iPhone Land Air Sea Warfare for iPad

Discussion in 'Pre-Orders, Soft Launches, and Upcoming iOS Games' started by vicente.ramirezch, Sep 17, 2010.

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  1. vicente.ramirezch

    vicente.ramirezch Well-Known Member
    Patreon Bronze

    Jan 8, 2009
    Santiago, Chile.
    #1 vicente.ramirezch, Sep 17, 2010
    Last edited: Sep 17, 2010
    Dev Tweet: http://twitter.com/Isotope244/statuses/24726984293

  2. halljames

    halljames Well-Known Member

    Dec 17, 2009
    Computer Programmer
    really looking forward to this one. Has there been any info about a release date?

    EDIT : Doh, just read the twitter post, its not going to be too long now hopefully.
  3. killercow

    killercow Well-Known Member

    is it a free update or a new app?
  4. Rylin

    Rylin Well-Known Member

    Apr 28, 2009
    Please tell me this will be a universal update.

    I bought the iPhone edition already ;)
  5. Akira01

    Akira01 Well-Known Member

    Mar 15, 2010
    THAT is a big news !!!!
  6. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
    Freelance Entertainment Analyst
    Orlando, FL
    Unfortunately for us it's a new app
  7. h0130j03

    h0130j03 Well-Known Member

    Jun 28, 2009
    I talked to James, he says there's a universal version. The difference being, it won't be as good as the iPad version. Here's a quote from my email.

    Thanks, but iPad version is actually a separate product (due to being much
    larger download size and it can't make it under the iPhone 20mb app limit).
    I am however going to add iPad compatibility to the iPhone version of the
    game, so it will use the extra screen space of the iPad and not have to run
    in pixel doubled mode! But it won't have the higher resolution unit
    graphics, landscape textures, extra controls and UI, or the music that the
    iPad version will have.

    James Bryant

    Isotope 244 - http://www.isotope244.com
    Games for Mac, Windows, iPhone, and Windows Mobile

    Follow me http://www.twitter.com/Isotope244
  8. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
    Freelance Entertainment Analyst
    Orlando, FL
    Oh good! I know James said something about expanding the iPhone version once but then never mentioned it again. Then it was all the talk about higher res art for the iPad version I thought all hope was lost :(
  9. Stirolak26

    Stirolak26 Well-Known Member

    Sep 19, 2010
  10. RM imagery

    RM imagery Well-Known Member

    Jan 12, 2009
    Photographer (interiors, architecture, abstract ar
    Long Island, NY
    user interface
  11. colorbox.games

    colorbox.games Active Member

    Sep 13, 2010
    If the game is universal and under 20mb 3G limit, this will be an awesome effort! :)
  12. Squeaker

    Squeaker Well-Known Member

    May 31, 2009
    Looking forward to the iPad version! I held off buying the iPhone one and I've been waiting and waiting for the HD one. I hope it's coming soon. :)
  13. Rasterman

    Rasterman Well-Known Member

    May 10, 2010
    Game Monger
    Tampa, FL
    LASW HD is in review! Here are a list of some of changes since v1.1 for iPhone was released:

    added T1 AA defensive unit GAAM
    increased fog rendering speed, dont visit all tiles when drawing fog
    42% increase in blended water rendering speed
    30-40% increase fog rendering speed
    modified terrain textures so units are easier to see (tundra and grassland)
    mobile: terrain is now permanently worn based on how much units travel over it
    mobile: minimap is now much clearer, changed how the units are drawn in the minimap
    iphone: 3gs now updates minimap faster
    ipad: now using blended fog and water, you should see quite a visual quality increase
    added follow unit with view command
    mobile: added orders menu
    mobile: make upper left buttons bigger, old button size was 26x21 546, new size is 35x24 735 34% bigger
    tactical map interaction, selecting units, lasso selection, placing units, all working!
    iphone: use both blended fog&water for 4th gen
    defensive units DPS was too high
    added animation for healing units
    shields now take 4% damage when absorbing attacks rather than 1%
    desktop: key bindings for lock view and tactical map
    now saving and loading infinite build queues
    AI will now build Merlons or Zeniths.
    mutator setting is now saved
    mobile: fixed continental map, now has rivers between continents
    mobile: improved graphics quality for units and buildings
    iphone ipad: populuation limit increased to 1000 each for 2 players, 500 each for 3 players
    no longer crashes when memory is used up before population max is hit
    when all units in a custom group are set to move or attack they travel at same speed (except for jets)
    elite units now turn black instead of white
    automatically place many units at once, remove [*] button
    ipad: support screen rotation, works on iphone too
    fixed a bug where game would stalemate if AI has cloaked unit left and doesn't attack with it
    AI should now kill you more quickly if it has an offensive advantage after reaching Tech 3
    ipad: added music!
    AI: if enemy is on another island don't build ground units
    option to disable all voices (since they are in english)
    french, german, italian translations now included!
    AI was only salvaging units if it was currentplayer (due to caching of pCenterUnit)
    set player country based on locale
    optimized particle effects for much faster rendering during battles with a lot of units
    AI is more likely to build defenses when it detects its outnumbered offensively
  14. nremondelli

    nremondelli Well-Known Member

    Jul 28, 2009
    How long is the review process typically?
  15. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009

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