowingpine Studios, Little Luca, fits in. While looking out at the stars one night, Luca notices something strange happening. All of a sudden, the stars start falling out of the sky. Now it’s up to you to collect them all and restore the sky to it’s original beauty by collecting the 3 stars in each stage using the environment to maneuver a little ball around. As with most games, the beginning of the game acts as a soft intro to the gameplay mechanics, with only a couple of objects moving when you ‘activate’ them with the game’s simple one touch controls. As you progress further, more elements are added like whales, airstreams, gravity wells and more making the gameplay incredibly interesting as well as challenging. In each level there are certain objects that will activate when you touch the screen. Sometimes it’s a circle that will indent, launching the ball when you let go of the screen, other times it’s a platform that will move, knocking the ball into something else, slowing it’s momentum or even completely changing the direction of the ball. Some airstreams will always be active while others will be ‘dead’ until you touch the screen, activating them and some of them will even be rotating, requiring you to tap the screen at the precise moment to send the ball in the direction that it needs to in order to reach the end of level goal. Whales act as a sort of moving circle most of the time, swimming around in the water ready to launch the ball upward when the time is right. All of this put together has allowed the developers to come up with some incredibly inventive level designs, and even better, they’ve very clearly well thought-out level designs. I couldn’t help but be impressed throughout the game with how perfectly each and every level was put together. Graphically the game is a throwback to the days of retro gaming while still adding the sort of ‘modern retro’ graphics that iOS gamers have come to enjoy. It isn’t so retro that the pixels don’t have character and becoming attached to the little white ball is not hard to do. Throughout the 90 levels there are 3 different worlds, each with their own distinctive environments and while the graphics are inherently minimal because of the retro graphics used, they are also done incredibly well, adding a lot to the vibe throughout the game. On top of the challenge of collecting each of the 3 stars in every stage, there is also a nice scoring system that’s based on how many stars you collect and how quickly you do it. This is emphasized with GameCenter’s 4 leaderboards; one for your Total Score and a board for each individual world. And while there are no achievements, this adds to the drive of scoring better, and collecting every star while flying perfectly through each and every level. Priced at $0.99, being completely IAP free and not having one little negative thing that I can say about the game, it’s very easy to recommend Little Luca. It’s very clear that a lot of love, effort and time has gone into this incredibly polished physics puzzler. It also brings that ‘something special’ to the table, making it stand out in the sea of physics puzzlers that have infested the AppStore over the last couple of years. More levels are planned in the future, and I sincerely hope that the game sells well enough to make that possible, as finding a game like this, especially within it’s genre, is an insanely rare occurrence. 5/5 Stars
This is my Game of the week, it's really brilliant, how do people come up with this stuff, loving it, shame so few people bought it so far, but that happens to a lot of great games on the App Store, whats wrong with people anyway, Ha Ha, SORRY.
Mind you, I have not seen any videos for this, I've not read Jared's front-page first impressions nor have I gone into too much detail in this thread (just noticed Void updated his post with a review...which I have avoided too), but Frost and Void usually know what they're talking about. Blind purchase made, downloading now. *crosses fingers*
Awe you guys, how can I resist your hypnotic vibes you're sending me. No, stop it! I'm not gonna, not gonna... ah heck... bought.
At a loss for words. Truly. This is just...huh...wow. Void's review hits the nail right on the head. I don't want to put this down. I've got the same feeling I did when I played The Last Rocket for the first time; as ridiculous as this sounds, I would legitimately buy an iDevice to play this. Flawless. I absolutely hate the fact that this was released on the day it was. Seriously, it had better get the attention it deserves.
Absolutely agree too! Those achievements are wonderful! Yeah agreed, my GOTW too, such originality! Another post I fully agree with! If it were released any other week it would been praised, but unlucky for the dev, it wasn't. @SyntheticVoid: Wonderful review, as usual you hit the nail on the head with them. Hope people buys it and don't go unnoticed!
Finding hidden gems in the app store is such a treat, thank you guys for turning my head this way. This really fills a void for me as a great time waster. Games like One Tap Hero, Run Roo Run, Tasty Tadpoles, and Little Viking have that similar appeal to me. This one really shines in that department. As said before it would be great to have hidden objects to find or time runs to beat but for $1 I really feel I got more than my money's worth and I'm only on level 11. Simple controls and tricky physics combine to create a fun ride. Awesome first game Glowingpine, can't wait for more. 4.5/5 Edit: Found the dev on twitter and asked them to come by.