It's calibrated, but no sensitivity option anywhere eh sorta...so many times I'm navigating around holes and when I tilt back to avoid one I try not tilting it too much or the ball will go shooting backwards, then it turns out I don't tilt enough and the ball goes right into the hole I haven't had to retry levels so many times since games like Eliss and space ninja...only with this game I'm getting very frustrated and..annoyed
I'm not good at games like this at all, I suck pretty much but somehow when I think I won't get through a level (mind you, I stick to easy and medium), I somehow do! It happens quickly or after a lot of perseverance! Great game! I also am thankful for the easy/medium user created levels
I just bought it in Itunes and with the link in the front page from TA. Is not in the appstore but it is in Itunes. At least in Europe
It's not in the app store on my iPod, or on the computer... Haha, it's all good, I already got it Sorry to everyone who wanted it, but couldn't get it...
Yeah it's pretty sensitive, probably more so than the first game which actually got easy once you had the feel of it. I was just playing a few levels in front of my friend and the movements were so slight he said it looked like I was controlling the game with the power of my mind.
I can't check right now because I am in the middle of restoring my iPod, but I was just on the App Store (via iTunes) and it was featured right on the main page.
Just my $.02. While I am finding the game enjoyable, it almost seems as if the wood gives off no friction (something that definitely isn't realistic).
I found a bug, not a game changing one but one that affects the experience, trying to get in contact with anders. anders if you read this pm me, unless you are aware of the dissapearing buttons bug.
You mean the walls or the floor? If it's the floor I'd say you were nitpicking, walls.. I guess I just put down to it being really polished wood or something.
Both, honestly... anyway, a sensitivity option would be great. Otherwise, this is crafted much better than the original.
It definitely feels a bit more "floaty" and friction-free than the first game, the best reason I can think of is that they wanted to make it harder. The first Labyrinth didn't take long to get used to, and once you did you could move that ball along a pixel-thin line if you wanted to... it kinda killed any difficulty the game tried to throw at you.
Game is awesome! Just finished my first level pack- called 'A Dogs Day Out' under the medium category. Check it out!
hmm, this is really weird. I search it on itunes and it doesn't come up then i click on the link in the article and it comes up but i click to buy it and it says that its no longer available in the US store. I just want my laby 2!!!!! Come on apple