Please use spoiler tags for plot spoilers, however minor; [spoiler.]Content[/spoiler.] without periods. I like to be surprised even if there is a cost (which I think can be compelling).
Concerning Utakah I've sent you a private message. As for the Holy damage ... It cannot be resisted. Meaning that all defense values DPhy, DBow and DMag are useless against it.
They are almost immune, yes. Just check on the physical defense (DPhy) and the bow defense (DBow) values. I think both values are 84% without equipment.
No worries, that's not a spoiler. That's about game mechanics. Do you have a legendary weapon with holy damage equipped? The damage type of the Charge skill is based on the damage type of the equipped weapon. And holy damage ignores all defense values. If you have a normal weapon equipped (Phy damage) and make a lot of damage to a ghost then this would sound like a bug. Can you confirm, please?
Yep, Gregory has a nice drop equipped. I will check and report back ! Edit : Holy Dueling Sword Atk +17 Crit +5 Holy. It's purple writing, is that rare or legendary ? Edit 2 : ok it's legendary , I just read your post properly !
Well, I finished the Prologue and enjoyed it immensely. Started at "strategist", but turned up to "master" after the first 2 battles. Left respawn at 0% so far, as it didn't seem to affect things for me, as enemies never failed to respawn. % did go down to 93% or so, so everything seems to work as intended. I guess, to get a noticeable drop in respawn rate I'd have to kill a lot of enemies in one round? If so, it is a welcome shake-up from Knightturn, where it was mostly better not to kill enemies until you seized their camps. Generally, so far I really liked the changes from Knightturn - they make the experience sufficiently fresh while preserving the core gameplay. I have to ask though re: Franciska mission - is it typical that although description said that she needed to reach a marked point and I bottled her on the bridge, that the mission ended as soon as I killed the wolf, who was the last of the enemies? Without allowing me to loot it's chest? I mean, it did drop a great sword, so I am not going to replay the mission, but I'd like to know for the future. On to unlocking the whole game...
Just a question, will you be releasing kingturn plus and those versions you have on android? Clearly the iOS fans are the better rpg players and deserve the best
It seems the hint I gave (with a suggested order of release) was a little too subtle . To make it more clear, the answer is yes. First we want to focus on smoothing out Kingturn (main) first, though. I don't want anyone else running into a problem like you've experienced.
Found another bug.. The level to liberate Blanche and Eugene.. For some reason Eugene disappeared from the screen.. Only way to fix this is to totally exit the game and load up a save game
Yeah, once you've defeated all opponents the scenario is over (even in case of a mission like that). This is certainly a weakness of the current design, as DaviddesJ has pointed out so correctly already. Right now I just have know idea how to accomplish the best of both worlds: 1) Granting chests automatically in a case like this but 2) Not granting chests in a scenario which (by design) requires the player to put additional effort (and risk) into looting some of the chests. I'm absolutely open to good suggestions how to solve this dilemma.
My suggestion: Give each chest a timer, that ticks down every turn. If the timer runs out, the chest disappears. If you win the scenario before the timer runs out, then you automatically get the contents of the chest. It would be perfectly reasonable to set the timer, in some cases, at a value where you aren't likely to win the scenario in time, so if you want the chest you have to go get it. But you also can't just stall forever, leaving one unit alive, and then saunter over to it.
Yes, this makes totally sense. This is the very same problem as with Nicolette. What you should avoid at the moment is to exit to the main menu (from the battlefield) and tap on 'Continue' to continue the battle. The problem only arises for neutral units (yellow flag) who are supposed to join the player later on. If you completely terminate Kingturn and load a saved game, you will be fine. I know, stupid bug.
Shouldn't be in the normal gameplay but option it for players who want to try this.. I think the gameplay currently is great..
Now, that is what I call a bright idea. I really like your suggestion. I guess each timer should be displayed right where the treasure chest is located (in a similar way like hit points for characters). It would take a little time to implement this feature, though, and find reasonable counter values for the scenario chests. We also have to be very careful not to break the game (saves) for players who started the game already. So this is nothing we can do in 1 or 2 days. But I think that's an awesome concept. Once we've got past the most urgent bug fixes, I will check the necessary (technical) changes for such a design.
Reading your post again, another idea is crossing my mind. While this solution is not as elegant as yours, it could be implemented rather quickly and might improve the current situation. What about having two kind of chests: - Standard chests that are automatically granted after victory - Special chests (imagine a heavy lock) that must be looted manually Both chests types should be visually easy to distinguish, of course. The difference between standard chests and scenario rewards would then basically be, that you can loot chests without having to finish a scenario (via Retreat from battle).
Thanks , niebau. I decided to Spoiler let Utakah go and raised another Mage instead. Could have skipped that one most likely, because a bit later it seems I could get another one for free. Might actually go back the 15 minutes or so and drop the Mage again... But then, pumping the Mage up to lvl 14 and give him good equipment was a good investment for the 2000 gold I had in stock That is one huge advantage of an overpowered party: At some point the stat increases from upgrading equipment become rather small, so you have enough left to spend it on things you could not even consider before, like buying a new unit plus equipment and level upgrades.
Hmmz...If the loot in a standard chest is automatically granted, then what's the added value in having a chest somewhere in the level? There's no realy incentive to go over there, right, since your getting the contents anyway?