If any of you are interested in beta-testing a point-n-click adventure game that was previewed on the TA front page, details are at this link in the forum: Chip Trippington and the Kwizz Frizz Quiz http://forums.toucharcade.com/showpost.php?p=2184142&postcount=4
You're just trying to blow our minds, aren't you? This is excellent news. I think The Moonwalls is going to become the next Sierra Online or LucasArts when it comes to adventure games
Also, anyone notice that DOOORS has made it all the way to the top, right under Draw Something? I hope it means they'll make more like that, maybe keep adding levels. Really a top-notch game.
Me too. EnigmOn is on that track, but it's often way too vague. DOOORS is just right, never impossible, but sometimes makes you use your brain
If they could just develop a full adventure game but like Enigmon it would be fantastic. There was one where you moved your device to look around but it was very short. These sort of things may develop into bigger and better things in the future
There is a new adventure game in the TA forums. Nice looking hand-drawn graphics, but I am not sure on gameplay. Mystery Lighthouse - a point-n-click adventure. (Link is to TouchArcade.com forum). Also a new Big Fish Games time management game-Magic Farm. (Link is to iTunes through bigfishgames.com). Pretty mediocre in my mind.
I was actually thinking about picking this up, then I saw it was made by the developer of Dungeon Of The Damned. Now I think I'll wait to see what someone else thinks of it first, because personally I was not all that impressed with DotD. On the other hand, I started playing The Mystery Of Crimson Manor, and I'm really enjoying that one so far. It feels like an "escape the room" game but with a whole house and puzzles that actually make sense
Yeah I am but my drawing is godawful despicable on it. Can't draw with my finger if my life depended on it.
Yes, it's actually fun. The full version was on sale for $.99 so I upgraded to get coins for more colors haha add me ....Teagan622 I should have probably used FB to sign in so I could get friends to join but wanted to try it out first. Much easier on an iPad @app you can make the line thin by clicking next to the eraser. @eric thanks for the link
I know I can make the line thinner But the lines never go where I want them to lol. My Otterbox doesn't help -- it messes me up wen I hit the edges.
I know the following is really more for developers and PR people and such, but since you guys are discussing Draw Something I thought you might find it interesting. I'm particularly impressed with the company he's keeping in this summit: "Draw Something Designer Dan Porter to Deliver Featured Talk at Gamification Summit OMGPOP joins new speakers fromGoogle, Klout, eBay and Mozilla - Early Bird Discounts End March 29 NEW YORK - Mar. 21, 2012 - Gamification Summit has today announced the addition of Dan Porter of OMGPOP, creator of the hit game Draw Something, to the list of featured speakers at the third GSummit. Taking place in San Francisco June 19-21 and with limited workshop space selling out quickly, GSummit h also extended its Early Bird pricing, representing $300 in savings, until March 29. At GSummit, Porter will share OMGPOPs secrets on how to build lasting, gamified community engagement around well-crafted social game experiences. The hit Draw Something is now the most popular Facebook-connected game, unseating Zynga for the record, and has reached over 20 million downloads in just a few short weeks. In addition to Porter, a host of additional new GSummit speakers have been announced: Dave Cobb, Thinkwell An award-winning theme park and museum experience designer, Dave will speak on how real-world gamification and live action games can be used to engage audiences. Jeff Atwood, founder of StackOverflow- The creator of the #1 technical Q&A site shares the secrets of surfacing experts, encouraging collaboration and creating positive feedback loops. Nadya Direkova, Google- Game and UX designer Direkova shares the 16 most important patterns for user engagement, drawing from her extensive research at the search giant. Sunny Lee, Mozilla Foundation- Project leader for OpenBadges Lee helps us rethink lifelong education, recruitment and credentialing with gamification. Chris Makarsky, Klout- The product mastermind behind the controversial scoring system for influence discusses the power of credibility scores and how to build a system your users will want to game. Matt MacLaurin, eBay- Gamifying marketplaces and global commerce - the eBay Labs example. Ray Wang, Constellation Research- This research superstar shares the top trends from enterprise gamification and the biggest surprises constellations uncovered. These newly announced experts join speakers from United Airlines, Salesforce, NBC/Universal, Microsoft, Cisco, Oracle, Ogilvy and dozens more organizations sharing practical techniques, amazing insights and the latest approaches at GSummit. On the first day of the event, attendees may attend a hands-on gamification workshop and earn their certification in gamified design. Space at GSummit is strictly capacity controlled, and prospective attendees are strongly encouraged to register now. Gamification Summit 2012 will take place June 19-21 in San Francisco. To receive Early Bird pricing for the conference and workshops, visit http://GSummit.com by March 29."