Yeah makes sense. Either way, what I was trying to get across was that previous CM games seemed to be made with unity and now this one is being made with UDK. ok? Anyway, it looks top notch which has come to be the standard for CM published games
Here is a look at a Horned Bucket Head that is currently not flying through the air Btw the ragdoll hitting with the lance has been improved a lot, the lance is really hitting the enemy and depending where you hit you send the enemy flying differently based on the physic calculation. This physic calculation has also been exaggerated, so its even more fun to watch.
If you are already freaked out by those eyes you better dont get to see the eyes of the creature that is hideing in the forest!
you are right, Toco games is not josh. lol I work with David from Toco a lot on various projects and he showed me this a few months ago and I really thought it was cool so I said, yeah let's do it! Nothing to do with which engine its made with.
Its a regular enemy in the forest and i can already reveal it has more then just 2 frightening eyes. sooner or later ...not in my hands to announce that
Here are some screenshots of the spider: It randomly appears by bungee jumping down out of the tree crowns. It then lures for you coming close so it can bite you in the head and throw you off the horse. But if you draw your lance it will hide his 6 scared eyes behind his 8 legs. If you hit it it flys ragdoll animated through the air. We have also replaced the gems with shiny rotateing coins now, as you can see below.
Just keeping the board alive for this, Quick question is the main character/knight Customisable? Different colours,armours etc?