Thanx for the link. If I create a classic style level, can I 'publish' it to libraries for both lab 1 and lab 2? Close to downloading but I dunno. I'm in kindof a funk tonite. Thank you for being patient with me
Nah, each game appears to have it's own editor, there's no option to publish to Lab1 on the Lab2 editor. I'm pretty sure you'll enjoy it though, even if, in the end it doesn't quite turn out to be the awesome classic labyrinth game you've come to enjoy it's still a great game on it's own. The puzzles are fun even if the gameplay is different. I'm actually gonna start work on a classic pack right now
absolutly not! I love the new features as i was once an avid Labyrinth 1 player. Great game and worth every penny. So far its my favorite game on my phone Get it, you won't regret it!
Keen to get your opinion on the first level from my "Keepin' It Retro" pack. Nothing but holes and a goal
i think it had to do something with this: http://www.tuaw.com/2009/12/02/itunes-connect-gets-a-face-lift/
I know you got an answer to the ghostball question, but did you manage to figure out the other two problems?
I would categorize the level packs into three categories; classic (just holes and walls, even curved walls), enhanced classic (where also stuff like bumpers and fans are added, it still is about precision though), and puzzle packs (with doors and buttons). I think you would enjoy the first two. Most official levels are in the first two categories, i.e. you need precision and skill to complete it. L1 levels will run if we convert them to the new internal format. However, it may not be possible to complete them since there are some small changes regarding physics and the size of objects. We would have to play through all of them to make sure they are possible to complete, and also to set a par time, so there is some work involved. Plus, the quality isn't always the best. We will however select a few great ones and redo them for L2, sort of a 'best of L1'. The reason why L1 "can run L2 levels" is because the entire L2 game is actually in L1 Thank you very much, I can't get the song out of my head, I'm always humming on it
MidianGTX for instance is doing a 'classic' pack right now, and since there are people out there who really like the classic levels just like yourself, I'm sure there will be many classic level packs available for download. We'll be adding an option to turn off the perspective shift in an update.
Looks GREAT! Good that you used curved walls, and you know I like pixel perfect levels I know checkpoints are not "classic" per say, but I think they should be fine to include on harder levels.
I'll keep checkpoints in mind, I'm gonna leave them out of this level though because it's not too difficult when you're hugging the walls so much. I plan to do one with less walls later so maybe I'll put a checkpoint in the middle of that
Please don't forget "Chris' Levels 2".... In my opinion they're the best in the game..... As for L2 it seems to me that it doesn't performs at 60 fps on my iphone edge, expecially with metallic levels and those with lasers.... It's just me or someone else experienced the same problem? Anyway this is a great game, I only hope I have not to buy a new iphone to really enjoy it....
Lasers are really expensive to draw, so levels with lots of lasers will be somewhat choppy, but other levels should be fine. We will optimize them in an update.