Universal Kingturn RPG - (by Mangobile)

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 11, 2013.

  1. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    #361 undeadcow, May 14, 2013
    Last edited: May 14, 2013
    Few iOS turn based strategy games are as polished and user friendly as Kingturn. If you are looking for similar style gameplay consider Partia: The Broken Lineage, World to Conquer, Trouble in Tin Town, Battle Dungeons: Risen, or Tactical Warrior.

    It's nothing like Kingturn but if you enjoyed the PC class Heroes of Might and Magic 2 then you might want to look into Palm Kingdoms 2 if you haven't already; I think it's a faithful reproduction on iOS.
     
  2. witedahlia

    witedahlia Well-Known Member

    Jul 28, 2012
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    That's a great list. Thanks, undeadcow.
     
  3. undeadcow

    undeadcow Well-Known Member

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    Thank you; we definitely need more games like Kingturn and it's prequels/sequels on iOS.
     
  4. TinyKitty

    TinyKitty Well-Known Member

    Apr 24, 2013
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    @undeadcow: Thanks for the list! I think the next installment of Kingturn is coming in June, according to their website. Looking forward to that.
     
  5. undeadcow

    undeadcow Well-Known Member

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    Update is live! Thanks to Mangobile for the additional skirmish scenarios!
    Hard to believe it's just one more month away! So close but so far...
     
  6. Sheinfell

    Sheinfell Well-Known Member

    May 14, 2012
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    That new "Step by Step" scenario is evil ;)
    Really needed to dig through my bag of tricks for that one.
     
  7. niebau

    niebau Well-Known Member

    Apr 5, 2011
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    Mangobile. Designer & Developer
    Germany
    Kingturn Plus schedule

    We are well on schedule with Kingturn Plus, although I can't tell yet whether the release date will be June or July. In about 1 week I should know more.

    Then I will also start posting in your Kingturn Plus thread, undeadcow.
    E.g. some info about the new classes Ranger, Champion and Amazon.
    Compared to the original Sw&Ear version, we have beefed up the Amazon with new skills, and Rangers and Champions haven't been available in Sw&Ear at all.
    Actually, Champions are not even available in the Android version of Kingturn Plus right now. So we are adding 1 or 2 additional scenarios to introduce them.
     
  8. bigred447uk

    bigred447uk Well-Known Member

    Apr 16, 2009
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    ^^^^^
    I can't wait for the new game. Thank you for the update.
     
  9. DaviddesJ

    DaviddesJ Well-Known Member
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    May 19, 2010
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    Good. Just to make some other (fairly obvious) points among these lines: if you're trying to grind down the enemy and reduce their spawn probability, there's very little incentive to advance toward the enemy bases. If you simply camp near your base, then you are always at full strength (because you can respawn whenever you lose allies), while you're usually not facing a full enemy force (as they respawn at their base, and will spread out as they traipse toward you). You can also, often, put a strong defensive unit at the front of your formation, and they will simply all beat on it, then you can heal it, repeat indefinitely (until their spawn rate drops to some reasonable level). You even get more experience, items, and gold with such a defensive approach. It would be nice to have more rewards for playing more aggressively (scenario completion awards for finishing sooner, chests that disappear after some period of time, enemy spawn rates that start going up faster if you play passively, enemy AI that will simply hang back and defend their base if you just hang back and defend yours, I'm sure there are other ideas).

    Another thing is the balance between elite and regular enemies. The regular enemies are easier to kill, but if you only kill regular enemies then over time more and more of the enemy units are elite, which can make battles more difficult. So I generally try to kill the elite units first. There could be a system that spawns more elite units if the enemy has fewer on the map, and vice versa. The rate of elite spawns is something that could also go up over time.
     
  10. Hatevolved

    Hatevolved Member

    May 19, 2013
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    Hernando, Ms
    character swapping

    First I love the game but Niebau I have one request if it is possible would there be any way to add a game mechanism that would allow the player to swap out an active character for one in the base without them having to die. Since there is no way to pick your starting army (due to storyline reasons) then this would be really helpful when you are going for a specific strategy and the current characters dont match it or if you are trying to level up a specific unit. Thanks in advacne for your reply.
     
  11. DaviddesJ

    DaviddesJ Well-Known Member
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    Some units (mostly summoned units, I think) do have the ability to voluntarily remove themselves from the battlefield. It's listed in their skills.
     
  12. Hatevolved

    Hatevolved Member

    May 19, 2013
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    #372 Hatevolved, May 19, 2013
    Last edited: May 19, 2013
    Well My for instance is on this treasure map that I am grinding on right now Lawrence ,I think his name is, is part of the story introduction but I want to grind on another unit of the same type and there is no way to change him out for the other unit without letting him die. On the same map there is an archer that falls under the same catagory.
     
  13. niebau

    niebau Well-Known Member

    Apr 5, 2011
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    Mangobile. Designer & Developer
    Germany
    I see your point. A few possible solutions come to mind:

    a) After an initial scenario dialog, all player characters are moved back to their barrack(s) automatically. Drawback: A little tedious for the player since he has to move out more units at the beginning. Advanced positions (closer to the enemy line and enemy barracks) are lost.

    b) Same like a) but not automatically. E.g. a reset button or a yes-no dialog popping up where the player can decide whether he wants to reset the initial unit setup. In general I like the idea, but I'm not sure yet about a good user interface (that is easy to understand and doesn't annoy the player).

    c) Whenever a unit is moved on top of a player-owned barrack, the player can decide whether the unit stays on top of the barrack (guarding) or is moved inside (and can be replaced by another unit).
    This is obviously the most flexible solution and allows a plethora of new strategies. This would also mean, though, that a wounded unit defending the own base could be exchanged with a healthy unit that might be even better suited for defense. This has obviously a serious impact on game balancing, and the whole AI (the enemy should be allowed to do the same). An interesting idea for a future title.

    I'll have to think about it / try it out.
     
  14. Hatevolved

    Hatevolved Member

    May 19, 2013
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    #374 Hatevolved, May 19, 2013
    Last edited: May 19, 2013
    I was thinking of something like option C but your point about Game balance and that the enemy should be allowed to do the same thing is definitly a valid one that I honestly didnt think about. I wasnt thinking about using it like a hospitol if you will for wounded units to be swapped out in for defense of the base maybe you could limit the ability to change out the characters to only when enemys are out of range in some way or make it only possible to change characters on the first few turns per se. Options A and B both sound like valid options ,to me anyway, and would allow the player to select his army, personally I would take the hit of an extra tile to move if I had the option to select my starting army.

    Second thought to add: Maybe with option A or B you could just allow the player to swap the characters at their prearranged starting posistion straight up, then you wouldn't have to worry about losing their pregained advantage.
     
  15. DaviddesJ

    DaviddesJ Well-Known Member
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    You could let units enter the barracks but they still count against the current unit count until the end of the turn, so you only get to replace them on the next turn. That would be less abusable. I'm not sure anything like this is really necessary, but it's a thought.
     
  16. Hatevolved

    Hatevolved Member

    May 19, 2013
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    My thought was only allow the swapping of characters at the beginning of the scenario. As in with only your initial army then the only way to change characters is the normal way when they die. This would fix the problem of using them as defenders and having to setup allowing the enemy AI to do the same thing. In my opinion if this was do able it would achieve the goal and be the simplist way to implement it. I guess I didn't make my thoughts clear in my original post. What are your thoughts Niebau?
     
  17. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    #377 undeadcow, May 19, 2013
    Last edited: May 19, 2013
    On the other hand I sort of like the idea of being forced to start a scenario with specific characters because it breaks the typical pattern of play and forces users to adopt different strategies with what has been given. In some rounds where certain characters are flat out disabled it is annoying but also challenging and different. Little things like starting profile preselected or disabled characters keep gameplay fresh and users thinking of different approaches. Starting profile settings or character limits keep play memorable.
     
  18. Hatevolved

    Hatevolved Member

    May 19, 2013
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    I don't want him to change the scenarios where certain characters are disabled I agree that that adds to the gameplay I would just like to be able to select my starting army out of the usable characters even if it is only on treasure maps where a lot of level and loot grinding occurs.
     
  19. nestor

    nestor Well-Known Member

    Jun 21, 2012
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    My "different approach" when being forced to start with a character I don't want is to use them as meat shields. :p

    On the topic of changing the preset formations: I can understand where people are coming from, but I don't have a problem with the way it is now. :)
     
  20. Hatevolved

    Hatevolved Member

    May 19, 2013
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    FedEx Flight Service Specialist
    Hernando, Ms
    Do treasure maps disappear?

    Do or when do treasure maps disappear form the world map?
     

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