I dunno about everyone else but I really don't like the pop up every time I open up the game saying 'thank you for playing Lich Defense'. It's very unnecessary especially after the first time playing. It would be annoying for me to open up a game I've played for several months and still have that pop up. On the level select screen the navigation is vary awkward not being able to swipe from world to world. Also I keep tapping the world I want to select only to realize you're not able to do that. You have to actually press play which does not feel very natural to me. I may be the only ones who feel this way but they are very simple features to implement without drastically changing fundamentals of the game. Sometimes that's just as important as the rest...
So do I. I think Ive only used the Normal speed once before in the last few waves of Lava Theme Stage 10 because it is too hard to play it on x4 specially in the last few waves. Only used normal mode to time my spells perfectly. I've finished the whole game on my first playthrough without using any Jewels.
Day #6 Day #1 I have been thinking about how LD compares to other "popularized" Tower Defence games on the market right now. Some games that come to mind are Plants VS Zombies, Anomaly Warzone. After some thought, I came up with the following suggestion: (1) Challenge Mode - In this mode, players will be faced with a variety of different levels and gameplay that lets them enjoy something other than the usual LD but within the beautiful LD universe. Here are some of the levels/gameplay that can be added in Challenge Mode. (a) "Not Your Choice" - In this mode, players CANNOT choose what towers to build. Basically, the towers (they can build) will be presented to them at regular intervals. They will have to make-do with these towers and try to come up with a coherent defense strategy. This would really test the players' understanding of the strength and weakness of each and every tower. Would love to play this mode myself! (b) "Polarity Battle" - I really like the contrasting colors of Green and Red I see on both the Deathray and Charge tower. How about a mini-game where you have to use Green Towers to eliminate green-enemies (reskin them) and Red Towers to eliminate red-enemies (reskin them). By building Obelisk, players can choose to switch the "polarity" or colors of the building so they can engage the enemies effectively. I would spend more thought on this! This is all for now, but I would spend the next few days to think of more. I think Challenge Modes would be excellent options as IAP Remember, to keep a game popular is to build a community around it! Also, updated my Day #5 Post #3, in case any one is keen or if the devs missed it.
I agree with this. I always play at 4X speed unless things get a little overwhelming at some points :X Perhaps the team should consider increasing the default speed?
I think a social element should be added to the game would be a nice addition. Maybe you could tweet your scores and share your stats like how many towers used. Even some mode to challenge against a friend would be fun.
Also some more modes would be nice like some expert levels or some special themed ones. Not to steal from Tower Defense but sort of like how they had special levels, I enjoyed those the most in the game and would be neat to see something like that in lich defense.Maybe a mode where your lich only have a tiny bit of health and one attack will destroy it.
Day 6 Post #1 Suggestion: I think adding a Toggle Button to open or highlight all buildable lands or spots for Towers. I think it will be helpful specially for beginners to know the spot where they can build their towers. You just need to tap and hold the (T) Toggle Button to show the buildable lands or spots and just release the button to close it. I've made an example of this in the image below. You can make the button even smaller too to avoid eating up much space on the screen.
Day 6 #1 Suggestion #1 The Golden Q acquired after completing the quests should have some ways to use. Here're some points: 1. Each stage (except the first stage in Meadow in Normal) can be unlocked only when you complete the previous stage. You can use the Golden Qs to unlock stages earlier. For instance, you have got 3 Golden Qs in the first Campaign, then the 2nd one is unlocked automatically, you can use the Golden Q to unlock the 3rd one by consuming the 3 Golden Qs. This is useful when players are stuck in a certain stage. 2. Add some special items that can be only unlocked when you have a certain amount of Golden Qs. 3. Add some exclusive wallpapers, sound tracks, illustrators, etc. which can be only unlocked when you have enough Golden Qs. #2 There are 3 lands in the game. But the main screen is just for the Frozen environment. I think you can add more main screen backgrounds. When you are playing the Meadow map, it should use the corresponding background with the same climate. #3 Each time I tap Play, it's the map of Meadow. But I have unlocked Frozen and Lava. And my last play was in the Lava map. It should remember which map I played last time. When I play the game again, it starts from that map directly. #4 The range circle always comes after the build/sell buttons. It gets really laggy when you have many towers in the map and they are shooting or defensing. You can make it show up at the same time.
Day 6 #2 Suggestion: The game supports Game Center, but now only Leaderboards. There are many aspects you can add Game Center Achievements. Here are some points: Staff Officer: Read through the Help. Meadow Conqueror: Finish all stages in Meadow. Frozen Conqueror: Finish all stages in Frozen. Lava Conqueror: Finish all stages in Lava. Lich Master: Finish all stages in the game. Meadow Emperor: Finish all stages in Meadow by completing all stages with S. Frozen Emperor: Finish all stages in Frozen by completing all stages with S. Lava Emperor: Finish all stages in Lava by completing all stages with S. Quest Grabber: Finish a level by completing all quests. Lich Perfectionist: Finish all stages in the game by completing all stages with S. Undead Lich: Use Revive for X times. I like this one! Players can use only the given types of Towers, and/or use the given numbers of towers to finish the stage. It's quite challenging!
Day 6 Post #2 Suggestion: Ending Credits I think it is proper to have an Ending Credits after finishing the game in Normal Mode. That will make players feel some sort of accomplishment or something like that after their hard struggle completing the game in Normal Mode. Like a breath of fresh air. I've made an example of how the credits should look like. NOTE: The Ending Credits should be scrolling up if there are many people mentioned for this game. I think it would be nice if the background will be a sketch or artwork of the Lich like the image below but without of course the sword. This is what comes after the Ending Credits. This is the Congratulations message and telling you what you've unlocked.
Day 6 #3 #1 The Record menu in the game is still lacking details or specifics. It should have the detailed statics including how many towers players have built, how many enemies have been killed by which tower, how many buildings have been destroyed, how many enemies are killed by Lich, how many times the skills have been used, how many towers have been sold, ...
Day #6 Post #2 Experimentation? (1) Ability to Zoom-in/Zoom-out - Was ready iANiMeX's post on the toggle and felt that there was more we could do regarding the playing field. How does the team think of (and everyone here) of the ability to zoom-in and zoom-out of the battlefield. This would be extremely useful in maps where the battle extends beyond the screen. Perhaps, in zoomed out mode, the player is unable to build any towers but is able to see the entire conduct of battle. It would help him visualize whether his strategy is working out. (1a) Mini-map for Large Maps - For large levels that extends beyond the normal iPad screen, perhaps a mini-map can be included to help the player easier navigate around the large playing area. The mini-map can be a translucent object at the top right of the screen. Where the current view is at is represented on the mini-map by a large rectangle! Players have to guide the rectangle around to shift to the corresponding they want to on the large map. (2) Playing with the Weather - The weather effects included in LD are really nice. I like the clouds and how they just drift across the screen. It would be even more awesome if the weather can be further manipulated or further integrated into the game rather than as some visual element. Here are some ideas. (a) Lich Weather Spells - These spells will manipulate weather. For example, there can be a Snow Storm that immediately slows down all the enemies. Or a Summer Solstice that heats up all the enemies. Or a Cloudy Weather/Fog-of-War that causes enemies to be confused and run in a opposite direction. This can work in two ways (i) New Skills that players can purchase to add to their Lich Arsenal. (ii) High Level of existing Skills - What happens here is that high level skills would have a more definite visual output that uses the weather to show just how "powerful" it is. (b) Weather-based enemies - This can get even more complex. Basically, I was hoping for Weather options like "Fog-of-War" or "Solar Eclipse". Basically, when these incidents occur, special enemies will appear that require special towers (or configurations to destroy). The fog-of-war will require players to build the Lighthouse (or upgrade existing towers to become one) to shine light in the immediate area so other towers can attack them. Similarly, in a Solar Eclipise (total darkness), Moonlight towers will be needed to shine the immediate surroundings to expose enemies. more thoughts to come
Ability to select which specific enemy unit to focus attack on, similar to designating building attack, would be improve LD. I can no longer stand to watch my assault get directed towards some scrawny grunt while a boss glides past to crush Lich. Adding a bonus for banking up MP above a certain level would be cool. For example, 1000+ stored MP earns 5% more than normal... 10% more for 2000+... etc. This would add more depth to resource management (although the current resource levels seem spot on). Splash damage could be clarified with animation; maybe enemies could flash red when hit. At one point in "normal" speed I noticed a lower health enemy directly behind the one my Lich attacked with low health after a unit just in front was attacked by Lich. I assume this was due to splash damage or a "bleeding" damage but it is vague. Game Center sign-on causes LD to lag horribly. I just cast 2 spells back-to-back due to LD lulling and not fully loading the first (?) while Game Center signed on. Although Game Center achievements are popular LD does a good job substituting quest objectives that are similar. Altering the range of towers by upgrade or level would likely totally smash the gameplay balance in LD. I, for one, am ok with unchanging tower range although another medium range tower wouldn't hurt. Mainly I would be concerned about balance with range tweaks; currently the tower assortment is near ideally matched for gameplay (although I wish towers were more original in design). This is incorrect, I have completed Frozen 6 without completing the 2x speed quest. Perhaps you are replaying but it is showing you quested completed due to previous attainment(?). There is obviously a flaw but it is possible to "lose" this quest. I too am bothered by an unsatisfied impulse to swipe campaign selection menu. Genius! Also it might be worth weakly connecting the Lich fire rate slightly to health. This might also address my concerns about the Lich auto-attack alone wiping the floor with eafly waves (since early waves should have higher Lich health, if attack was slower it could balance). If developers add flying bosses I hope they will consider hang gliding technological gnomes, or robotic bombers (this might seem odd but would compliment the Lich's scifi DeathRay). It seems possible to me the developer build in a function to auto-pause the game when multitasking and some other conditions; intentional or not perhaps with some tweaking this could be a good function. Along these lines it woukd be good if the fire/ice weapons were influenced by the map (i.e. fire being effective in frozen land).
Day 4 post#1 Just some thoughts. There're some items which could only be purchased by Jelly and Jelly is only avaible from iap with actual money. I knew dev may want to make earnings through iap, but I thought since there're quests for each stage to reward players with experience points and golds, why not they put some jelly on the rewarding lists? The amount could be small like gold, ex 20 or 40 jelly. It wouldn't hurt iap much, but it sorts of gives players something to catch on if they don't want to spend extra money in iap.
Day 5 - post 1 Okay, played a bit more and I'm definitely getting into it. I finally upgraded some towers and my Lich, and bought some items and more skills. I really like the strategy and the number of options...I just wish there weren't so many things that you have to spend jelly on. It would be better if you earned jelly by playing the game, but that does not appear to be the case. Anyway, I noticed some issues with the upgrade menu that I thought I should mention. Okay, a few things that don't make sense here. Death Orb should probably be described as "25% chance to kill enemy instantly". Energy Orb is just confusing. Maybe it should say something like "Fire penetrating laser". I don't really know what the description is trying to say. And finally, Argos' Eye should probably say "Target and attack 5 enemies". "30% 3 times critical hit" doesn't make sense at all. I don't even have a suggestion because I don't understand what this means. "5% mana interest" doesn't really make sense. Does that mean the player gets 5% more man per kill? I don't really know what it means. few problems with this one. Twist Space should probably say "Unit goes backwords". Harvest Night should say "55% chance to kill instantly". Try's Right Hand...does this decrease the enemy HP or the Lich's HP? This should be more clear. The order of unlock confuses me. Should towers be listed in the order which they are unlocked? That would make more sense. between these two pictures, I see no difference in the stats. It would be nice if when you click upgrade, it showed the player what would be upgraded and by how much. Well, that's it's for this post. Really liking the game so far!
Day 5 - post 2 Here's just a few more things I stumbled upon while playing today. The placement of the buttons here caused me to accidentally sell the tower at the bottom because the sell button was where the upgrade button should have been. The positions of these buttons is really quite bad and should be fixed. Should say New Tower instead of Recommend. Also, what's with the "^" in the first part? It doesn't make sense why it's there. I think the Rocketeer towers might be a little overpowered. This is the setup I had at wave 27 and after that I didn't upgrade, or use skills, and the enemies never even got past that first curve. I like it, but it's a bit too easy. Another example of overpowered rocketeer. I had this setup on wave 13 and all I did was use a couple skills and got all the way to wave 25 before finally getting bombarded and losing. They're pretty overpowered, but awesome nonetheless. So, I beat all the quests for this mission, but no more unlocked and yet there's still slots for 3 more trophies. Not sure if they'll unlock later, but I suppose this could be explained a little better. This just didn't make any sense. I'm guessing what you meant to say was something like "By upgrading your Lich, you can choose from many different playstyles". Alright, that's it for the night. More tomorrow!
Day 6 Post #3 I'll try it again by doing a fresh install to start again from the start. I'll try to finish it again in Normal Speed. Suggestion: I think it is also good if a Bonus Level can be added after finishing or completing all the Quest in the first 6 Levels of each Theme. Like in the Meadow Theme, completing all medals on all 6 Levels will grant you access to a bonus Level. The Bonus Level is a new map for the current theme. The map design will be, 4 paths for the incoming enemies and the Lich can either be at the center or at the Left or Right of the Map. In the bonus Level, you need to survive from the enemies attack until the timer runs out. Enemies will be coming at you at four directions. You need to defend your Lich from these incoming attacks until the end. You will receive scroll/s, Jewels or coins as a reward for completing this Bonus Level. The Reward will be based on your Rank or end game result. So the higher the Rank is, the more reward you get. This is how I picture the Bonus Level would look like: