Universal Labyrinth 2 (by Illusion Labs)

Discussion in 'iPhone and iPad Games' started by Blacker, Dec 1, 2009.

  1. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
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    Nov 17, 2008
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    I've said this before, but here goes; I love both Touchgrind and Sway. I never bought Labyrinth! :( I played a few other games with similar design early on from the AppStore and wasn't impressed, in fact, I found them to be a chore to play. Any input from those who didn't expect to like this but bought it anyway?
     
  2. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
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    This is the only app on the store I am 100% comfident will not have a sale because:

    1. IL never put their games on sale cleverly;
    2. It can ride the success of the past Labyrinth.
     
  3. Negamaki

    Negamaki Well-Known Member

    Feb 3, 2009
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    Labyrinth 2 just came out yesterday, I honestly doubt it will go on sale soon. Heck, probably in maybe a year from now at the earliest.
     
  4. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
    Sweden
    It's mainly a precision game, secondly a puzzle game. The physics/sensitivity is spot on to the real thing, and it wouldn't be the same thing if it was 50% less sensitive, it would then be similar to say Super Monkey Ball 2 (another great game, just completely different). But we'll discuss making it more accessible, promise. Thank you very much for your honest opinion.

    Come to think of it, all of our games are pretty hard and have a somewhat steep learning curve (Touchgrind and Sway, ok not iPint hehe).
     
  5. jchampl

    jchampl Well-Known Member

    IL sets their prices and lets them be, you do not see sales from these guys, nor do you often or really see promo code giveaways either. sway still remains at it's original price and it's been out for how long?
     
  6. Prab

    Prab Moderator
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    Dec 17, 2008
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    +1 I think the sensitivity is spot on. Leave it as it is :D
     
  7. Negamaki

    Negamaki Well-Known Member

    Feb 3, 2009
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    I dunno about you Anders, but I still find myself always crashing the beer..
     
  8. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    Yeah I was thinking that the physics of the game are pretty much real-world
    Guess I just suck :eek:
     
  9. jchampl

    jchampl Well-Known Member

    it took me many years of practice to learn how to chug a beer. :p
     
  10. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    This game is fantastic! I enjoy the hell out of it!
    Thank you!!
     
  11. cranker

    cranker Well-Known Member

    Jul 28, 2009
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    #271 cranker, Dec 2, 2009
    Last edited: Dec 2, 2009

    If it's too expensive, why not just wait. It's not a fair question to ask as the dev might not know. It all depends on how the game sells and of course the discretion of the dev for lowering the price. If you want to enjoy the game today, the price is 4.99 :) tomorrow ,next week, next month...who knows?
     
  12. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    What I do is rest both of my hands on the desk, you never need to move it so much that you're required to lift your hands. Do all the movement with your fingers and that way you're kind of anchoring the iPhone down and it gives you much more control than holding it freely.
     
  13. starmonkey101

    starmonkey101 Well-Known Member

    Oct 3, 2009
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    FLA, USA
    good point! might as well get it!
     
  14. jchampl

    jchampl Well-Known Member

    search appshopper for the illusion labs games....
    no price drops.... it's not gonna happen. if they didn't drop the price of l1 to promote l2 it's even further proof, it's not gonna happen. the only game that has gotten a sale is l1 and that was a long time ago. all IL games are console worthy games and should even cost more than they do.

    *it's not directed at your cranker but I wanted to add on*
     
  15. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    oo
    I'll give that a try, thanks :)
     
  16. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Sweden
    #276 Anders, Dec 2, 2009
    Last edited: Dec 2, 2009
    We would NEVER do that. You can ask anyone around here about our track record, and I've mentioned it many times before.

    We have many fans because we don't play the roller coaster price game and just drop the price after a short while. Many hates us for it too, of course ;)

    We have only dropped the price of L1 to accommodate for it's age (as you can see here: http://appshopper.com/games/labyrinth).

    I'm a consumer as well, and every time someone drop the price a week after release, I feel ripped off. I couldn't care less about the money itself, it's usually just a couple of dollars, but still, it annoys the hell out of me that they don't really care about their customers.

    Edit: man you guys are so fast to reply!
     
  17. Anders

    Anders Well-Known Member

    Feb 3, 2009
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    Co-owner and CTO at Color Monkey
    Sweden
    It's a bit different from TG and Sway, but it's just as rewarding. Download Labyrinth 1 Lite and try the L2 levels, it's free and gives just a little sample of L2. If you like it, there is plenty more in store for ya (no pun intended).

    What's with all the numbers by the way? ;)
     
  18. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    very true, Sway and Touchgrind have never been on sale :D and are more than worth their everlasting price :D
     
  19. jchampl

    jchampl Well-Known Member

    rich I think this would be right up your alley...

    the create a level brings constant challenges
    the graphics are fantastic
    the sounds are great
    the achievements are addicting
    the ghost ball makes it like a racing game

    i could go on an on, however L2 is at the top of the best iphone games to date.
     
  20. wootbean

    wootbean Well-Known Member

    Feb 8, 2009
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    eww I hate ghosts in actual racing games already
    I would never try to go for a best time ><
     

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