iPhone Labyrinth 2 HD - by Illusion Labs (v1.4 iPad2 anti-aliasing support)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Apr 3, 2010.

  1. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    That looks awesome. But also makes me feel worse about the fact that iPad is still not available here :/


    This does not seem right. Isnt the iPad supposed to be atleast 4times as big as the iPhone (both in terms of screen resolution and screen size) :confused:
     
  2. eXistenT

    eXistenT Well-Known Member

    Sep 2, 2009
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    lol iphone its just to big, its that the screen ? its huge
     
  3. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Sweden
    The iPad levels are about 3 times bigger than iPhone levels.

    If you are referring to screen resolution, the iPad support 1024x768 and the iPhone 480x320, which in terms of pixels is about 5 times more. The reason the levels aren't five times bigger is that everything was simply too small, so we tried different sizes until it felt right, and about 300% bigger was "oh yeah, this is perfect".
     
  4. kitkatgamer

    kitkatgamer New Member

    Oct 19, 2009
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    The job the guys have done is really good, could feel a bit overpriced vs the iphone version, why I love soooooo muuuccchhhh, but the work done here is amazing...
     
  5. Anders

    Anders Well-Known Member

    Feb 3, 2009
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  6. ipod's rock

    ipod's rock Well-Known Member

    Mar 1, 2010
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    It looks really fun if I get a ipad (Hoping I will:D) It will be my first ipad app
     
  7. peilei

    peilei Well-Known Member

    Jan 9, 2010
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    The iPad version is simply amazing. Definitely a heavier device, but a huge leap forward when rolling the ball around! Great job.
     
  8. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    What about integration of the Apple Game Centre?
     
  9. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    It sounds very interesting, but I haven't looked into it yet (don't know how much information is available). I'm downloading the beta SDK right now. From what I've heard, it sounds pretty awesome.
     
  10. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    Wow... Did you realise you just replied in 7 minutes on a topic which hasn't got a post for the last 38 hours?!
     
  11. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Well there haven't been any questions until now :p
     
  12. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    True :D

    I believe you can do online multiplayer with the Game Centre, correct me if I'm wrong.
     
  13. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Sweden
    It depends on what you mean. I don't think it does anything other than enable us to send challenges to other people. I doubt they give us servers to run the game servers on if that's what you mean. But I haven't looked into the details.

    Keep in mind that true real-time multiplayer is in fact one of the hardest things to get right.
     
  14. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    They talked about "Matchmaking", I guess that means online multiplayer.
     
  15. antispin

    antispin Well-Known Member

    Jul 6, 2009
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    Quick question: there aren't any levels with a time limit, are there?
     
  16. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    Not really, but I imagine that there are some levels that, say, have a door right in front of the goal hole that takes a set amount of time to close and you have to move around obstacles and reach the goal before the door closes and you have to restart
     
  17. antispin

    antispin Well-Known Member

    Jul 6, 2009
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    Ah, I see. Oh well, as much as time-bound levels irritate me, this looks too good to pass up.
     
  18. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    finally downloaded onto my ipad now :D
     
  19. Miti96

    Miti96 Well-Known Member

    Dec 5, 2009
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    How is it? D'ya like it?
     
  20. It's Anders ;)
    Probably most active dev in the forums
     

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