iPad League of Evil (v1.2 - Chapter 3)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Feb 2, 2011.

  1. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Wow... what a bunch of teases there are Ravenous Games... but on the bright side I now know how to solve a level I can't access.

    Edit: By that I mean, looks cool... bring it.
     
  2. tops2

    tops2 Well-Known Member

    Jan 21, 2011
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    Yikes! Looks interesting (and possible for me), but I hope the levels aren't that as difficult as the impossible missions. (I'm still stuck on lev 3 of the impossible mission. =P lol) I know impossible missions are supposed to be impossible, but I hope to beat it eventually (don't even care about the completion time).

    Please don't make it way too hard for people like me...
     
  3. ravenousgames

    ravenousgames Well-Known Member

    Dec 20, 2009
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    The Impossible Levels are supposed to be really hard but these levels should be about the same difficulty as Chapter's 1 and 2.
     
  4. dxfan101010

    dxfan101010 Well-Known Member

    Mar 17, 2010
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    I love this game but All your briefcases , Champion of everything , and mission complete still wont sync even though i have completed them.:(
     
  5. GiHubb

    GiHubb Well-Known Member
    Patreon Silver

    Apr 27, 2010
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    Is there an estimate when the new jungle campaign will be submitted? Really looking forward to it!
     
  6. ysr.

    ysr. Well-Known Member

    Feb 18, 2011
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    #566 ysr., Mar 13, 2011
    Last edited: Mar 13, 2011
    Sorry to jump in but I had a query about the control input - does anyone experience the not so odd input-delay with this game? Say i double jump - it carries out the commands...but a moment later than it ought to. Can be pretty frustrating with the precise landings this game requires! Does anyone else have this issue?

    edit, @syntheticvoid

    Your pacing of this game...is probably quite different from most it seems if you played through it all in a day. Theres a lot of traps etc and if you got all the briefcases too then i'd bet that you racked up a hell of a lot of deaths..LoE lets you practice platforming precision on a phone. Would you have played through it all so fast if you didn't enjoy it so much?
     
  7. ravenousgames

    ravenousgames Well-Known Member

    Dec 20, 2009
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    #567 ravenousgames, Mar 13, 2011
    Last edited: Mar 13, 2011
    We're hoping to submit for review in couple of weeks.

    Make sure you turn off the Zoom in the Accessibility settings on the iPhone. Your controls will be silky smooth after that :D
     
  8. ysr.

    ysr. Well-Known Member

    Feb 18, 2011
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    I like the zoom function...but turning it off helped very much and is, as you say silky smooth + can finally enjoy it fully! thank you
     
  9. dxfan101010

    dxfan101010 Well-Known Member

    Mar 17, 2010
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    #569 dxfan101010, Mar 13, 2011
    Last edited: Mar 13, 2011
    They are all unlocked in openfeint but not in gamecenter. Shouldnt the game check and transfer them?

    Help?

    Just replayed them all just to be sure and still no achievements. They might have unlocked during sandbox mode but they still should have synced
     
  10. initials

    initials Well-Known Member

    Mar 4, 2011
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    Australia
    This game is fantastic. It takes obvious cues from Super Meat Boy, but speaks of the re-invention of the genre that Team Meat have done. That said, Super Meat Boy took cues from every important video game ever made, so it's a cyclical thing.

    My biggest complaint has nothing to do with the game. It's the iPhone's controls. I am a controller type of guy. Playing games with a pad on the left and buttons on the right is how I play, I don't use keyboards, mice, even gave up on the Wii. I just need to get some of those nubs buttons for my iPhone.

    The game is rock solid, plays smooth, the graphics are gorgeous.

    Well worth the price of admission.

    Congratulations to Ravenous Games.
     
  11. ravenousgames

    ravenousgames Well-Known Member

    Dec 20, 2009
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    Wow! Thanks! :)
     
  12. ravenousgames

    ravenousgames Well-Known Member

    Dec 20, 2009
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  13. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MY spring break starts in April. :cool:

    I'll try to convince my brother's friend to get it while it's on sale. ;)
     
  14. adamphetamine

    adamphetamine Well-Known Member

    Jan 4, 2011
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    More levels plz
     
  15. ravenousgames

    ravenousgames Well-Known Member

    Dec 20, 2009
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    They're coming soon. We're about 22 of 30 new levels in on the Jungle update.
     
  16. FL!ppY

    FL!ppY Well-Known Member

    Sep 13, 2010
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    Cool info! Props! I can't wait.
     
  17. ravenousgames

    ravenousgames Well-Known Member

    Dec 20, 2009
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    We are weighing options for a chapter pack after the Jungle and are calling out to the TA forum members who love League of Evil to recommend new a new environment / level theme. Suggestions? :)
     
  18. arta

    arta Well-Known Member

    Feb 14, 2009
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    Environments? I'm sure someone's gonna recommend ice levels, lava levels, desert etc, and that's fine with me. I like to see a city/ factory level with plenty of ledges and machinery.

    As for levels, since this game has tight controls, why not take a little inspiration from Donkey Kong (Gameboy) and then incorporate them into the style and mechanics of League of Evil?


    E.g. at 0:59. Make a couple levels where some of the platforms and even the walls disappear when you touch them. :)


    Or a couple moving horizontal/ vertical platforms and conveyor belts (1:27)?

    That game has lots of things you can take inspiration from. Enemies that walk all around the floors and walls in a circle. Floating platforms in water/ lava that start to sink down if you stand on them for too long.

    http://www.youtube.com/watch?v=a8VP8iZJAnk
     
  19. metalcasket

    metalcasket Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    May 24, 2010
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    Deepest Circle, Hel
    It would be cool to see a nighttime level make it into the game. Maybe have the moon up in the sky with either a big metal fortress in the background or a cemetery where the enemies are either robot or zombie versions of the game's current enemies...or even better: ROBO-ZOMBIES~! (You know, to tie in with the whole scientist theme of the game) ;)
     
  20. lordbom

    lordbom Well-Known Member

    Jun 20, 2010
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    Maybe a space theme with sections without gravity. That would be cool :)
     

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