im an indie artist, designer, good at contributing ideas with a solid background in animation pre production, concept development, and with good analytical skills - ive written at article at go-idea.org about the elements it takes to make a great iphone game if nothing else, the article is a useful stating point for your own thinking. Theres also reviews of games and my own illustrations Id like to contribute to a small indie team developing the next awesome spectacularly successful casual game on the iphone for the financial benefit of the whole team who wouldnt i dont know a thing about code, but im good at contributing ideas, and know how to give a game character and personality etc .. just putting the idea out there .. see who responds ..go-ideas.org casual games in the market already, that have simple engaging visual ideas, are excellently made and have a lot of appeal, are for example Fruit ninja - cut the rope - and angry birds the competition is so fierce now, you have to make a game that stands out. In brief, for casual games on the iphone, that means a simple engaging visual concept that surprises, is excellently done. with a lot of charm something animators pay a lot of attention to the game should give so much extra value the players enthusiasm builds to the point where they think " this game is awesome " Then they go and tell all their friends - they do the selling for you. the game needs lots of appeal and charm, plus addictive to play that's how " Cut the Rope " sold 1 million units units in 10 days, how "angy birds " sold over 2 6 million and how " Fruit ninja " from Brisbane, sold 2 million and counting cheers kevin how do i add a signature ? .... question answered !