Universal Labyrinth 2 (by Illusion Labs)

Discussion in 'iPhone and iPad Games' started by Blacker, Dec 1, 2009.

  1. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    I love Secret Exit and Illusion Lab (also for not toying with the price, except with the first Labyrinth when Wooden Labyrinth came out).

    I don't like ngmoco.
     
  2. GothamCity

    GothamCity Well-Known Member

    Dec 9, 2009
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    Favorites

    My favorites are Illusion Labs indeed.
    Their games are all of excellent quality and exploit the unique controls of the iPhone-iTouch. And for a lot of other reason like the don't price cut ,the care they put on their games and the careful for customers that they have(the strong presence of Anders here is a proof:)).
     
  3. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Dude, you're on a forum, just ask and we'll compare. I don't get this obsession with having to compare every little achievement with friends, the game's UI is one of the best in any iPhone game, and OpenFeint is incredibly ugly. Plus+ looks slightly better to me but nothing beats a custom achievements/awards screen that actually FITS the game's theme.

    Anders, remember what you said about not changing the icon?
    That includes not putting that horrible OpenFeint logo on it ;)
     
  4. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    Finally someone who shares the same thought with me :D
    If you read the Stair Dismount thread, I just made a similar post. I'm very concerned the new icon will look bad after they put that fugly Open Feint logo on it.

    Seriously, it makes the games feel cheap as if they're on sale or lite version. I want my icons to look nice and not cluttered with that stupid Open Feint symbol.
     
  5. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    I agree that the game does not nned open feint or plus+

    but come on guys, do u really care that much about a freakin icon?
     
  6. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
    Sweden
    It's pretty important to most people. And to devs, it's actually extremely important.

    When browsing the App Store, usually all you have to go on is an icon really. Sure you might recognize the name of the app, but you really see the icon first and if you haven't heard about it before, all you got is the icon to catch your interest.
     
  7. Yffum

    Yffum Well-Known Member

    Oct 27, 2009
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    So true, If a game has an icon I don't like I don't look at it.
     
  8. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I think a lot of devs see the OF logo as a sign of quality. Sure, it's probably the best leaderboard/achievement system on the iPhone, but right now I have so many apps with that logo on (almost one on every single page), it's starting to feel like my iPod itself is sponsored by OpenFeint.
     
  9. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    Yeah, like it's full of those lite version with a huge yellow FREE text, it's painful.
     
  10. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    the few things i hate bout this user made packs
    1. lots of bumpers, cannons= no fun
    2. no organization, useless features within a level
    3. no checkpoints making a near-goal death extremely painful
    4. packs that are made to obtain an award specifically=cheating
    5. unbelievably hard levels that even the creator took hours to complete
    6. random sirens that are useless, sometimes they are on when a level starts for no reason
     
  11. eugekava

    eugekava Well-Known Member

    Jul 8, 2009
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    Melbourne, Australia
  12. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    someone made a pack called "killing fields" which I thought was rather well done, it's listed as medium but I think it should be hard

    for the multiplayer game awards I might end up going to an apple store, installing labyrinth 2 on one of the devices there, and play multiplayer games..
     
  13. NiCOOo

    NiCOOo Well-Known Member

    Mar 18, 2009
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    +1

    Same here! The price stability is a good reason to trust those 2 developers. Love them for that, and I don't hesitate to buy game when they come out.

    For other stuff, I usually add apps/games to AppMiner or BargainBin, and just wait for the price drop... :cool:

    Last time I didn't do that was for Cobra Command (5$)... and it droped to 1$ 2 days after release! Bing! Anyway, the game remains good, but the marketing model is definitely irritating for early adopters... :rolleyes:

    The good point: that made me wiser for now, and learned me to wait :D
     
  14. legowiz

    legowiz Well-Known Member

    Mar 21, 2009
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    Behind you!
    preview of what's to come

    I am about to publish my first level pack. I have worked very hard on it and I think you guys will like it a lot. It's more of a thinking level pack rather than having to be really good at navigating. I have four done so far, but I have an idea for the fifth, so the whole thing should be done before the end of the day today. here are screens of the ones I have so far.

    level 1.JPG level 2.JPG level 3.JPG level 4.JPG
     
  15. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    FLA, USA
    ¡se ve bien!
     
  16. Aurora

    Aurora Well-Known Member

    After reading the app description I have no idea what this game is about. o_O
    Guess an actual description of the game was left out.
    And $4.99? This better have some shockingly amazing features that significantly surpasses the simple graphics...
     
  17. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    the next whiskey bar
    for real?
     
  18. Negamaki

    Negamaki Well-Known Member

    Feb 3, 2009
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    he must be trolling
     
  19. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Ignore it :)
     
  20. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
    Sweden
    1. There will always be levels you don't like. Some really like classic levels, some don't etc.
    2. I agree, just rate them low
    3. I try to encourage checkpoints in my posts. We'll probably either do a list of top #10 tips for creating awesome levels, or perhaps even do a video
    4. Hard to stop, just rate them low
    5. Yeah those are annoyingly hard, I've seen some with part times of 2.5 hours!
    6. Agree, just rate them low

    It's hard to stop people from making too hard or bad levels, but we can help them out to do good levels by
    * creating a tutorial, probably a video, and mention good practices
    * creating a top #10 list of what makes a level good (you guys can helpt me out on that one)
    * perhaps adding a "tip of the day" when logging in

    Another question regarding the editor, do any of you click "more info" on objects? Do you think that is clear enough? I copied that from YouTube, thought perhaps people were used to it. Originally it sa "Click here for more information...", perhaps it's more likely that people will click on that. I put some tips and pointers there, but if no-one sees them..
     

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