League of [Epic] Heroes coming soon!

Discussion in 'Upcoming iOS Games' started by lazypeon, Oct 17, 2010.

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  1. Epox

    Epox Well-Known Member

    Jul 30, 2010
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    Slightly bigger text would be better. I have trouble beating the boss now. Too many high levels in the end. I even tried the tips lazypeon gave me, anyone got anymre?
     
  2. Qurao

    Qurao Well-Known Member

    Oct 29, 2010
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    Just beat the first boss. After that first time it was really pretty easy. I then went on to beat the boss at level 3 using no potions or spells - I just did him in, in one hit.
     
  3. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    #63 lazypeon, Nov 7, 2010
    Last edited: Nov 7, 2010
    Quick note to all the testers: great news -- new build is available; please check your email/PM :) If you do have some time to try it, please give it a try and let me know what you think.

    EDIT: If I missed you, please PM/email me. It's somewhat hard to keep track of who emailed me, who PM'd me, etc... :)
     
  4. ying123

    ying123 Member

    Oct 20, 2010
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    #64 ying123, Nov 7, 2010
    Last edited: Nov 7, 2010
    With single tap movement the game is now at faster pace, though sometimes the hero may move to an enemy tile, which doesn't affect the game. Just a small note.
    I got stuck on equipment screen the first time I get to access it but restarting the game seems to solve this.

    The rune menu is friendlier now compared to the previous build. I never figure using potions cures abnormal status until you mentioned it:p
    Edit: It seems tapping rune icon sometimes brings up rune menu AND move the hero at same time.

    More to come.
     
  5. Epox

    Epox Well-Known Member

    Jul 30, 2010
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    Much better game is now going much faster
     
  6. sk47z

    sk47z Well-Known Member

    Oct 20, 2010
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    wow the game is definitely faster now. but then by removing the rune menu. i still prefer double tap. cos with the single tap sometimes wills accidentally move the hero. not a big issue though.

    i have face the the same issue as ying as well. when bringing up the rune menu the hero is being move as well, causing the enemy healing :( will continue on...
     
  7. sk47z

    sk47z Well-Known Member

    Oct 20, 2010
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    by the way if we're listing out the problem here do we still need to email it again?
     
  8. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    Nah, if you post it here that's totally fine.
     
  9. sk47z

    sk47z Well-Known Member

    Oct 20, 2010
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    oh okie..
    k i got a bug here.my hero suddenly got att of 499 then goes up to 754 a lvl 5 when reach lvl 3 lol. so basically jus hit watever monster i saw n at lvl 5 one hit finish off the boss lol. then next map it's back to normal.

    by the way possible to allocate the rune menu button at lower right? think it'sll be better tat way can jus tap with left hand while holding the device n right hand to open path n att the monster hehe. just a cents of my view. maybe other users is ok with current one. not a big prob though :)

    possible to pick up some cure potion to take of the poison? cos only can either use the potion to take it off rite?

    continue exploring more........
     
  10. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    Downloading now ... I guess different time zone :)
     
  11. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    Found a little bug.
    When I start a new game, that is nit the first, and I want to go back from the equipment page to change the class ... I can't. Tapping the back button just refreshes the equip page.

    Also you nee to update the tutorial now :D
     
  12. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    Yeah actually I was play testing some more, and I think the current placement is a little annoying. I'll see if I can come up with something slightly better.

    Interesting idea. I may add a 'Cleanse' rune into the mix that would cure poison/mana burn.

    I'll look into this. It sounds like a really weird issue. Oops yeah, will update the tutorial as well, thanks :)
     
  13. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    #73 FPE, Nov 7, 2010
    Last edited: Nov 7, 2010
    Also the shrines seems to have no effect if not used when discovered.
    I guess this is intentional
     
  14. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    Another bug. Often when I select a rune, I move as well!
     
  15. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Orlando, FL
    How far into the beta process are you guys?

    I love the screenshots but after looking through the thread I didn't see any release date info
     
  16. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    I cannot say since I am a tester, but the game is almost there ... depending on if the dev will had game centre or not.
     
  17. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    Release date should be in November, hopefully in 1-2 weeks I will submit it. My goal is to have it out before December.
     
  18. Qurao

    Qurao Well-Known Member

    Oct 29, 2010
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    How do you unlock the next maps? Do you have to reach a certain point threshold?
     
  19. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    Saratoga, CA, USA
    Second this! Especially if I have a really easy open path to the upper right (if there are at least some walls or baddies blocking the path it seems to occur less often).
     
  20. New England Gamer

    New England Gamer Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 30, 2009
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    I mentioned this to SuperPeon too - on the last build I would select a potion and the red line would appear as if I wanted to move to the spot under the potion button. But so far in this build that didn't happen. He had a thought why it happened so he probably fixed it.

    Are we supposed to be posting bugs here? I thought the feedback was via email? I can do both if needed, just wondering.
     

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