I love the game, but it crashes after almost every level. I have tried deleting apps after double clicking the home button and turning my iDevice off then on. I use a iTouch 4. Any tips?
Hi again, I have Tier 5 Wizard. He is very fast - too fast that at level 4-8 (protecting the wizard) my other units cannot catch up. Even my Tier 4 Unicorn fell behind and I don't have enough gems to upgrade the phoenix (as I spent all on my wizard)... Any ideas on how to beat this level would be appreciated.
Super Miney Bros 2.2 Great game, guys. Very addictive. For newer players, though, you do realize you made Super Miney Bros. SIGNIFICANTLY more difficult to achieve, right? Slowly inching my way through the Netherworld with two miney's (at 7-6 right now), but can't help but be a more than a little frustrated given that if I'd just started playing a month or two earlier I'd already have the stupid achievement. *sigh*
Spoiler (highlight below): I was able to do it by churning out Tier 4 archers with max attack until they were about 5 rows deep in each lane. This was enough to take out the centaurs before they did too much damage. As for that pesky group off to the right, try out your newest spell on them...
Ok, here's my suggestion: I feel like there is a balancing issue in the game. Simply put, the netherworld is too hard for players who've just finished normal difficulty. Personally, going from netherworld normal to hard desert, I feel like the netherworld is way more challenging. Same thing from hard nether to legendary desert. Really noticeable from legendary nether to monster desert (though that's because my centaur could one hit kill all the castle levels by himself). I know in the big picture, monster nether is harder than legendary nether, but monster tier 1 skully archers are far weaker than legendary tier 4 skully archers. What if you had normal difficulty play out like previous versions, with the game ending on top of magma mountain? Then unlock the netherworld in hard. Not only would this make Super Miney Bros easier, but you'd give players a chance to beef up for the netherworld, give them incentive to play beyond the normal, but they also wouldn't go from well balanced magma mountain to hard as crap netherworld without warning. The only possible downside is them not having enough gems / moonstones saved up for the new units unlocked during the netherworld, but there are only two of them (Rogue and Centaur). If your loading screen tips said something like "beat hard mode to gain access to the netherworld and two new units!" they'd have time to save up gems and moonstones for them. Not to mention the crapload of gems and moonstones you get during magma mountains final stages.
Also, in side scrolling bonus mode (from the main menu), on the magma mountain/unicorn endless, the unicorn randomly catches on fire, taking 25 health. There is nothing there! Like, wth. People (or unicorns) just don't spontaneously combust. Edit: also, I dislike how now these same modes have foreground images. I can't see my character half the time. And when the wizard/swamp level, and others, an enemy dies, she or he can sometimes cover up a fire pit / swamp puddle / etc. Btw. How does a PUDDLE hurt a mighty wizard? smh