Lightopus - Beta tester needed.

Discussion in 'Upcoming iOS Games' started by Appxplore, Dec 15, 2011.

  1. Echoseven

    Echoseven Moderator
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    Jul 19, 2011
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    It's fine, I re-wrote it (for the third time) and just sent it off.

    I'll just make sure to save it every so often from now on - or would you prefer it if I emailed feedback to you instead?
     
  2. Appxplore

    Appxplore Well-Known Member

    Either way is fine. All of the feedback arrived all the same. Thank you.
     
  3. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
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    Sent my first feedback via email. Sorry it's so late. Will send more feedback as I get deeper into the game, which I'm having a blast with :)
     
  4. Trev1

    Trev1 Well-Known Member

    Jan 23, 2011
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    Just left a comment/feedback on your page! lookin forward to more testing!
     
  5. Bark bits

    Bark bits Well-Known Member

    Apr 17, 2011
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    I just wanted to know if you got my feedback, great game btw!
     
  6. Appxplore

    Appxplore Well-Known Member

    Thank you Trev1 for the feedback :) we got all of them. And the achievement + keyboard bug only happen on iOS 5+, we'll try to fix it by the next build. Thank you :)

    @Bark bits
    Can you PM me your email or name that you registered on testflight. I'm not quite sure which one is yours. Thank you.
     
  7. Appxplore

    Appxplore Well-Known Member

    @EchoSeven
    We're very impressed with your score :)

    Thank you for enjoying our game guys and gals :D
     
  8. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
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    Hope you got my feedback!
     
  9. Appxplore

    Appxplore Well-Known Member

    The one via email to beta _at_ appxplore.com right? Yes we did. Thank you for the brilliant feedback :)
     
  10. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    I didn't even see the email address!

    /facepalm :eek:

    That'll be a lot easier. Sorry if my feedback was somewhat sporadic, but I'm juggling a ton of things. So, I was multitasking when I wrote it. I hope you got a some decent ideas about movement from the video I sent you. Something tells me the movement thing is my own singular, personal gripe! I still think a tilt control would be awesome. What I've come acroos from playing iOS games is that a lot of games that don't need tilt have tilt, and a lot of games that could use tilt to it's benefit don't.
     
  11. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
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    I'll have another try.
     
  12. Appxplore

    Appxplore Well-Known Member

    Thank you for the feedback. :) I will share it to the team and see how they think.
     
  13. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    I have sent in my first batch of feedback via the testflight email.
     
  14. Echoseven

    Echoseven Moderator
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    I think so! o_O

    Did you have a problem with the controls, or the movement itself?
     
  15. Appxplore

    Appxplore Well-Known Member

    Thank you jumpman, but we seems to only get the top portion of the email which is about 5 hours ago.

    ....I have played for a while today and noticed a few things:

    Then it got cut off. Can you resend that email. Thank you.
     
  16. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    #96 GoofyJmaster., Dec 17, 2011
    Last edited: Dec 17, 2011
    The movement itself. I mean it's good how it is, but I'm the type of person that likes a huge amount of fluidity and open ranged movement (meaning the turn around rate isn't quick enough at all for me). Especially when dealing with combat. This is why I freaked out at MC3 for having such tight controls, it drove me nuts.

    Also, when I look at it from a casual perspective looser controls (for movement) might appeal to a broader variety. This does seem to be a casual game for the most part. I tend to let my family which consists of multiple generations have a go at games I'm testing and they tend to like easier control set. I would prefer Glowfish movement or tilt controls, in all honesty. But yeah, the controls as is are fine. It's just me and my possible oddities. lol

    IDK I like loose movements and tight aim, if that makes sense :D

    Edit
    Just read over what I wrote and boy I rambled. Too much stuff to do! Ahhh:eek:

    This is gonna be just like Wind Up Knights.:( So far I'm the only person that has expressed complete disdain for the shield on the left side.
     
  17. Echoseven

    Echoseven Moderator
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    Jul 19, 2011
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    Well that's strange, coz I thought the movement was awesome - and I have no problems with combat, as my highscore shows.

    I guess if you have a problem, at least one other person will too - but that one person isn't me. :D


    I think the point of the movement is if it was faster, you wouldn't be able to whip your tentacles around fluidly, and it would get in the way.
     
  18. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    Like I edited above, it's gonna be Wind Up Knights all over again. lol

    I see what you're saying about the tentacle thing, but I'd rather use speed and agility then be forced into always using my tentacles for sticky situations. Like you said everyone is different! This is why I always recommend different schemes, sensitivities, and possibly difficulties. But you never really know what resources the dev has when you make suggestions.
     
  19. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    Hmm, that is odd. I'll send it again.:)
    Thanks for letting me know
     
  20. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Was using in-game feedback button but composing an e-mail now. As is it is generally a classy polished game.
     

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