Kung Fu Smash Do you want to be a Kung Fu Master? Do you want to test your reaction? Now, it's the time!!! Go test your Kung Fu and re… Free Buy Now Watch Media DetailsDo you want to be a Kung Fu Master? Do you want to test your reaction? Now, it's the time!!! Go test your Kung Fu and reaction by smashing wooden boxes! You can obtain high scores to unlock all characters.Features:-intensive gameplay-easy controls-unlock characters-3 different levels-leaderboard Information Seller: Genre:Action, Arcade Release:May 24, 2015 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Stroffolino Well-Known Member Patreon Silver Apr 28, 2009 1,100 8 38 Software Engineer Pennsylvania http://www.northernbytes.ca #2 Stroffolino, May 24, 2015 As the author of "Karate Fighter" the first Kung Fu Master clone in the AppStore back in 2009, I've always been a huge fan of Kung Fu Master arcade, so I had to try this. Kung Fu Smash's art style is an obvious homage to the NES/Famicon port, Kung Fu/Spartan X. The first thing you'll notice is a catchy (original?) chiptunes music track that alone is aguably worth the download. Gameplay is straightforward: an endless stream of crates flies towards the player character from the right side of the screen. Three buttons on the bottom of the screen correspond to high, medium, and low attacks. Every box must be destroyed - you can't duck or leap over any of them, nor can you advance/retreat. Your kicks are super fast, so you can get away with constantly hitting the attack associated with the next incoming box - there's no penalty for missing. The three difficulty settings are aptly named. While in "normal" mode I was able to play almost indefinitely (I let myself die to try the other difficulties), in "hell" mode there's an almost back-to-back stream of boxes - blink and you'll die. The trickiest thing to get used to is the button layout. Having to tap left, middle, and right side of screen to attack high, medium, and low is unintuitive until you get used to it. I suspect that the game would be a lot easier if instead you tapped on the actual crates, or had the attack buttons stacked vertically. nogia Member Jun 7, 2013 19 0 0 USA http://www.nogiagame.com #3 nogia, Jun 6, 2015 added videos on the screenshot section, Impossible mode coming in the next update. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
As the author of "Karate Fighter" the first Kung Fu Master clone in the AppStore back in 2009, I've always been a huge fan of Kung Fu Master arcade, so I had to try this. Kung Fu Smash's art style is an obvious homage to the NES/Famicon port, Kung Fu/Spartan X. The first thing you'll notice is a catchy (original?) chiptunes music track that alone is aguably worth the download. Gameplay is straightforward: an endless stream of crates flies towards the player character from the right side of the screen. Three buttons on the bottom of the screen correspond to high, medium, and low attacks. Every box must be destroyed - you can't duck or leap over any of them, nor can you advance/retreat. Your kicks are super fast, so you can get away with constantly hitting the attack associated with the next incoming box - there's no penalty for missing. The three difficulty settings are aptly named. While in "normal" mode I was able to play almost indefinitely (I let myself die to try the other difficulties), in "hell" mode there's an almost back-to-back stream of boxes - blink and you'll die. The trickiest thing to get used to is the button layout. Having to tap left, middle, and right side of screen to attack high, medium, and low is unintuitive until you get used to it. I suspect that the game would be a lot easier if instead you tapped on the actual crates, or had the attack buttons stacked vertically.