It's just not workable though. As it stands there is no guessing; it's just plainly that prefixes of previously played words are blocked which would be done by a super fast string comparison. To block all forms of the same word it would be endless; favourite, favorite, unfavourited, cofavorites, etc. and the game would either need a whole new dictionary format which would mean spending a lot of money, or a half assed inaccurate implementation based on prefixes and suffixes that's unpredictable and annoying. Did we play more than 1 game? I know I definitely beat you the first time but I don't remember playing you a second time or that I've lost more than twice. It could be that you beat me and I didn't notice and deleted it when I cleared out all the other finished games. It should keep games you've lost up the top until you've looked at them. VirtualBoyFreak wrecked me last night and he could have won in 3 or 4 moves if he had played "jestful" I think it was. I could have played it to end the game 13-12 (he had the damn S protected) but decided to see if I could make a comeback, which I couldn't. If there were scoreboards it might be worthwhile to end the game with the most points as possible even if you lose, but as it stands it seems better to keep the game alive and hope your opponent doesn't notice that they can win. (An all time scorecard vs each player could be fun.) I then beat him quickly the next game and now I think he's going to beat me again. I think someone mentioned it earlier in the thread and it does seem like whoever plays the first move has an advantage, which is probably why I win easily against randoms since it rarely finds a game in progress and I get to play the first move probably 75% of the time. If the first word played has a decent length and is all crowded into a corner and results in 3+ protected tiles, then the next player has to start playing offensively before they've even had a chance to secure any protected tiles of their own.