I will buy this tomorrow if everyone is still happy with the tilt controls after having a proper nights sleep or an improper nights non-sleep.
Why is my game text in french!!!? Edit: nm this just go into options and change to english if needed.
Whoever did the Italian translation did a great job. Seeing French at first was odd, but I switched it after one run, so no harm done. Awesome game so far! I can see this becoming as compulsive as Burrito Bison, easily.
I'd try downloading it again, it's running great on my touch 5g , and only after a couple of plays I can tell this is going to be really fun. Omg it's really addicting, I just rescued the third princess and the variety of monsters and varied gameplay is already impressive.
So I picked this up tonight even though I said I was going to wait until tomorrow but I wanted to see if there was an issue with the mini. I have only played a couple times but I have not experienced any crashes yet.
Now you two are pretty good, but have you done the power cycle? Anyway, I love this so far. It might be like a one-week stand, though. Like burrito bison, when you've upgraded everything and rescue everyone, even with endless mode, it might lose something, that special drive to unlock another anything. Oh, nico - where are you living in Canada? I'm on the west coast!
This game is insanely fun and has addictive plays lay. That said, it is crashing after an initial playthrough of about 15 straight minutes crash-free on my iPhone 4. After initial playing time, it seems to crash waay too much. This ruins an otherwise ridiculously fun game! I really hope they patch this soon.
As a general FYI: I have seen a couple web-folk report that a copy of the game received outside the App Store crashes on the Loading screen and then a copy from the App Store working just fine on the same device. I don't know if this is a DRM measure by Juicy Beast or a bad upload making its way around the shadier app sources. That said, I'm not at all accusing you of anything; I'd totally believe if the app was just crashy, especially on the oldest of the supported devices like the iPhone 4. For what it's worth, it's running smooth as butter on my 4S (App Store version). If you've got a supported device and a legitimate copy of the game, I'd suggest restarting your device and then trying to load up Knightmare again.
It's funny you said you'd totally believe as if it was expected to crash on a supported device such as my iPhone4. Good times. And for the record, I downloaded directly from the App Store.
Thanks for finding this xx99. There is also the obvious advantage of being able to run this game on non flash enabled devices. As well as the advantage of the code being updated instead of the old version that's on Kongregate.
So after watching the launch trailer, it seems like the game is the concept of Sonic's homing attacks in Sonic the Hedgehog Episode 4, stretched into a full app. Is that an accurate comparison? It seemed like the character flew upwards, and I assumed tapping all the enemies as he was going up was like doing Sonic's homing attacks. Is that accurate?
Actually there is an element of skill and timing involved. You tilt your device to properly position yourself over the enemy you want to attack and than tap to execute.