Hi everyone! My new point&click adventure is in production, and I have a little doubt: As I said, this is a third person perspective game with pixel art graphics - some of my backgrounds are bigger than the screen, so as you walk, the camera moves. All backgrounds are made with a one, or two point perspective. My problem is the perspective of characters (both NPC, and main character - he is not always in the middle, as you can drag the screen with your finger, as well). I watched few videos of old adventure games: the first parts of Monkey Island series, and old Indiana Jones game. Not sure if I'm right, but as far as I can see, the creators of those games used simple character perspective: http://www.youtube.com/watch?v=YGvvwhh8d8s&feature=relmfu Please, take a look since 0:30 - no matter where the NPC character is on the screen, he always is visible from the side (when he walks). So, as far as I understand, this is not a real life perspective, right? Or am I missing something? Thank you for any help and suggestions!
I can only speak for myself, but unless I saw the character move off screen to shift the perspective, I would be confused by an off-screen interaction. It is a little hard to envision what you are speaking to otherwise, do you have any footage from your app that would show the perspective? If you are concerned about release of the footage, you could use a PW protected media link or something of the sort.
Hi Paul! Thank you for your answer. I'll upload some screenshots as soon as I have any background, and characters finished. You can click this link to see what I'm talking about: http://www.themoonwalls.com/a.html (This is not a game graphics, and characters are not actual characters from the game ) There is a point of perspective. As you can see walls are made from this point. Also there are 3 characters - one in the left, one in the middle, and one in the right part of the screen. Character number 2 is made in the right perspective - it's right under the perspective point, so you don't see any side of him. Character number 1 is in the left from the perspective point. So you should be able to see his left side (side of his head, side of his arms, legs, body, etc.) Character number 3 is in the right from the perspective point. So you should be able to see his right side (side of his head, side of his arms, legs, body, etc.) I made lines from perspective point to each place of the each character, so you can see what I'm talking about. It's simple - characters are flat. Background is in semi 3D (you can see three dimensions), but characters are 2D (two dimensions). I simply could make characters unmovable, and just draw them in the right perspective. But I want to have "living" backgrounds - characters will be for example walking around the scene. So if character number 1 goes to the character number 3, his perspective should be changing as he walks. But as far as I can understand, in Indiana Jones game (I gave you link in the earlier post) characters are flat as well (as they walk) - you just see their sides. Have no idea if this makes any sense, what I'm talking about. Here is my problem: I don't know if I should use flat (2D) characters, with flat animations (so when he walks you can see his side, no matter where he is on the screen). Or if I should make them more like 3D (so when he walks through the screen (from left to right), you see his side, and front, then only his side, and at the end his side, and his back.
Well, since this is a game I don't think it needs to mimic real life perspective completely Unless I'm not totally understanding what you're saying, it doesn't seem to match with the video link you provided. I often see the characters' backs when they are moving towards the back of the screen and their front side as they move toward the screen. Left and right is a "true" side perspective, while standing appears to be an angled perspective. This seems to hold pretty much true with what I remember from the old Sierra games as well, except for maybe the skewed side perspective when standing.
Please don't make things static. Movement is good Seriously, though, I would go with the more "3D" approach, even if the characters aren't truly 3D.
New BFG: ZapTales: Interactive Fairy Tales. I have a feeling this is more for the kids, but there you go. Sale ($1.99 each): Drawn: The Painted Tower HD (full) Drawn: Dark Flight HD (Full)
Thanks, I understand now. While I agree with Eric in that the 3d approach would make the game feel more alive, I think you could pull off the 2d/flat approach with a pixel art game, as more of a homage to older games. If it is a time/system/resource issue to do the 3d method, you should be able to present the 2d style as "old school".
I'm not sure I did anything, but you are welcome. Congrats on "Wake up Mr. Moore! HD" being released as well. (http://forums.toucharcade.com/showthread.php?threadid=157331for all who have not seen it yet)
A couple of new releases The Sultans Labyrinth - A Royal Sacrifice. I think this is the sequel to the Sultans Labyrinth. I wasn't overly impressed with that one and Beauty and the Beast CE on Ipad. Looks interesting and is quite cheap at £2.99 for the CE
I played Beauty and the Beast on PC and it's a great game. Gorgeous graphics. Storyline might be too "girly" for some CE is well worth the price IMHO.
Thanks for the glowing report. I'm glad I downloaded it now, before I had even got dressed this morning - I've got my priorities right
I second that. I noticed the information on your web site but did not realize it had been released. Suppos I should pay attention once in a while
Thanks guys! Wake up Mr. Moore! is a more different game than my previous titles - I wanted to try something else. Don't worry though, my next game will be a point&click adventure
I played the original a while back and am working on the sequel right now. Definitely worth picking up for free (actually was worth paying a couple of bucks for as well).
Thanks. Looking forward to it after I get through all the BFGs I picked up at the Labour Day sale. Working on Cursed Memories Secret of Agony Creek. I like it so far but not as much as some of Vast Studios' other games - Shattered Minds and Nightfall Mysteries. But it's nice to support a local company though BFG probably gets a considerable chunk of the cash.
Omg so excited about Murder Room by Ateam. Looks nice and creepy like Ellie Having some willpower and not starting it tonight, as I already spent way too much time today playing the Dark Knight Rises.
In case anyone is interested, here's the link: Murder Room. So you're liking Dark Knight Rises, huh? I was pretty disappointed in Arkham City Lockdown. Is Dark Knight Rises more of a traditional Gameloft dual stick 3rd person game?