Thanks for your support! It's relieving to see so many positive comments, we weren't sure what people would think about it, I guess most people expected something new and never-seen-before, you know, like Touchgrind and Sway
anders why you dont put a pictures on itunes illusion labs games page like ea and gameloft...illusion labs dont have logo ?
We would love to have our page skinned like that, but it's up to Apple really. They love what we do, we just don't have enough games. Perhaps after Labyrinth 2 comes out, hopefully they think we have enough under our belt.
When I first saw the new of a "Labyrinth 2" I admit my first thought was "really ?", but after watching the video and reading up on this thread I can say that "really" has transformed into more of a "wow". The game looks amazing and even with all the extra stuff you've added the gameplay seems to stay on track contrary to some games I've seen which they add alot of ridiculous concepts to the sequel which end up ruining the game. I also want to say that graphics here are really impressive and your UI is pretty beautiful too. Anyways good luck, can't wait for the release.
It is new if you ask me, after trying one Labyrinth game on the app store you've pretty much tried them all... except Labyrinth 2. It really sets itself apart from the crowd and I'm fully expecting the sales figures to support my claims
We have nice a surprise for our existing customers! If you have Labyrinth 1, you now have access to a sneak preview of Labyrinth 2!
Really looking forward to this! Love the accelerometer control games. Perfect for iDevice IMO (if done right). You guys are top notch and this one looks to be a step above that. It really is a shame that good games like this have to contend with the 99 cent "factor" in the app store. I mean c'mon... $0.99? $1.99? even $4.99? for a quality game like this? People used to pay $20 for games with not even half the quality or entertainment value of this. What is the world coming to?!? Don't get me wrong, I certainly take advantage of being able to get 10 really fun games for the price of a movie theater popcorn bucket. I just can't say it's right. Anyway, I don't envy you guys trying to determine the "ideal" pricing. Fortunately you'll have at least 1 sale no matter what the price. Just don't think you can now make it $1,000,000.
http://itunes.apple.com/us/app/labyrinth-lite-edition/id284940503?mt=8 Checkout the lite version 5 levels are available of sequel
**Faints from anticipation** I absolutely LOVED labyrinth, and labyrinth 2 is looking really spectacular! Nice job! I know that this has been asked, but a price tag right about now would be greatly appreciated If you tell us, well be able to have our itunes cards ready for whenever it drops into the store
Just played the labyrinth 2 level pack and it is amazing! Will there be an in app level creator? How much will it cost?
Yup, editor can be found at http://levelpack.com (or http://www.labyrinth2.com/editor.html). It is vastly improved. The previous editor was pretty basic, but since you can connect buttons, lasers, and timers to cannons, doors, other lasers, merry-go-rounds, alarms, fans etc, it has been extended a great deal. You can make some very complex puzzles if that's your cup of tea. Some of the levels in the game don't have any holes or stuff like that at all, they are pure puzzles. We have something for everybody. It will be priced similar to our other titles
Yeah, $5 sounds about right Oh right, is it possible for us to use the level editor now? It is saying that I need an ID and pincode . I assume that it will be supplied with the app? And on the topic of user created levels, will we be able to share them with the world? I think that that would just bring this game's level of perfection to a whole new degree
Well I just played the 5 levels from Labyrinth 2 and I must say, they're amazing. And Anders, I have a question, Labyrinth 2 is coming to Android marketplace, right?
I'll make some levels for sure, and send a pack to be added (if that's possible?). I did some for Labyrinth 1 too, but never had the time to finish a complete pack.