From today's experience an alien encounter with Knotmania living puzzle creatures Knotmania 2 THINK DI CAPUANO ROBERTO E MAIER ELISABETA LOANA SNC TouchArcade - 4/5 "...is a fun idea that manifests itself into a solid, well-made game. It's certainly a unique experien… TouchArcade Rating: $2.99 Buy Now Watch Media DetailsTouchArcade - 4/5 "...is a fun idea that manifests itself into a solid, well-made game. It's certainly a unique experience to behold..." AppleNApps - 4/5 "Great 3D puzzle challenge | High quality physics engine" GameRamble - 9/10 "The 3D visuals and lifelike animations give the game a unique feel" Pocket Gamer UK - "Lovely puzzler Knotmania lets you play with alien tentacles" Indie Game Enthusiast - “It adds an engaging vibe akin to an unearthly nature documentary” Indie Prize Selection - Casual Connect Amsterdam 2016 IndieGame Expo 2016 Selection - Nominee Best of Quo Vadis 2016 Show Knotmania is a 3D physics puzzle arcade game where you embark on an exploration journey of an alien structure of rooms inhabited by the "Strings", half-like living creatures. The Strings energy runs the structure, in order for the exploration to go on, one needs to stop the energy by unravelling the knots. • Designed for touch screen: multitouch controls - drag/slide string with any finger. • 76 rooms and knots each flavored with unique concept, atmosphere and music. • In-house physics simulator of knots • Physically realistic realtime soft shadows. • Dynamic sounds effects by Fractures Audio: create a soundscape that reacts to your play. • Compete with your friends on GameCenter in 3 leaderboards: Score, Levels, Golden Tangle • Share Progress on Social Networks: Twitter, Facebook. • Sync progress across all your devices using iCloud • Arcade Mode: The time is limited! Use fewer gesture for a better score. • Zen Mode: No time constraints, focus on puzzle. • No Interruptions: This also means no in-app purchases or ads, have fun and enjoy this mania!! The game is compatible with: - iPhone - iPod touch - iPad - iPad Mini - iPad Air Some effects (as soft shadows) are disabled on older devices. We'd love to hear from you. Like us: http://facebook.com/2thinkgames Follow us: http://twitter.com/2thinkgames Visit us: http://www.2think.it/www/?goto=knotmania Contact us: [email protected] Information Seller:2 THINK DI CAPUANO ROBERTO E MAIER ELISABETA LOANA SNC Genre:Arcade, Puzzle Release:Jan 26, 2016 Updated:Jul 15, 2023 Version:1.3.11 Size:27.6 MB TouchArcade Rating: User Rating: (8) Your Rating:unrated Compatibility:HD Universal metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #2 metalcasket, Jan 26, 2016 Is this out worldwide? It doesn't appear to be in Lebanon. loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #3 loana, Jan 26, 2016 Last edited: Jan 26, 2016 For now, it's available in 35 countries in Europe, North America,Australia and South Africa metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #4 metalcasket, Jan 26, 2016 Would've loved to support you, but oh well...maybe one day. Thanks for the response and clearing that up. DonnyDJ76 Well-Known Member Nov 1, 2011 1,793 58 48 Male Teacher Hackensack, NJ #5 DonnyDJ76, Jan 26, 2016 Good game, but with different goals to meet on each level, this can sure use GC achievements because GC leaderboards are already integrated. Reminds me a tiny bit of Zen Bound 2. alan54 Member Jan 24, 2015 15 0 0 #6 alan54, Jan 26, 2016 Definitely original and great to play Been watching you for a while, I've done some beta testing too a while ago. Got the game ... came out real good. It got a lot more complicated since I've tested the first time. Anyway, looks great. Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #7 Qwertz555, Jan 26, 2016 My useless post won't bring you any food on your table (sorry, not buying atm) but i hope you can take it as a little cheer up. I'm still highly involved in two other and very time demanding games. Besides that, your release comes too early this week and already collides with my 2pgaw-rule (2 premium games a week). You're on top (with Super Phantom Cat) of my wish list. Two reasons: the game looks bizarre and darn intriguing good, and i'm a fan of Fractures sounds. Good luck! Cccee Well-Known Member May 8, 2012 250 0 0 #8 Cccee, Jan 26, 2016 Congratulations on your release!!! A couple days earlier than the Wednesday/ Thursday releases, so it was like Christmas to find this in the store this morning! It's really a great game. Very original with way cool graphics! I left you a good review in the App Store. Looking forward to how the game evolves in future updates! Thank you! loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #9 loana, Jan 26, 2016 Thanks to all for support us with our game Knotmania. I would love to hear your impressions about the game and about your progress in the game. Today we submit for review the first update of Knotmania that will add the Zen Mode. All suggestions about how we can improve the game are welcome. Thanks again. loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #10 loana, Jan 26, 2016 We hope that we are still in time for the next week. The next week hopefully will be available the first update of the game with the Zen Mode. These means more loops from Fractures loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #11 loana, Jan 26, 2016 Thanks for the review on the App Store and for your support from the beginning of the beta test. Will keep you updated on Knotmania and its future development New England Gamer Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Jul 30, 2009 6,143 1 0 #12 New England Gamer, Jan 26, 2016 This is very intriguing. The screenshots look great but I am unclear on the gameplay. As I am generally terrible at spatial stuff I just wanted clarification on what's going on with that. loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #13 loana, Jan 26, 2016 You need to unravel the strings alive with your fingers Therere two gesture on the strings: - a short one to slide it along its direction, - a long one to drag it You can use the multi-touch if you need it and make things like grab one string and slide the other one. To rotate all the strings of the knot you swipe on bottom on the screen. There is a tutorial for the first levels FRACTURES Well-Known Member Mar 1, 2013 82 3 8 #14 FRACTURES, Jan 26, 2016 Thanks for the compliment Qwertz555, it's very much appreciated. Also, it is a bizarre game - that's what drew me to the project, I think the fluid mechanics that 2 Think have developed for this game are something that you have to play to get a sense of what they've achieved - screenshots definitely don't do the game justice, and it's not until you're playing it, and pulling those weird creatures around that you get that real feel for what's going on. Saying that, the gameplay is very accessible, and it's very much a unique and beautiful puzzle game that was a pleasure to create the music and sfx for. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #15 y2kmp3, Jan 26, 2016 loana, Congrats on releasing this very unique game! On the surface, the untangling mechanics appear to be ideal for a touch-based game interface. Having this said, I am having trouble making precise gestures to untangle a puzzle. The problem appears that the game counts the number of gestures a player makes when scoring the puzzle. Yet, the game is very imprecise in highlighting the segment with which the player can manipulate. More often than not the segment selected by the game differs from what the player wants. Consequently, the player is unfairly penalized against moves that the player does not want to make in the first place. Can you share some tips in making these segment selections more accurate? loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #16 loana, Jan 26, 2016 Slide acts along the string. The head of the string has priority over the segments because acting on the head seems more natural. You can stop the movement of strings by keeping the heads still using multitouch gestures. Dragging the head attracts movement from the nearest segment string. Generally, the nearest segments to the observer have priority over the farthest when you drag or slide. [[BobHead]] New Member Jul 15, 2014 1 0 1 #17 [[BobHead]], Jan 27, 2016 I downloaded the game and in my opinion is absolutely original: the gameplay, the movement of the little creatures and the colors are gorgeous. alan54 Member Jan 24, 2015 15 0 0 #18 alan54, Jan 27, 2016 After one day of heavy playing I got stuck at lvl 22 CHAITHON. Seems easy as it's composed of only one string but somehow I can't untangle it. Any suggestions ?! Qwertz555 Well-Known Member May 22, 2010 2,318 29 48 #19 Qwertz555, Jan 28, 2016 This helped a lot, thanks. My fingers are very actively touching, dragging, moving and i'm slowly, yes, slowly getting the hang of it...on my (too?) little 5s. This game's nice bizarre, very unique, colorful and polished presentation, along with these amazingly fitting tracks and sfx sounds, and all in MB 25... what a homogeneous work between the Devs and Fractures. Congrats, you all! PS: looking very forward to zen mode, because the game's timed mode took me by big surprise. Must have slipped my eyes/mind from the upcoming thread. loana Well-Known Member Jul 15, 2014 118 0 16 software architect Milano http://www.2think.it #20 loana, Jan 28, 2016 Last edited: Jan 28, 2016 Everything you see is our stylistic choice: we procedurally generate almost every part of the graphic assets. Using procedural generation we've been able to optimize game size and memory allocation. Thank you very much for your appreciation and your feedback! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Would've loved to support you, but oh well...maybe one day. Thanks for the response and clearing that up.
Good game, but with different goals to meet on each level, this can sure use GC achievements because GC leaderboards are already integrated. Reminds me a tiny bit of Zen Bound 2.
Definitely original and great to play Been watching you for a while, I've done some beta testing too a while ago. Got the game ... came out real good. It got a lot more complicated since I've tested the first time. Anyway, looks great.
My useless post won't bring you any food on your table (sorry, not buying atm) but i hope you can take it as a little cheer up. I'm still highly involved in two other and very time demanding games. Besides that, your release comes too early this week and already collides with my 2pgaw-rule (2 premium games a week). You're on top (with Super Phantom Cat) of my wish list. Two reasons: the game looks bizarre and darn intriguing good, and i'm a fan of Fractures sounds. Good luck!
Congratulations on your release!!! A couple days earlier than the Wednesday/ Thursday releases, so it was like Christmas to find this in the store this morning! It's really a great game. Very original with way cool graphics! I left you a good review in the App Store. Looking forward to how the game evolves in future updates! Thank you!
Thanks to all for support us with our game Knotmania. I would love to hear your impressions about the game and about your progress in the game. Today we submit for review the first update of Knotmania that will add the Zen Mode. All suggestions about how we can improve the game are welcome. Thanks again.
We hope that we are still in time for the next week. The next week hopefully will be available the first update of the game with the Zen Mode. These means more loops from Fractures
Thanks for the review on the App Store and for your support from the beginning of the beta test. Will keep you updated on Knotmania and its future development
This is very intriguing. The screenshots look great but I am unclear on the gameplay. As I am generally terrible at spatial stuff I just wanted clarification on what's going on with that.
You need to unravel the strings alive with your fingers Therere two gesture on the strings: - a short one to slide it along its direction, - a long one to drag it You can use the multi-touch if you need it and make things like grab one string and slide the other one. To rotate all the strings of the knot you swipe on bottom on the screen. There is a tutorial for the first levels
Thanks for the compliment Qwertz555, it's very much appreciated. Also, it is a bizarre game - that's what drew me to the project, I think the fluid mechanics that 2 Think have developed for this game are something that you have to play to get a sense of what they've achieved - screenshots definitely don't do the game justice, and it's not until you're playing it, and pulling those weird creatures around that you get that real feel for what's going on. Saying that, the gameplay is very accessible, and it's very much a unique and beautiful puzzle game that was a pleasure to create the music and sfx for.
loana, Congrats on releasing this very unique game! On the surface, the untangling mechanics appear to be ideal for a touch-based game interface. Having this said, I am having trouble making precise gestures to untangle a puzzle. The problem appears that the game counts the number of gestures a player makes when scoring the puzzle. Yet, the game is very imprecise in highlighting the segment with which the player can manipulate. More often than not the segment selected by the game differs from what the player wants. Consequently, the player is unfairly penalized against moves that the player does not want to make in the first place. Can you share some tips in making these segment selections more accurate?
Slide acts along the string. The head of the string has priority over the segments because acting on the head seems more natural. You can stop the movement of strings by keeping the heads still using multitouch gestures. Dragging the head attracts movement from the nearest segment string. Generally, the nearest segments to the observer have priority over the farthest when you drag or slide.
I downloaded the game and in my opinion is absolutely original: the gameplay, the movement of the little creatures and the colors are gorgeous.
After one day of heavy playing I got stuck at lvl 22 CHAITHON. Seems easy as it's composed of only one string but somehow I can't untangle it. Any suggestions ?!
This helped a lot, thanks. My fingers are very actively touching, dragging, moving and i'm slowly, yes, slowly getting the hang of it...on my (too?) little 5s. This game's nice bizarre, very unique, colorful and polished presentation, along with these amazingly fitting tracks and sfx sounds, and all in MB 25... what a homogeneous work between the Devs and Fractures. Congrats, you all! PS: looking very forward to zen mode, because the game's timed mode took me by big surprise. Must have slipped my eyes/mind from the upcoming thread.
Everything you see is our stylistic choice: we procedurally generate almost every part of the graphic assets. Using procedural generation we've been able to optimize game size and memory allocation. Thank you very much for your appreciation and your feedback!