Lite vs. Web demo... both?

Discussion in 'Public Game Developers Forum' started by nocanwin, Sep 22, 2009.

  1. nocanwin

    nocanwin Well-Known Member

    Jun 11, 2009
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    I just finished my latest iPhone game, Waste Paper Basket Ball Diaries (Upcoming Game Thread). Catchy title, I know. :D Since it's built using Unity3d I have the ability to make a "lite" version for the web, iphone or both.

    Any thoughts about building a "lite" web demo to promote a game? Have you or someone you know used this approach? Any success? The one game I can think of is Canabalt, but it's going from flash to iPhone, not the other way around.

    P.S. The game can be played with the mouse so the controls aren't limited to the iPhone.
     
  2. EFC

    EFC Well-Known Member

    Jul 6, 2009
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    Game Developer
    i did a web demo for my unity3d game.. but that was mainly because i didnt want to wait weeks for it to come through apple.
    but... i think it would have helped my game better if i had done a lite on device, so if youve time .. id go that route.
     
  3. jonlink

    jonlink Well-Known Member

    May 26, 2009
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    Sasquatch
    Japan
    lite version is best if you only do one. You have a better chance of getting exposure. Most people aren't going to find your game by going to your website. The only chance you have in that direction is word of mouth.

    Both is the best if you can manage it. And by manage it I mean that the web version doesn't take away from the experience— if it doesn't translate well to a web game I'd avoid it altogether.
     
  4. waigo21

    waigo21 Well-Known Member

    Sep 19, 2009
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    I am using Unity too. It's so easy to export a web version using Unity.
    I am afraid we have to reduce some features in the web version, like lite.
    Well, I am also confused with the lite version of Fight Desert.
     

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