I'm sorry I'm going to have to disagree .. Paying $1.99 for a game, I don't expect it to be game over or pay more $$$ to continue...especially without any warning or preemptive indication that death may be perminant...5 hours in I really don't suddenly need to find out that all my progress is lost unless I want to pay more money or start over, it's weak sauce... Don't get me wrong I think the game is fantastic but the hidden IAP model sucks, much prefer knowing it all up front.
The developer has said that there is a secret something that happens when your characters die and you have no money to resurrect them. Are you sure you're not missing something? Have you tried to resurrect one anyway to see what happens?
You know it all up front. Several times, in fact, if you read through the thread. IAPs are not necessary for the game to be enjoyed. There is no hidden IAP model. Also, the dev said it isn't necessary to pay real money to resurrect them, and he said there was a surprise, so... Is the dungeon master not saying anything? Giving you a hint? Alternatively, someone suggested money might be shared between saves, so why not create a new save, fight a few battles, get money, and resurrect them?
I'm really loving this game. What made me laugh was my party of guys was only level 4 or 5'ish and I put them against 7 rats, one of them said WTF! Where's my loaded dice. That was a great moment. Edit: The only thing so far that doesn't seem to fit is the blacksmith. I haven't used him yet as it looks like a con? Am I right in thinking it only has a 40% chance of working and it takes 7 real world hours? If so that's a mechanic that should be in a freemium game not here in this great game. Someone please tell me this is wrong so I can go ate the blacksmith.
Well, I'm going to say what happens when there isn't any gold left and you die with all characters. Spoiler When you die with all characters and there's no money to resurrect any of them a Game Over interface will takes place and will ask if you want to continue. If you do, the exp of each character is lowered, you're teleported to Default Village and then all characters are alive again. by the way, yes, the gold persists through saves. That means if you have a richie rich dungeon master on first save, the second saves will get all the money as well. BUT if you spend it all on the second save, the first one will get that poor. haha. we discussed a lot about the blacksmith succes rate thing before we put it there. it's not too difficulty to level up the blacksmith, 1 grindstone on him and he'll be on lvl2 already. we thought that would be a good idea because otherwise people would rush through upgrades and maybe would get too strong on lower levels. it's a good feedback though and everything you guys write down here we discuss it ourselves later. Feel free to private message me about the game too. (we're going to be busy this weekend because of a game festival that is happening in our city so you guys take care.)
Oh hang on so does this mean that if I upgrade the blacksmith his success rate and time improves? If so that fixes my previous complaint. Ill try that.
The blacksmith thing isn't too much of a problem, I got it to about level 5 and I win pretty much every roll with luck +5, and it takes about 3 real world hours to get it, but I usually just pay to finish it. The only big problem I have so far is its a little tedious to get a Collect quest that all the way across the map and I have to pay all that travel cost, makes. Sometimes I'll lose money on the quest just through travel cost. Also I wish the Paladins leader strike ability worked, it sucks when my paladin does less damage than my priest. Otherwise great game, can't wait to beat it and try again with all the classes I unlocked so far.
Yes, it does. You can mine, upgrade it, and it will improve its success rate and reduce the time it takes. I think that the way it currently is works well to prevent people from rushing through the upgrades. I'll throw a suggestion here for the devs: did you consider having a bar/casino in one of the villages, where you could gamble to get more gold? Not sure if it would fit - I'm still halfway through the first campaign, which I'm thoroughly enjoying, and in all fairness, I do think it is quite balanced so far. It's more that, with so little gold, I end up not purchasing almost anything - few upgrades, no items so far, and only two or three room decorations. Maybe it will change as I progress, and get more money.
I'm probably one of the only people here who owns Supercuts (name changed to Supercutes); also by this dev. It's pretty fun, if simole. Goin to have to grab this soon.
Up until now, I'm still trying to figure out what's Threat. When using Leader's Strike (I know it's bugged), I get increased Threat for 2 rounds, what does it do? Increased damage? But often, when it gets back to my paladin's turn, the effect is no longer in play. What am I missing out here?
If it's anything like a MMORPG,threat is the chance that a monster will direct his attacks to you and not other teammates.
Threat is the likelihood that a monster (or monsters, I'm not sure which) is likely to attack the character. All monsters have a "thread table", on which everyone has some assigned threat value. Each action adds or removes some of that thread. Whoever is on top of that table, the monster will attack. One thing I'm not sure here in particular, if there's a shared thread table or if it's individual per monster. From what I've seen, it seems to be individual.
Higher Threat is like having more aggro, as far as I could understand. Characters with higher Threat are more likely be targeted by enemies, which is why the warrior has a Taunt ability.
Anyone into casual RPGs, at least. There is not much depth to either combat, story or peripheral mehanics, so a RPG fan looking for variety or sophistication might not find herself entirely at home among the knights of pen & paper.
Can someone tell me what the hourglass does? It says +1 skill duration, but I don't see my skills going up by 1, nor its duration increasing... And when is the next campaign!!!??? Not done yet, but I already want more!
It's not clear EXACTLY how it works, but it's related to the likelihood that a character will be attacked. High threat = attacked often. It's good for characters with high hp/armor to be attacked, because it helps prevent the weaker ones from being attacked. I'm playing a Warrior/Druid/Mage combo, and the warrior (with the highest threat) gets attacked far more than the other two. EDIT: Woops, just saw this was answered by two other people already
Thanks for the spoiler, my main problem was I jad just enough cash to res one member and i did my tank first and then realized I was out money and couldn't Rez the other four...can't kill anything with just the tank, well not anything that wouldn't be mind nummingly slow and painful and repetitive to earn money.-)
It seems rather clear to me, on the stat screens there'll be a percentage behind threat, this is the likelihood that character gets attacked.