I believe there is a light version of the first one but honestly this game is great and is easily worth whatever they wanted to ask
After finishing this game and started a new one I got to say the game is even easier 2nd time round.. Whatever gold I had is carried over.. That's OK. But I hope these next patch will make it tougher the second time round.. Make the monsters harder to kill make us feel good when we kill them... Now it's just a walk in the park...
If you read my post 3 down from the one I you quoted, I say rocker would be good with pally There's no wrong combos I suppose. I was giving my opinion/being helpful to someone who asked... Tho a cleric who is only a cleric as I was explaining is the perfect one to shield on a turn to give cheerleader's ability... Btw, Clerics passive activates anytime you use a cleric spell. Whether it's needed or not is on the situation but mostly it's helpful or needed. Divine judgement is if the baddy you're using it on fails its saving throws... I guess you never played real dice roll games? And you question me why? Hunter can hit 7 targets eventually. Max skill is 15. First run none of my players could hit everyone, both rows. Only Hunter so far that I've played. I didn't specifically try to leave any classes out. Was only replying to impressions of best classes. Mage is great. Thief is alright. I'm just starting again with warlock and ninja so maybe I'll post my thoughts when I beat it with them this weekend. But you just started and know better than me so whatever...
Seriously what ever combo u Play u will finish this game with ease.. Just play anything that's the fun of this game..paladin and thief strong in the beginning sucks at the end.. Mage consistently owning the mobs from start till end.. I finished the game with 4 characters.. Mage thief cleric and paladin..
What about the mage/thief combo,fireball+ barrage of knives? Could you kindly check the damage of those spells at max level?
## Watch some YouTube videos.. Read reviews.. Read this thread.. Most premium games don't include lite versions.. Take the risk amigo..
The cheerleader is best with the Theif I think it is? Can't remember now but one gets an ability that uses the shield action automatically when attacked so saves wasting a turn with a cleric. My cleric has surfer I think so any debuff he has is removed so he can remove others debuffs. The rocker doesn't give energy he just stops you losing energy when you equip items that take it away so depends who you want more energy on really out of pala and warrior
This game doesn't to well in explaining things. I deleted 2 of my heroes that I didn't want when I got to the tavern. Now I'm trying to add a warlock to my team for 10 gold and the option is greyed out and I can't add anyone. I have 2 people in my party. Explanations?
Had the same problem, trying force quit and resume, worked for me. Btw does anyone understand how stacking burn damage works? It does not appear to stack to me.
Excellent game, well worth the price. Currency IAP model a bet steep considering the initial premium, but not required for success. Love the retro presentation and chip tune music, but admit, now playing with no music as it becomes repetitive. Wish list: in dungeons, the delay between previously explored rooms makes the navigation of the map a bit clunky, wish I could sell items en-mass, clerics offensive spell animation could be faster. Otherwise, this is a gem, and can't believe I didn't give the first game a chance.
I wondered why you have 3 hands. I have 2 handed sword using 2 hands and a normal sword in my 3rd hand
The game seems to have some GC Achievements issue if you tap on the GC icon in the main menu after progressing a bit. Other than that, absolutely loving the game.
I have mostly gonethrough the entire game and I think I don't like it. At first I was excited to try all sorts of party combos to change things up, but isn't happening. Getting new party members are expensive and time consuming. I have only unlocked two more classes (plus warlock) and only one new player from themagazine. So there hasn't been much added yet. But my team is talking about the end game. I was trying out stuff like debuffs or damage over time. But enemies just resist them too often to make a team around that. And debuff don't stack. a critcal ninja build that focuses on doing triple criticals won't destory an enemy with debuff. Ulimately just purely focusing on damage is by far the best strategy. A ninja with a big weapon and only focusing triple attack skill is the best ninja there is. And the other class is boring as hell. there is only one non-passive skill ans it gives you rage (can't use skills). And warlock is a debuffing class. You don't get rewarded for clever team building. you are better off just going full offense with a cleric. That is the ulimate team.
Clearly dev saved at least 40% of the content for later updates, that's why the game seems too easy, and you beat it around lvl 18. At least I hope so, for right now, it doesn't trike me as a fully polished game rather just a prototype. Like most guys here mentioned,I got all excited and spent way much time in the starting screen team-building. I was expecting a great game, but after beating it, I could only give a 3/5, because not much new elements going on besides the starting team builds, it's like what I've seen in the very beginning of the game concludes the game. And skills are poorly designed imo: Not much synergy too say the least(for some class, even counter synergy), similar, half of them useless and pure damage AOE rules.