Universal Lara Croft and the Guardian of Light™ (by SQUARE ENIX INC)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Dec 15, 2010.

  1. magnum_2107

    magnum_2107 Well-Known Member

    Apr 22, 2009
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    #161 magnum_2107, Dec 16, 2010
    Last edited: Dec 16, 2010
    Couldn't agree more. When I played this on 360 after playing a number of dual-stick shooters on my ipod, I couldn't help but think how good (and redefining) it could be on IOS if ported well. I think they did a great job with it and I'm happy to have been right :)

    I'm finding myself playing this more than most of yesterday's big releases, which says a lot since I already played through half of it on 360.
     
  2. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    OMG... This is truly a honor! Being named in the same sentence as Squarezero means very much to me.
     
  3. Ouisch

    Ouisch Well-Known Member

    Dec 3, 2009
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    Thanks Vovin, done and done. :)
     
  4. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
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    No we had the final version purchased from the App Store.
     
  5. Vovin

    Vovin 👮 Spam Police 🚓

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    Strange thing for sure.
     
  6. Cilo

    Cilo Well-Known Member

    Feb 2, 2010
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    #166 Cilo, Dec 16, 2010
    Last edited: Dec 16, 2010
    I agree. I've played a bit on my iphone 4 and it's been running great. Love the game in general, no complaints. Also most of this is on auto target, which makes fighting enemies a bit more fun on the touchscreen.
     
  7. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    #167 awp69, Dec 16, 2010
    Last edited: Dec 16, 2010
    That is strange. I'm only running on a 2nd Gen iPod Touch with Game Center on and haven't had any issues at all with framerates, graphics or controls. I'm very impressed at how it was ported. Maybe it actually runs worse on an iPhone 4 / iPad?

    I have, however, not tried co-op.

    Definately my favorite of all of last night's releases (of course, there were a few I couldn't even get because of my ancient hardware).
     
  8. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    Meh, I respect Toucharcade's reviews a lot and the contrast of opinion between the boards and the review is confusing.

    Now Pocketgamer, after reading their reviews of Real Racing 2 and how OTT it is, hearing that for Rogue Runner they demanded advertising purchased to review the game and their 6 for Aralon make then unreliable in contrast.
     
  9. sizzlakalonji

    sizzlakalonji Moderator
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    I Played the first level and had a blast. If it keeps up like this, I'll be truly impressed.
     
  10. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    How are the visuals?

    Blurry, crisp, muddy textures?

    How fun?

    Worth 9.99?
     
  11. Howlingwolf

    Howlingwolf Well-Known Member

    Feb 18, 2010
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    Visuals are fine nice and crisp and I'm finding it fun as for is it worth the price definitely only thing I would say is there are a few crashing issues I've played for about a couple of hrs and it's happened twice to me
     
  12. FlyinJ

    FlyinJ Well-Known Member

    Feb 10, 2010
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    So no one who has played the game have experienced any of the problems that were in the TA quick look?

    Very strange indeed...
     
  13. oliath

    oliath Well-Known Member

    Mar 18, 2009
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    Well i have actually been playing this for most of the day now and it hasn't got to a point where i can justify the harshness of the TA review so I am baffled... especially since usually the reviews are so in tune with my own personal tastes.

    Maybe you were reviewing a broken version of the game or your iphone was having a very bad day... i just don't know.

    I even had an easier time controling my jumps on bits that drove me absolutely mental on the PC version (i'll admit it... keyboard diagonal jumping is NOT cool)

    What blows me away about this game is how faithful it is to the original. Aside from the lovely physics everything feels the same.
     
  14. Ouisch

    Ouisch Well-Known Member

    Dec 3, 2009
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    Can anyone confirm if this one has all the levels/content of the console versions (besides the graphics/etc obviously)? I read somewhere that the iPhone version has 10 levels, but researching the console game, it appears to have 14?
     
  15. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Anyone? Probably something easy that I'm missing. I've also destroyed the two dart traps with a bomb. Yet, don't know where to go. When you go to the corner of the top level it directs the camera to a higher level on the other side of the bottom corridor. But no matter what I can't run and jump to get high enough to reach it and don't see any way of climbing from below.
     
  16. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Which level are you on? I'll be playing note tonight and I'll see if I can get an answer for you.
     
  17. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Just the first level, unfortunately. Plays and runs great though!
     
  18. Uhtred

    Uhtred Member

    Oct 5, 2009
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    Yes it definitely is worth the price, stability issues aside. But I'm sure those problems will be worked out in due course. I've crashed several times but I still am amazed at the level of artistry of this game. Who needs an XBOX? Not me.
     
  19. squarezero

    squarezero Moderator
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    If you can, post a screenshot.
     
  20. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Here's a screenshot. Kind of dark, but basically I had just come through a door leading to this room and killed off some baddies as well as the dart traps. The stairs and corridor you see don't seem to lead anywhere. Thought I could try to get up those little ledges on the sides, but no go. And can't jump to the other side either.

    I don't think this is supposed to be a puzzle room so I've gotta just be missing something stupid.
     

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