Ouch, that hurts :/ We haven't been able to solve it. I can verify that it exists, but I'm not sure why it's only on the 3Gs or the last gen iPod (you have one of those, right?). We are working on it, and I agree it's very annoying. I think (and hope) I promised those in the second update. Arrgh! It should be fixed! It seem to work for most people, don't know why it doesn't work for everyone :/ We'll look into it. That one isn't a bug. We had to fix bugs in the level pack, and since we changed the levels the times weren't valid anymore, so they are wiped. Your progress is still there though. You have the code in the game, we just haven't uploaded a new version of the editor, but will do shortly. Yeah I forgot to add more awards after we deleted them from the lite version. More will be added.
It is sooo weird. I cannot understand for the love of God why! But we'll investigate and see if we can reproduce it.
The iPad version will be better. You will get higher res textures, probably more polygons, completely redesigned menus (I think.. we are in the middle of redesigning them now), plus probably the possibility to create extra large levels etc etc. To use IAP in the same app improves ranking on the top #100 (otherwise sales would be split between two apps), and also help to keep the average rating higher.
I'm still experience bugs with the awards I think I just did 3 or 4 levels during which I was certain the ball didn't hit anything but I didn't gain any % for that you-need-therapy award
Just to make it run at native resolution is already fixed, it took me about 10 mins to make the game itself work. Buuut all menus look terrible when everything is just scaled up. Also, textures need to go from 256x256 up to 1024x1024 in some cases, and many many pictures need to be replaced. Also the 3D models need to be updated. Plus, if we add support for bigger levels, the editor needs to be updated as well, and also the server in that case. Once you start to think about it, you realize it's a lot of work and suddenly 60 days is no time at all..
We haven't investigated it yet, we are looking into it, but yes probably support for both small and big levels.
Labyrinth 2 the thief level 6 You say that but the only way not to set off the lasers after pressing all the buttons is to backtrack through the ball sizer and then the ball is too big to go down the central gap. Do the lasers go out if I touch the blue button again? Or is there a way to get the small ball back inside the lasers without resetting the barriers?
Ah my bad, it's been a while since I played it. I re-played it today and it was a bit trickier than I remembered. Here's how to beat it (will be posted to the FAQ later as well): 1. roll to the right and press red and green button 2. roll into a hole, you will respawn as a small ball 3. roll up the middle aisle towards the goal and touch the laser in front of the doors 4. continue to roll to the right and press the green button 5. roll back to the beginning and press blue button 6. roll back to the green button using the middle aisle 7. roll to the goal! Sorry once again, but hopefully you can beat it now!
Phew, I thought I was the only one having this problem, and so you won't fix it soon because nobody else has that problem. I'm glad I'm not the only one. And yes, I have an iPhone 3GS Oh, sorry, I didn't know that Okay, don't worry tok much about it I most of the time don't manage to beat the level creator's time when my iPhone responds late Ah, that explains a lot. Okay, do you know when it will be on? Or won't it be on before the next update? Okay, that's fine. Did you make the new obstacles yet, and what are they? And do you have any idea when the next update will be out?
We will upload a new version on Monday. Well since there apparently still are bugs, they will be fixed first. So we might submit a small update first to fix those and add awards. As I said earlier, the iPad version is of high priority but we all work in parallel so hopefully we get to work on obstacles also when we are for instance waiting for graphics. We have two new obstacles in mind, but we haven't started on those. For the new theme I have recorded the new sounds, but graphics aren't done yet. As I've said before, the game is complete so any extra features are just bonuses.
Yea, I know, but I really want the bugfixes to come out so I can play normally again. When I go back to the menu and choose a level it goes well, but when I tap 'next' or 'previous' it gets delay, so I have to go back to the menu all the time. I hope this info will help you fix it. By the way, I just beat all Illusion Labs’ Creator's Times! Only 25m of rolling to go to unlock the golden ball... YAY!
But you didn't say how to tackle the thief. I'm stuck on level 6. If I come back through the ball sizer after the red and green, the balls to big to go through the central laser. Can't find combination to disable all lasers. Help! Only have those 2 levels to go to complete official pack. Guess it's lateral thinking! Everyone seems to be stumped by enigma, which I didn't find a problem. It even gives you a hint that you shouldn't trust the lights. Anyway, I'd appreciate your help. Getting a bit frustrated
Here's what I wrote: "1. roll to the right and press red and green button 2. roll into a hole, you will respawn as a small ball 3. roll up the middle aisle towards the goal and touch the laser in front of the doors 4. continue to roll to the right and press the green button 5. roll back to the beginning and press blue button 6. roll back to the green button using the middle aisle 7. roll to the goal!" I've added an image as well: You should never roll back through the ball resizer. After #1 above, roll directly to the left down into a hole. Hope you can beat i now!
When you don't hit any buttons but just go through the laser at step one, you can skip steps 5 and 6.
Thanks a lot Anders, can you make it possible to play the iPad levels on the iPhone or iPod Touch? You can just zoom out everything, or zoom in on the part where the ball is. That would be awesome!