Universal Labyrinth 2 (by Illusion Labs)

Discussion in 'iPhone and iPad Games' started by Blacker, Dec 1, 2009.

  1. jchampl

    jchampl Well-Known Member

    not going to happen, they dont have sales. pony up the extra 2 bucks and buy it, you are not going to get it for that price, they don't drop prices, check out their history on appshopper. touchgrind and sway still remain at 4.99 months and months after release, I bet in a year from now it will still be 4.99, want to wait? it's your loss.
     
  2. beetle004

    beetle004 Well-Known Member

    Mar 23, 2009
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    why can't you just get it for 5 ?? It has a lot of levels and unlike the last Labyrinth, all the levels offer somethin different
     
  3. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
    Sweden
    The 'beat the designer' awards have a little bug in them, they aren't saved to the database, so when you restart the game your progress isn't shown anymore. We have already submitted a fix so you should get the award when you update.

    There's also a bug with that award, it is only checked once per level. So if you play it over and over you still only have one chance -- the first time you play it. It is also fixed in the submitted update.
     
  4. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    It is not possible to install TrueType fonts without using hidden private API:s. It's something the app could get rejected for (see all the threads about the rejected Unity games for instance).
     
  5. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    I think we only save the time when you complete a level, but I guess we should change so that it is saved when you restart the level as well.
     
  6. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    I'll bring it up for discussion.
     
  7. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Could you guys give me a recap of your ID:s? I have time today (Sunday) to play through your creations (I've already played some, but I think I missed a few of them).
     
  8. Ricinator

    Ricinator Well-Known Member

    Nov 18, 2009
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    It's just that i have a monthly limit of about $10 AU and i want to get it this month... but ive already used 6 bucks :(
    True, but ill just have to wait till January.:mad:
     
  9. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    It wouldn't be fair to our existing customers to drop the price so soon after release.
     
  10. Harpgliss

    Harpgliss Well-Known Member

    Nov 8, 2009
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    Here No More
    Hi,


    The original Labyrinth did drop in price and in fact currently at a lower price than it sold for originally.

    Link: http://appshopper.com/games/labyrinth

    You are right though, a sale now is just wrong for all the customers who have already shown their support for this app.

    I do not see the harm in wanting a sale, it is the season for them, but if one buys apps solely when they go on sale, that is problematic for future development.

    To the developer, great game and I hope it does well.

    David
     
  11. Ricinator

    Ricinator Well-Known Member

    Nov 18, 2009
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    Yeh, but maybe sometime later, or a sale on Touchgrind or Sway, they are both games i would like but i think are a bit expensive. I loved Sway's lite. Very fun. I'll think about getting them next month.:)
     
  12. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
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    Use the bumpers to gain enough speed to roll over the holes! If you get the right angle, you get just enough speed to roll over them.
     
  13. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
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    Glad to hear you liked it! Sway has a pretty steep learning curve, but it sounds like you got the hang of it already!
     
  14. Ravenblack

    Ravenblack Well-Known Member

    Feb 24, 2009
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    Will user-made packs ever be included in the updates for this game?
     
  15. Ricinator

    Ricinator Well-Known Member

    Nov 18, 2009
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    Yup! I trialed it a while ago and it just feels so fluid and the swinging is really fun!:D
     
  16. Ricinator

    Ricinator Well-Known Member

    Nov 18, 2009
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    You can download free user-created packs ingame already.
     
  17. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
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    Yup, here's a screen shot of one of the many many ways to find and download levels.


    [​IMG]
     
  18. jchampl

    jchampl Well-Known Member

    As I stated a few posts back, it was an AppStore launch game and should be a cheaper than it's launch price, however even with the release of l2, l1 has stayed the same. L1 does not have the content, graphics, fun, sound that L2 does. L2 should probably be 5 dollars more than l1 when I compare them.
     
  19. jchampl

    jchampl Well-Known Member

    Obviously I don't speak for anders or anyone at il, but good sales of l2 won't hurt the chances of that happening, however both are games that if they were on any other platform psp or ds that would easily be 20 or more dollars. I would be sad and upset if I saw either game selling for less than 4.99 eventhough I believe sway, touch grind and l2 should be 9.99 and l1 should be 4.99. There isn't another developer in the AppStore that makes games of this quality for the price.
     
  20. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
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    We originally planned to remove L1 completely, but then existing customers wouldn't be able to download it anymore (in case the uninstall it and want it again). And if we drop the price to $0.99 people will buy that instead of L2 :) But we have something in store for L1, I can't say anything more right now though.
     

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