Legion of Amon concept art

Discussion in 'Upcoming iOS Games' started by darksoul, Mar 6, 2009.

  1. case

    case Well-Known Member

    Nov 24, 2008
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    Interaction Designer
    Michigan
    #41 case, Mar 11, 2009
    Last edited: Mar 11, 2009
    If the player will control only one character you may want to try out the feel of a move lock function to avoid having to 'click' on the character every time for successive moves. However, if the game employs AP for movement then I have no problem with the described design.

    Another interesting option that I have not seen explored yet would be using simple tilt (left, right, forward, back) to select basic functions: move, attack, examine, 'select helpers' etc. It sounds like these will have to be loaded/selected first before utilizing them, so tilt to load up an ability or the movement function, then tap to perform the action might feel more natural then additional taps.

    Another thing that is underused is haptic feedback. it would be cool for very particular functions to use a miniscule vibration like 1ms of the motor, not a vibe merely a 'thud'. This is good when the player needs confirmation that the input was accepted if there is no visual feedback or too much clutter to add it.

    btw, are you guys going to be at gdc?
     
  2. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    Is it possible to say how open the game world will be? Is it going to be open like WOW and have different areas (forests, cities, mtns, etc.) of more closed and limit you to a 'city' area?
     
  3. inkstar

    inkstar Well-Known Member

    Dec 4, 2008
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    Producer
    Iceland
    Thanks for that feedback, we will definitely have it in mind!

    Yes, we are going.
     
  4. inkstar

    inkstar Well-Known Member

    Dec 4, 2008
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    Producer
    Iceland
    We are striving to have it as open as possible, testing different ways of doing it.
    The iPhone has limitations that we need to work around.
     
  5. inkstar

    inkstar Well-Known Member

    Dec 4, 2008
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    Producer
    Iceland
    Enemy Concept

    [​IMG]
     
  6. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    Melbourne, Australia
    Looks interesting!

    Woah! This looks and sounds very interesting. I love the concept art. Very nice.

    So players can have up to 3 helpers at a time? Will players control these helpers? Will we be moving the helpers around the screen or will they just automatically follow our main character? If we have to move the helpers then I'd like a group movement feature so they can be moved together rather than seperately. And a d-pad control option would be nice too.
     
  7. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    Awesome!
     
  8. iTouchgamer

    iTouchgamer Member

    Feb 17, 2009
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    it looks awesome. I hope that there will be a tons of enemies and they will all have their own unique combat style (like close range, guns, stealth, etc.). I also like to see a protoss-like enemies like the Zealots or Archons from Starcraft.
     
  9. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    Time to update this thread with some new art!
     

    Attached Files:

  10. Diablohead

    Diablohead Well-Known Member

    Jan 19, 2009
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    Freelancer, PC game developer
    I get more excited every time I see new artwork :eek:
     
  11. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    Those are just screens that I found on their website. But still, I get excited every time I see them. Another game on the site, cardio looks awesome as well!
     
  12. Vester

    Vester Well-Known Member

    Looks great (sorry arn didnt use search feature) very good concept art, but it probably would take up a lot of memory, definately going to watch this one :D
     
  13. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    #53 Haephestos, Mar 21, 2009
    Last edited: Mar 21, 2009
    Any updates from the devs? Screenies, more art? (hint, hint) :D
    (And can a moderator fix the title plz)
     
  14. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    That reminds dev said that I could beta test aslong as I sent an email to him I did that a month ago but still no response btw email came from [email protected]
     
  15. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    #55 Haephestos, Mar 21, 2009
    Last edited: Mar 21, 2009
    To try and revive the discussion in this thread, I think this looks kinda like fallout 3.
    There are so many similarities, and so many differences.

    More Art:
     

    Attached Files:

  16. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Sorry, I'm a little too lazy to read through 6 pages of undoubtedly interesting posts :p but is the game artwork gonna be pre-rendered like iDracula or rendered in real-time?
     
  17. Haephestos

    Haephestos Well-Known Member

    Oct 25, 2008
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    #57 Haephestos, Mar 21, 2009
    Last edited: Mar 21, 2009
    The devs haven't said. I hope it is realtime! Also, how cool would it be if your character could get in vehicles (cars, flying craft), and have pets (e.g. attack dog).
     
  18. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    Haephestos now you should take the email out of your post so just any loser can't email the dev about beta testing
     
  19. Varkman

    Varkman Well-Known Member

    Mar 20, 2009
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    I'm not sure that is genuinely the devs email to be honest. My contact with them was from a different email anyway so that could just be a fake.
     
  20. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    I think it's real because I pmd the dev about it and he said the same email it's just I never got a response-ps if you could can u pm the email you contacted them with
     

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