Thanks for the replies everyone. Like I said I was going to grab it either way, just very happy to hear it's going to look really nice on my mini.
I think I'll wait then! And while I like his competition, I can't think of anything worthwhile to win it but that is okay! Either way, I'll get it when it comes out!
Besides Mangobile's tradition to roll out new releases on Friday (for Android) not really, no. I guess we will switch for iOS for future releases, though, and join the masses.
Don't drink the kool-aid just yet; I would be disappointed to find the next Mangobile game is an Angry Birds style physics puzzler. The level of depth to Kingturn et al is unprecedented on iOS. Fingers crossed the Touch Arcade community gives Kingturn a worthy reception, people who have posted early impressions so far have been very favorable.
Well... You should play Kingturn in addition to Final Fantasy Tactics and Battle for Wesnoth; those are some great games! Kingturn has a unique play style that makes it stand apart. Enemies respawn, which is not very common in SRPGs. A goal in Kingturn is to manage enemy respawns through tactical use of assorted classes to divide them and somehow capture their base. The base component in Kingturn is like no other. It has a "capture the flag" feel where you need to take and maintain possession of enemy forts/bases that impact how many units either side can keep in play. On default your base might give you ability to spawn and keep 5 units (for example) but the enemy may have 8 units in play due to their possession of multiple bases (spawn points) and/or forts that you must lay siege to to even the score. This creates some satisfying standoff matches. Mission variety is good with some missions requiring you overthrow all enemy bases and kill survivors, others requiring you protect a NPC to escort them, etc. There are often side quests so you usually have a choice of scenarios at any given time. With 67 scenarios Kingturn's content is exhaustive. Also Kingturn has a great variety of playable classes unlocked through progression. You can equipt each playable character with 4 individual equipment types so character customization is a highlight. Some characters are eltite/hero units (also uncommon in many SRPGs). Enemy variety is also good; for example some villian classes can only be damaged with magic and other better dealt with by physical attack and attacks vary similarly. There are several types of damage types - physical, magic, bow and each armor protects differently (i.e. one armor might have high physical resistant but low arrow protection) so that's another level of customization. The plot is top notch (especially when compared to Wesnoth). Additionally Kingturn has adjustable difficulty and enemy spawn rates you can toggle mid-game to your taste if the default isn't suitable (unheard of in many other SRPGs). Kingturn will be a free download and is well worth one time $4.99 to unlock, one more day.
PDF version Kingturn Tutorial If you don't like the pace of the video tutorial, here is a link to the pdf version: Kingturn Tutorial PDF Especially chapter 2 'Barracks and Palisades' might be interesting. It comprises a few core concepts of Kingturn which are rather unique.
I couldn't agree more. Kingturn isn't meant as a competitor to Final Fantasy Tactics or Battle for Wesnoth (both are great games indeed). Just think of Kingturn as a further addition to the SRPG genre, comprising some well known concepts as well as a few rather unique concepts. Anyway, Kingturn has its very own style for sure.
Thanks for the link! I have never played this game before, but I just read through that pdf and got quite interested. It sort of reminds me of Fire Emblem. Anyway, I will be giving this a download as soon as it's available (I don't see it on the US app store yet). EDIT: What difficulty is recommended for 1st time players? I have played several games of the same style before so I don't want to go for easy, but I also don't want to get boned in the first level...
From Niebau's other two games I can say that sticking with the defaults is a good start. Still presenting a good challenge, but in Sw&Ear and Knighturn hard was exactly what it says on the tin, and the some more to boot (at least in parts).
You can chance the difficulty mid-game from the options menu is the camp segment so if you do get stumped or find it too easy you won't have to restart all over. I agree with Sheinfell that the default difficulty (3) is probably a good start. I've been playing on higher difficulty, 4, and there were some intense missions at that setting.
Sounds good! I will begin with Normal settings and go from there. Knowing that I can change it mid-game at the camp is definitely a plus. Thank you both!
Definitely stick with the default difficulty for some time. Once you get the hang of the game, you will see that it is not as difficult as it might seem at first. On the other hand, it is quite likely that you will lose a scenario now and then, so the game remains challenging.