If you like a pack by Anders, click the info button and then the ID button. Then either click "More levels by this author" or just note the ID for later. ...and every day since then judging by all evidence and logic
I pretty much work all the time. My work is my passion, this is what I love to do. To me it's very important to answer support emails (or forum posts) very quickly for those who have problems (at least within 24 hours, but I try to reply within the hour if I'm not asleep or busy). Plus, I mostly get to read praise and not complaints
It's a technical limitation in Google's databases, you can only search by one field (i.e. one column). We need to be able to search for IDs as they are unique. Being a technical limitation and all, I'll bring it up for discussion again and see if we can solve it in some (probably not very pretty) way.
Here's a little preview of the new feature to make it easier to promote your own level packs with the click of a button: The final version will probably change a little, but you get the idea. And yes, it's done from within the game.
found what I think is a bug in one of the most annoying level packs I've ever played. involves bumpers and possibly magnets, I couldn't tell cuz they were hidden in the wall. But the ball stopped moving and just kinda vibrated. couldn't get it to move, forcing me to restart and waste 20 minutes...
in L2 i wish that the time you played increase even when you play a level and for any reason you have to restart that level or you exit from the game..instead of now the timer increase just when you play and finish a level;so it says that i've played L2 for 5 hours but the truth is that i played it for at least 6. Another thing i wish is to replace the "main menu" with a "back" button when you search other levels of the author by ID;so when I have downloaded other levels i can return to the Download levels section instead of the main menu (i think it's more logical). Just random thoughts in my mind
I'll fix the time issue, it's on my todo-list. The UI is extremely thought through and revised several times, there's a reason for everything even if it may not seem like it. Apple's UI designers were very impressed at WWDC and said that they couldn't come with any suggestions at all. If it's good enough for Apple.. Since you are navigating through several screens, it's wise to put where you will goto (i.e. "main menu"), instead of just "back", IF you go to a new screen that is. For those familiar with programming, it's just like popping a stack. If the Search "screen" was an entirely new screen, it would have a back button, yes, but it would be illogical the way it is now. Compare with the on device App Store. Design tip for other devs: do what Apple do.
Done: 726 GAME Borde spara ner tid man spelat om man trycker restart (och inte bara när man klarat en bana som det är nu) Anders KLART
So there is a reason for the missing "Back"-buttons when looking at downloadable levels? (other than it being a bug?) When looking at a pack in the "New" category there is the back-button called "New". In the "All levels" and "Top 25" categories this button is missing. (It is invisible actually, you can press it even if its not visible)