Actually, one more makes it 15. The Germany one in the Google Map is duplicated. The last one is in Boulder, CO.
Check Twitter first as some found already https://twitter.com/puzzletheory/status/648992973653303296 https://twitter.com/lauraehall/status/648987055217750016
Hello, all! Here are pics of the cache at the site. This one was 32.871855, -96.605612, "On the Tree". It was attached securely to the tree, wrapped in tree bark tape to disguise it, and tucked away. I don't think a casual observer would have noticed it, but if you're looking for it, it's clear. The last image is what was on the USB drive. One of the sigils is obvious on there, but photo manipulation hasn't revealed much else that is of use. I haven't run any desteg tools on it yet but that's the next step. Not sure if this forum resizes pics so here is it on Dropbox, too: https://www.dropbox.com/s/7zlrdg1gks8ezso/Garland%20Hunt.png?dl=0 I've played ARGs and puzzle hunts for years (and I run an escape room game in Portland, Oregon, if you're in town! 60minutestoescape.com) so this sort of thing is like catnip for me. Looking forward to helping crack the other sites. Kevin (@puzzletheory) and I have been hunting for coords and we also have only found 15 in total, so that may actually be the full list, unless there's special stuff to unlock somehow. Also, thanks to my Dad for doing the cache retrieval on my behalf, and for being used to receiving phone calls that start out with, "I need your help with an adventure..."
This is awesome! Thanks for sharing all those pictures, Laura (and your dad!). It looks like character faces in the image with the sigil - I see Turny's eyes in the upper-right corner.
Wow that is incredible! Great job finding it and that looks like a lovely USB drive Too bad there aren't any in my state but that is such a cool "hunt" for the developers to make all over the world for their iOS game. That must have taken a lot of work.
Visited the Wellington, NZ site. Also found a small cache with a USB stick hidden in the grass under the landmark. The abstract image is what is on the USB stick. No note attached like with the cache found earlier.
[thread=271660][/thread] [thread=271663][/thread] [thread=271533][/thread] [thread=271730][/thread] [thread=271661][/thread] [thread=271694][/thread] [thread=271736][/thread] [thread=271838][/thread] [thread=271655][/thread] [thread=271804][/thread] Land Sliders is one of the nominees for Touch Arcade Forums' Game Of The Week Sept 25th, 2015 VOTE HERE ***PLEASE NOTE*** 1) Developers, publishing partners, or affiliates cannot vote for their own games. If your game is in the poll, you can't vote for it. You are free to ask TA forum posters in your game release thread to vote for your game... but please don't post multiple messages about it. 2) This voting is for TA members with some activity. If you have to ask someone to create a new account to vote, you're doing it wrong. 3) Suspect votes may be void. Credit to AndyC83 for GotW logo & post layout
Out of curiosity I compiled the two images found so far into one .png in the same pattern that their symbols are found on the num-pad in the restricted puzzle. It looks like the original images are 900x900px so the whole thing is 2700x2700px. Here is the file, feel free to add other images as they are found. Not sure if it will help, but it seems reasonable. LandSlidersRestricted.png - https://db.tt/q3oQ3ffv
Seems like a reasonable idea, makes you wonder though; the numpad has 9 positions, 15 locations have been found so far... what will we find at the extra 6 locations?
Or maybe there are extra locations in case they weren't all found? Haha, I really want this one solved. The truth is out there!
Hey. Just wondering if 32.871855, -96.605612 was found yet. Will go check it out tomorrow if it hasn't been. PS: can anyone tell me what the clue is to where it's physically located XD
This treasure hunt is awesome! Great idea haha. The image looks like a bunch of designs and faces to me. Codes to unlock hidden characters would be crazy
Found another bug. If you complete the sacrifice (lure thee enemies onto the skull); then lure a fourth enemy onto the skull, the game crashes.
Ha, wow, never seen that one before, thanks for the report! We have already actually tweaked the way the sacrificial altar works for 1.1. It now saves your number of sacrifices between levels, so it is always worth trying to complete sacrifices.
I really like that solution! I was always bummed when an altar spawned in a level that didn't have enough enemies to trigger it.