Lifeline: Crisis Line 3 Minute Games, LLC Genres: Games Role Playing Adventure Entertainment $2.99 USD Supported Devices: iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPhone6 iPhone6Plus iPodTouchSixthGen Minimum iOS Version: iOS 8.1 Download Size: 66MB Lifeline: Crisis Line 3 Minute Games, Inc. A dead lawyer, a mysterious green-eyed woman, stolen crystals with unexplained powers… and it’s only your first day on t… $2.99 Buy Now Watch Media DetailsA dead lawyer, a mysterious green-eyed woman, stolen crystals with unexplained powers… and it’s only your first day on the job! You’re a HelpText volunteer, and the app has just paired you with Austin homicide detective Alex Esposito. Dive headfirst into a dangerous investigation as you help Alex untangle the bizarre circumstances of a recent murder. Choose which clues and suspects to follow as you try to catch a killer who may not be of this world. But be careful – in this real-time mystery, your decisions could mean the difference between life and death for Alex! • The next chapter in Lifeline's hugely popular Green Series! • Discover clues, interview suspects, and help solve the interactive mystery. Your choices shape the story as you play! • Story and original score by New York Times best-selling author Matthew Sturges. • Play in EN, DE, FR, JP, RU, or CN at launch! Praise for Lifeline: “I’ve played many games that I find engrossing, but Lifeline may be one of the first that changed the way I thought about my daily routine, which leapt off the screen and became a part of my lived experience.” - Eli Cymet, Gamezebo “For a few brief hours I cared – really cared – about the fate of a completely fictional character. I don’t think any other game I’ve played has made me feel that way before.” - Matt Thrower, PocketGamer Information Seller:3 Minute Games, Inc. Genre:Adventure, Role Playing Release:Aug 31, 2016 Updated:Aug 31, 2016 Version:1.0.0 Size:66.8 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal skylined87 Well-Known Member Nov 9, 2014 457 0 16 #2 skylined87, Sep 1, 2016 No words yet anyone? This looks awesome! As soon as I get my paycheck, this will be mine. nicodemus82 Well-Known Member Jul 12, 2010 1,068 0 36 From Wales. Currently living in Canada #3 nicodemus82, Sep 1, 2016 Actually been playing the android version for the past 2-3days and really enjoying it so far. Highly recommended if you've enjoyed past Lifeline titles randomname randomly chose Member Oct 1, 2015 17 0 0 #4 randomname randomly chose, Sep 2, 2016 Great addition! This one is a great addition to Lifeline lore! In the first game, I never got Taylor killed, although it took me a second time through to save everyone who could be saved. I did poor old Arika in during the first task in LL2, I also got Taylor and Adams killed in the last 2 installments before getting it right. But, oh boy, this time--I've gotten Alex killed 3 times already! I haven't gotten to the end yet--I've kept it in slow mode and just rewound to the last action each time, so it's still all up in the air. The writing is really sharp, the balance of pop culture humor and drama in this one is just right, and I like the nods to Arika's story (the only one in this "timeline," I guess). The mystery is good, I'm enjoying the plot, and the character of Alex is interesting. I haven't felt this drawn into the story since the first game--it really feels like I'm texting someone! Can't wait to see how it all turns out. The story of the greens is getting more complicated, and I hope that it keeps going through a few more installments, I'm not ready for it to end. Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #5 Jayg2015, Sep 2, 2016 Anything but on a different planet randomname randomly chose Member Oct 1, 2015 17 0 0 #6 randomname randomly chose, Sep 2, 2016 Not sure about the end of this one--a bit disappointing. The worst thing is, though, that I got asked for my email again, just like at the end of Silent Night. It made the whole experience feel like a marketing tool to get my email instead of a cool story. Perhaps if app sales kept track of the fact that they have my email from Silent Night and didn't ask me again, it wouldn't seem so manipulative. As it is--we've got two stories that seem to end the exact same way: this isn't a story, this isn't art in any way, we're just playing with your brain and emotions while you get to know the characters in hopes of making our email list as big as possible to sell as many games as possible. I've never seen something so much fun utterly ruined in the end this way by a marketing pitch. And that's basically the exact text: "I agree to receive Lifeline marketing communications." I get deeply immersed in a game, I really enjoy it, and the whole experience ends like that--will I agree to receive marketing materials. It destroys all the mood and fun that's been building for days. There's no "suspension of disbelief" that comes from reading a good book, watching a good movie/tv show, or playing a good game because when you come to the end, instead of the credits, you get a question about receiving marketing materials. It was clunky at the end of Silent NIght--this one was worse. It feels like the app was trying to pat me on the back for a couple days specifically to get me to this point--yes, keep sending me marketing materials. This is how the greens will take over the world... Massive, epic, total, complete fail, 3mingames. nicodemus82 Well-Known Member Jul 12, 2010 1,068 0 36 From Wales. Currently living in Canada #7 nicodemus82, Sep 20, 2016 On sale! Well worth picking up if you enjoyed the previous ones (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Actually been playing the android version for the past 2-3days and really enjoying it so far. Highly recommended if you've enjoyed past Lifeline titles
Great addition! This one is a great addition to Lifeline lore! In the first game, I never got Taylor killed, although it took me a second time through to save everyone who could be saved. I did poor old Arika in during the first task in LL2, I also got Taylor and Adams killed in the last 2 installments before getting it right. But, oh boy, this time--I've gotten Alex killed 3 times already! I haven't gotten to the end yet--I've kept it in slow mode and just rewound to the last action each time, so it's still all up in the air. The writing is really sharp, the balance of pop culture humor and drama in this one is just right, and I like the nods to Arika's story (the only one in this "timeline," I guess). The mystery is good, I'm enjoying the plot, and the character of Alex is interesting. I haven't felt this drawn into the story since the first game--it really feels like I'm texting someone! Can't wait to see how it all turns out. The story of the greens is getting more complicated, and I hope that it keeps going through a few more installments, I'm not ready for it to end.
Not sure about the end of this one--a bit disappointing. The worst thing is, though, that I got asked for my email again, just like at the end of Silent Night. It made the whole experience feel like a marketing tool to get my email instead of a cool story. Perhaps if app sales kept track of the fact that they have my email from Silent Night and didn't ask me again, it wouldn't seem so manipulative. As it is--we've got two stories that seem to end the exact same way: this isn't a story, this isn't art in any way, we're just playing with your brain and emotions while you get to know the characters in hopes of making our email list as big as possible to sell as many games as possible. I've never seen something so much fun utterly ruined in the end this way by a marketing pitch. And that's basically the exact text: "I agree to receive Lifeline marketing communications." I get deeply immersed in a game, I really enjoy it, and the whole experience ends like that--will I agree to receive marketing materials. It destroys all the mood and fun that's been building for days. There's no "suspension of disbelief" that comes from reading a good book, watching a good movie/tv show, or playing a good game because when you come to the end, instead of the credits, you get a question about receiving marketing materials. It was clunky at the end of Silent NIght--this one was worse. It feels like the app was trying to pat me on the back for a couple days specifically to get me to this point--yes, keep sending me marketing materials. This is how the greens will take over the world... Massive, epic, total, complete fail, 3mingames.