Universal Kingturn RPG - (by Mangobile)

Discussion in 'iPhone and iPad Games' started by Sanuku, Apr 11, 2013.

  1. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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  2. PapaT

    PapaT Well-Known Member

    Nov 22, 2011
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    Really pleased you have decided not to change chests; I can't see any problem at all with the current set up. As I have said in a previous post it adds another level of tactics for each battle.
     
  3. bigred447uk

    bigred447uk Well-Known Member

    Apr 16, 2009
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    Front page love for Kingturn (and news of the ports) ! Well deserved exposure for my GOTY so far.
     
  4. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    #244 undeadcow, Apr 18, 2013
    Last edited: Apr 18, 2013
    Yeah! Congratulations to Niebau for the front page mention; at last Touch Arcade comes to it's senses! Hopefully this will grant more well deserved success and attention to one of the most promising iOS developers.

    I wish my employer didn't block "video game" webpages (but somehow not forums) so I could read the mention.
     
  5. niebau

    niebau Well-Known Member

    Apr 5, 2011
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    Mangobile. Designer & Developer
    Germany
    You know, I almost had tears in my eyes when I saw that just now. That's really amazing.
     
  6. bigred447uk

    bigred447uk Well-Known Member

    Apr 16, 2009
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    Nobody deserves it more than you incredible devs. I hope it translates into plenty of sales for you. We need you guys living well so you have plenty of energy for the ports !
     
  7. Isilel

    Isilel Well-Known Member

    Feb 20, 2009
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    Well, your games are really good Niebau and now with updated visuals and usuability, even better gameplay and your own presence in the forums, it is no surprise, really. More like your just due ;).

    Anyway, did I understand correctly that you will eventually update to allow us to keep the equipment of departing characters? It would be really great and hopefully not too much work.

    BTW - I am kind of wondering why the prologue characters don't have any of the equipment (and possibly exp, I didn't check) that I have earned for them when they returned in the main campaign?
     
  8. niebau

    niebau Well-Known Member

    Apr 5, 2011
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    Mangobile. Designer & Developer
    Germany
    You've got that right. It's implemented and tested already. We are still waiting for Apple's review of the first patch (v. 2.01). As soon as this patch is published, we'll hand in version 2.02, comprising the following changes:

    - New Option 'Permanent Knockout' added. If enabled, defeated player characters remain unconscious for the duration of the scenario
    - Fast scrolling added to character and item lists (swipe while touching the scrollbar)
    - Characters leaving the player's party leave their equipment behind now
    - Issue fixed where a character's HP weren't displayed at dialogs sometimes
    - Version tag added to the main menu


    Technically the prologue and the main campaign are totally separated, meaning right now we can't exchange data between different campaigns.

    In Kingturn Plus and Kingturn Underworld we've learned our lesson, though. We've integrated both prologues into the main campaigns, so Kingturn is the only (rueful) exception in this regard.
     
  9. undeadcow

    undeadcow Well-Known Member

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    To me this implied the possibility of additional expansion campaigns to come. Was that intentional?
     
  10. niebau

    niebau Well-Known Member

    Apr 5, 2011
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    Mangobile. Designer & Developer
    Germany
    Nice try :). Well, technically you are right. That would be possible.
     
  11. bigred447uk

    bigred447uk Well-Known Member

    Apr 16, 2009
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    Gosh I love the turn this conversation is taking ! Have you got your next years diary with you niebau ? :p
     
  12. niebau

    niebau Well-Known Member

    Apr 5, 2011
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    Mangobile. Designer & Developer
    Germany
    My wife has burnt my next years diary already. And my memory is really bad ... :)
     
  13. bigred447uk

    bigred447uk Well-Known Member

    Apr 16, 2009
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    In your own time. I don't mind waiting for great things.
     
  14. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    #254 undeadcow, Apr 18, 2013
    Last edited: Apr 18, 2013
    Hello, "possible" meet "amazing"... I now present to you "possible" and "amazing;" The Perfect Couple. Who would stand in the way of uniting those two by not adding new campaigns to Kingturn (IAP even)?
     
  15. bigred447uk

    bigred447uk Well-Known Member

    Apr 16, 2009
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    Can I pay now ? .... Where ?
     
  16. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Niebau,
    Just for my info is it easier to code in android or iOS?

    What about windows 8 rt environment?
     
  17. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Have u guys finished the first few campaign where they met the forest witch..

    The conversation is so funny.. About Eugene ransacking for women's panties
     
  18. niebau

    niebau Well-Known Member

    Apr 5, 2011
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    Mangobile. Designer & Developer
    Germany
    Both systems (iOS and Android) present their very own challenges.
    So it's really hard to tell which one is easier to code for. It also depends on the technologies a developer is already familiar with.

    If you asked 10 developers this question, you would quite likely get 10 different answers.

    Here you can find a thread about an iOS vs Android programming discussion.
     
  19. curtisrshideler

    curtisrshideler Well-Known Member
    Patreon Bronze

    Jul 30, 2011
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    Don't know if any of you were gaming on flip phones like I did back in the day, but this game reminds me a lot of Ancient Empires I & II. Well, minus the battle animations. Didn't realize that until I downloaded this and gave it a go. Great game! Makes me miss Ancient Empires too.
     
  20. niebau

    niebau Well-Known Member

    Apr 5, 2011
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    Mangobile. Designer & Developer
    Germany
    Release Notes 2.01

    Since Apple's (waiting for) review process took a little longer than expected this time, we have decided to skip upon the initially planned two releases (2.01 bug fix release and 2.02 feature release).

    Instead there will be only one release now (version 2.01) which covers all bug fixes and new features. Here are the final release notes:

    - New Option 'Permanent Knockout' added. If enabled, defeated player characters remain unconscious for the duration of the scenario

    - Fast scrolling added to character and item lists (swipe while touching the scroll bar)

    - Characters leaving the player's party leave their equipment behind now

    - Fixed a bug that could occur at the end of a scenario (error message 'ACTION_SET_POOL_FLAG: Couldn't find character xyz')

    - Version tag added to the main menu (screen)
     

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