"The status for the following app has changed to In Review.", as of 3 hrs ago. Be still my beating heart. Yeah, we could (and probably should) make an automatic account. It's partially a representation of Adrian (lead programer)'s background in PC MMOs; to him this was a natural step As monika says, we'd need a 'real' account by the time you reach multiplayer anyways, since the community there is big on knowing WHO they're playing. With Asynch Multiplayer I'm assuming what we used to call 'play by mail' (as opposed to the more recent 'clash of clans' style asynch multiplayer). It's doable inside the architecture, and we have talked about it, but there's no plans at present. The key problem isn't really the networking part (even when you play single-play you're effectively playing against a server located on your phone; the game was built from ground up for multiplayer), but all the UI and support around it; how do you notify people, how do you set it up, what happens if someone takes too long to respond, etc. Instead we put the efforts into the simultaneous turn feature (so much like Diplomacy everyone takes action at the same time, minimizing downtime), and in making games that are designed to play 'during lunch hour' (so <1 hr playtime for most maps). Will it support iPhone? Depends on the uptake in the iOS community, honestly. We'd need to redo quite a lot of UI, and we'd need to deal with making multiplayer games between iOS and PC (for example) fair. Right now we support phablets (so iPhone 6+ sizes) on Android, and that works fine; there isn't an easy way for us to make that kind of differentiation on iOS. Having said that, if there's an audience and a demand we could certainly look into it. The difficulty curve can be a little punishing You should check out streams from some of the really good players, like Krysbur (lead designer, live right now), The1Silent1 and Renegade_pige also stream regularly (and are honestly better than Chris.