Lich Defense by JellyOasis (Dev's of Elf Defense): **20 Testers ** Xbox 360, $50, $10

Discussion in 'Upcoming iOS Games' started by AppsAsia, Jun 29, 2012.

  1. saiyukialex

    saiyukialex Well-Known Member

    Sep 24, 2009
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    It cost 5350 to build Living Armor and 20500 to upgrade.

    I have also upgraded other towers to MAX level, but the cost of them are them same as they are Level 1. If it's as you said, the cost is different according to the level, it's not good.

    And the sell price of Living Armor is ONLY 250. :( I cannot imagine if I mis-touch to sell the tower.
     
  2. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
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    #362 iANiMeX, Jul 17, 2012
    Last edited: Jul 17, 2012
    Day 7 Post #3

    Suggestions:

    How about adding a Twitter and Facebook icons on the Main screen where players can easily tap the icons and it will take them directly to the company's Twitter or Facebook page. I've made an example of what it will look like in the image below.

    Note: It is at the left screen, just above Game Center.

    [​IMG]

    -------------------------------------------------------------​


    I think adding a Message Board/Chat would be a great addition for players to interact with each other and/or give information about how to complete a level, what to upgrade, tips, etc.. I think this would be helpful for players. I've made an example of where the Message Board/Chat icon is and what it will look like in the image below.

    Location of the Message Board/Chat:
    [​IMG]

    How Message Board/Chat will look like:
    [​IMG]

    Maybe you can also add a feature where players can click on the players who've posted in the message board and open up a new menu to leave the player a private message. If someone sent a message on the other player, that player will receive a MAIL icon on the top left of the Message Board icon. Tapping the Message Board icon with MAIL notification will take player directly to the private message or in the inbox. I think it will be great specially for players who is asking for tips or help about a certain level or what to do. :)

    UPDATE:

    New Message Board/Chat Box with Chat, Inbox and Friends Buttons.

    [​IMG]
     
  3. zeroice

    zeroice Well-Known Member

    Aug 20, 2010
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    Day 7 #1

    #1 The digits are too thick. You can make them thinner.

    [​IMG]

    #2 I just noticed that the last stage in Lava is finished with no rank.

    [​IMG]
     
  4. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
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    There's Rank on mine though.

    [​IMG]
     
  5. Megalitum

    Megalitum Well-Known Member

    Apr 2, 2011
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    #365 Megalitum, Jul 17, 2012
    Last edited: Jul 17, 2012
    *non-countable comment*

    deleted
     
  6. Daver16

    Daver16 Well-Known Member

    Sep 17, 2011
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    Day 7 Post 1 :

    Suggestions:

    1:
    On the s Revive all the towers levels disappear for the next round which I'm not sure is normal. You can still upgrade or sell the towers they just down show any level numbers except I had one level 1 ice burg tower that had a little 1 next to it but it didn't look like the way the level normally is shown. I like that the revives are free for the first try so you can see how they are.

    2:
    I think the game could use some missions that are a little bit different setup. Like you start already on wave 10 of x and you're given a couple towers and a little bit of MP to work with and have to survive only using those towers. Challenges like this would help give a different experience to have some more variety in the game.

    3:
    I feel that the Start button should be a darker color of read because the way it is kind of looks like after you use a skill and it's grayed out and you can't press it.

    4:
    Before unlocking Hard mode I noticed that on the Theme selection the title of them, Meadow, Frozen, Lava, Are at the top up the line of the box on the bottom of the screen instead of centered in it. I feel that this should be changed to make it look consistent Theme at the top of the page being centered in the spot.
     
  7. saiyukialex

    saiyukialex Well-Known Member

    Sep 24, 2009
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    #367 saiyukialex, Jul 17, 2012
    Last edited: Jul 17, 2012
    Day 7 #3

    I have collected the build and sell cost for all towers.

    Here's the first part:

    [​IMG]

    Part 2:

    [​IMG]
     
  8. zeroice

    zeroice Well-Known Member

    Aug 20, 2010
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    Day 7 #2

    There should be some sound effects for Lich. Such as a weird laugh, a scary scream.

    :)
     
  9. Daver16

    Daver16 Well-Known Member

    Sep 17, 2011
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    Day 7 Post 2:

    Overall I have to say Lich Defense has been a pretty fun experience and it is nice to see that some of the ideas from Elf Defense beta were used in it! I think with a couple added features here and there that Lich Defense will really be a top notch TD game.

    Suggestions:

    1:
    With the buildings on the maps it would be kind of cool to see them attack or somehow hinder you so there is more incentive to destroy them. This could add some more challenges to the game and keep players on their toes.

    2:
    On the screen when you receive your rank it could be nice to have some words of encouragement for the folks that are not used to S being the top rank they could get a little confused. Like for S you could say something along the lines of "Super Lich Defender!" Anything would do even just like Awesome! Something to get folks used to the rating system.

    3:
    Maybe have a skill or a way to convert say 75 to 80% of the Lich's Hp to MP to get a extra boost of MP when you really need it. With the healing skill in place it would make it easier to get HP back and I found lots of times I never touched the healing skill.
     
  10. Megalitum

    Megalitum Well-Known Member

    Apr 2, 2011
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    #370 Megalitum, Jul 17, 2012
    Last edited: Jul 17, 2012
    *non-countable comment*

    deleted
     
  11. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Houston, TX
    #371 undeadcow, Jul 17, 2012
    Last edited: Jul 17, 2012
    Thanks to AppsAsia and Jelly Oasis for including me in the Lich Defense beta! I had a lot of fun playing the game and being critical of it. Game mechanics are good and Lich Defense is worthwhile but some balance/pace tweaking and diverse enemy design would improve it. Lich Defense benefits from challenging gameplay including a strong arcade style magic system, good customization, and balanced resource management. I would recommend it to tower defense fans but guarded recommendation for general players since much about it remains generic. I had some sporadic issues with freezes and the initial install of LD crashed on me but once operational stability seemed fair (issues exist but not to a degree of turning me off from enjoyment of the game). Below is a summary of my feedback to this point.

    Good:
    Frantic gameplay | Accessible magic | Health based magic system | Tower upgrades feel meaningful | Well designed levels | MP tied to kills maintains resource/difficulty balance | Novel quest/achievement system | Detailed game statistics | High level caps imply unlimited earned customization | Enemies that run when health is low add challenge | Next wave information is detailed/clear | "RPG"-style Lich customization | Good spell variety | Towers can miss or critically hit | Adjustable speed and pause to strategize options | Free initial Lich revival

    Bad:
    Generic tower defense content | Overly familiar enemies | Early waves too easy with steep rise in difficulty mid-level | No plot | Science Fiction / Technological weapons thematically clash with primitive enemies and Lich | Game Center lags | Air units too rare | Jelly unattainable by gameplay | Confusing IAP system | Inanimate awkwardly stiff Lich | Bad icon | Upgrades in menu versus in-game are not differentiated clearly | Feels slow at normal speed | New presumably harder campaigns start with baby steps of low wave numbers (so it feels like difficulty gets suddenly easier) | Confusing record / stat information | Term “MP” is not related to magic but building construction so confusing | Repetitive “bosses” | Lich customization does not feel varied enough for specialization| Minor stability issues / freezing | Gameplay time running while multitasking in background + not recording manually exited levels

    Suggestions:
    Unlock hard mode for a campaign on it’s completion instead of at game end | Make difficulty adjustable | Add medium range tower with higher fire rate than DeathRay | Add ability to specify which enemy or area to attack | Multiple player profiles | Bonus MP for banking MP over a certain point | Make enemies flash red when hit (to clarify splash/bleeding damage) | Correlate Lich rate of fire to it’s health | Unlockable Lich equipment tied to game play progress | Climate should alter elemental weapons/spells | Shorten initial load time (black screen) | Add more gore (toggle option) | Add single map scenario challenges | Add enemies with projective weapons to attack Lich towers | Map editor | Add more Lich customization items | Develop level packs to keep game fresh after release time | Longer waves | Delete waves in favor of continuous enemies | Elaborate Lich auto-attack detail | Link Lich Defense and Elf Defense | Add enemy buildings that attack towers or Lich in proximity | Allow one generic tower with user customized attack style and characteristics | Emphasize black humor | Make Upgrade and Record selection menus more obvious | Add quest log viewable within gameplay (not originally my suggestion)

    Pricing Recommendation:
     
  12. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
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    Thanks again AppsAsia for another great Beta Testing event. I had a lot of fun playing the game and looking for bugs and suggesting improvements for this game. I've enjoyed Lich Defense better than Elf Defense. I like the idea of having a Spells to use in the game and the ability to customize the Lich and upgrade it where no TD games I've played before does. This is a great and fun game and wishing a good luck with the final release of this game on the App Store. Hoping to see more improvements on the final release or on its future updates. :)
     
  13. wilflare

    wilflare Well-Known Member

    Jul 2, 2011
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    Day #7 Post #3

    More Suggestions

    (1) Theme-based special effects - I finally got to the Lava Stage. I really enjoyed seeing the Lava stages shake - it adds to the overall atmosphere effect! For the other stages, I hope we can have similar effects too?
    (a) Freeze - Have a whirling sound of cold wind! -The ice dust effect is there I think-
    (b) Meadow - Birds Chirping! :D

    Some thoughts on what have been posted by other users thus far :)

    I mentioned this on my Day #3 Post #1 :p
    http://forums.toucharcade.com/showpost.php?p=2343813&postcount=154

    Some developers also went ahead with including in-game codes! When redeemed in-game, the player gets bonus stuff. Perhaps LD can consider having such a system to allow players to invite more of their friends to play along! (think DeathCall on the iOS Store!) For example
    (1) When you find 3 friend codes, you unlock a special item for your Lich
    (2) When you find 5 friend codes, another item. etc

    Round-Up to follow in a separate post!
     
  14. JCman7

    JCman7 Well-Known Member

    Jul 6, 2009
    2,548
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    Mechanical Engineering
    NY
    Running out of things to say... I like the game quite a bit but I feel that the levels are kind of bland. I hope to see some more elaborate ones and ones that really make you work for the win. I feel like they are all similar and I got bored quickly. It needs some more randomization and I maybe a few more enemy types. I feel like the bird enemy was the hardest but the rest were simple to defeat. The bosses were also pretty simple, feel like the level of difficulty could be raised a bit or have different modes where you can change the difficulty.
     
  15. Megalitum

    Megalitum Well-Known Member

    Apr 2, 2011
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    #375 Megalitum, Jul 17, 2012
    Last edited: Jul 17, 2012
    Day 7 Post#3

    So it is last day today and last post for me as beta-tester. Thank you, AppsAsia and JellyOasis, for such cool beta:). I had a nice time and this game has given me a lot of positive emotions:)
    As it is the last post, I want to sum-up all bugs and problems here.
    1. App orientation bug. It was my first post about that bug, but I haven't known how to do it. Only today I noticed that going to GameCenter and back causes vertical orientation.
    2. There's a gap in BGM and Shop menu splashes with black for a while before refreshing. I suppose it's optimization problem.
    3. I cannot find a sence of those stat bars. Because stat points could be used even after filling the bars.
    4. There's no quest journal during mission.
    5. Poor help.
    6. Tower and build menus placement bug.
    7. LD's graphics are made like 3D, but the square behind the lich cannot be accessed. Looks like lich lays on the ground.
    8. 2x speed quest and "don't set up a tower until clearing the 1st wave" quest bugs.
    9. Dragon's Nest grade bug(it showed me that I've completed locked level on S grade, on the other hand it showed to zeroice that he completed the level without grade)
    10. Tap registering bug(confirmed by undeadcow).
    11. It's not a bug, but in quest "Kill xx units with Lich's attack" mobs killed by Lich's skills are not counted.
    12. Low anticheat defenses(HEX savefile editing and plain text script editing). I'm bringing sorries for publicating exploits, but it should be fixed.
    Good luck everybody, who tested this game. Good luck devs, I wish LD to be in top 25 in AppStore:) I hope you will consider our suggestions and implement the best of them in the game.
    P.S. Please, don't count the "non-countable comments". Those were just replies to other testers.
     
  16. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
    9,486
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    Houston, TX
    I am curious from developers on release timeframe. Any plan for when Lich Defense will be commercially available?

    The “Record” section is a cool perk but it’s buried as a tab within the upgrade menu (the upgrade menu is itself buried in level selection screen). It would be good to emphasize the “Records” feature and add an accessible visual cue that is more evident. The statistics section is a good selling feature for achievement buffs.

    There is a minor bug with the time recorder. My “Record” sections says I played Lich Defense for “34 : 36 : 39.” Time flies when you’re having fun but I am not sure I’ve actually spent 34 hours, 36 minutes, and 29 seconds playing Lich Defense this week. The timer appears to only work with in-game time so at a glance seems to only log actual level time excising time spent in menus. However, if you multitask out of Lich Defense then the clock continues to tick. Additionally, if you manually exit a level by selecting return to main menu none of that time is added to the clock. The timer is a good suggestion but it would be improved if multitasking away would pause the clock.

    Marketing of Lich Defense might benefit from utilizing perks instead of discounting price. For example, “download or upgrade this month and get a free unique Lich robe” or “this weekend only all users of Lich Defense will receive 2,000 free jellies.” Offering time sensitive perks like this is one way to draw in sales and offer users a cool perk that will generate some discussion. Maybe hold a contest for those who download to give an iTunes credit to the highest scoring individual.
    The sell price is always half of the build price except for Soul Stealer and Obelisk. A splash tip informs users of the Soul Stealer being same buy/sale at level 1… if might be good for a tip to be added educating on Obselisk sell price being (20% / 30% / 40% of buy price depending on level).
    ...this might drain a lot of programming resources with little benefit. Like with multiplayer it would depend on a large online following, which would likely be unavailable after the new release buzz wears down. Chat might be a good addition if Lich Defense proves to be a sustainable success or the board/chat code is extremely simple.
     
  17. smes3817

    smes3817 Well-Known Member

    Oct 15, 2009
    1,122
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    Massachusetts, USA
    I also want to thank AppsAsia for including me in yet another great testing event. They are always extremely generous with their gifts and really always offer very fun games to play. We can be pretty tough and difficult in our criticisms but in the end, it's just about always a very solid and quality product that is released.

    Since I was late in my ability to test due to installation issues, I wasn't able to add any new bug reports or translations that others hadn't already suggested. Asside from translations that I'm sure will be fixed, I had no crashes or freezes whatsoever and feel that Lich Defense would be just about ready for release. Good luck and thanks again!
     
  18. JCman7

    JCman7 Well-Known Member

    Jul 6, 2009
    2,548
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    Mechanical Engineering
    NY
    I agree thank you to AppsAsia and JellyOasis on a great test and most importantly I thank you for letting the TA community help improve an awesome game and letting our voices be heard. I respect developers who reach out to their fans and community to better improve their apps. I look forward to future opportunities and I wish you all the best with Lich Defense. It is a solid TD game and I feel with a few minor improvements it could be a big hit!
     
  19. nicodemus82

    nicodemus82 Well-Known Member

    Well, got my first crash today. Kinda odd since it crashed while I was on the main menu doing nothing. No other apps were running so not too sure of the cause.
     
  20. saiyukialex

    saiyukialex Well-Known Member

    Sep 24, 2009
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