Kings Hero 2: Turn Based RPG Sergej Voronov Kings Hero 2 - is a classic tactical role-playing fantasy game with turn-based style of combat! In the game, the player … $2.99 Buy Now Watch Media DetailsKings Hero 2 - is a classic tactical role-playing fantasy game with turn-based style of combat! In the game, the player travels through a huge fantasy world. You’ll complete some quests, fight with evil spirits, collect ancient artifacts and toss a challenge to the strongest bosses. ** AppAdvice - "If you enjoy the old Dungeon & Dragons, and Ultima games, as well as strategy titles like heroes of Might & Magic, then Kings Hero may be your ..." ** Features: *Turn-based battles on a hexagonal map. *Real-time map travel. *Four character classes. *Over 20 spells – attacks, fortifications and control (can be improved). *Powerful bosses with their own unique magic abilities. *Lots of quests with awards. *Equipment improvement. Tactical battles: The battles, which occur on a small map with a hexagonal grid, feature a turn-based strategy. At the start, the player can use the spell of his team, attack the enemy or order his character to move to another grid. On some maps, the team will have to first break through fortifications – they can’t attack enemies as long as they are intact. Bosses have at their disposal a formidable arsenal of spells – that is why it is very important to think out the moves. Bosses can be treated, they can call for backup, set traps, and do much more. Four character classes: Archer Specializes in long-range combat and critical strikes. His spells help him to keep the enemy at a distance, entangling the enemy’s feet, as well as lulling the legs for a while. Witch The witch possesses magical abilities and can heal wounds in a combat. Some of her spells cause damage to all the enemies on the battlefield. When necessary, she can teleport herself to avoid close combat. Paladin Warrior of light. His magic can both treat all his allies and charm their weapons to deliver extra damage. During critical moments, he can call upon the power of light, which would make enemies to treat his wounds instead of causing damage. Warrior An experienced fighter clad in heavy armor. His magic allows him to charm the armor of his allies. He can quickly reduce the distance to the enemy and pull the life out of enemies using his blood magic ability. Magic: Magic is divided into four types – control, damage, and treatment and charm. Each team member can use his spells in combat. Spells don’t consume energy, but once a spell has been used, you can’t reuse it in 6 moves. When a team attains new levels, characters receive magic points, which can be used to improve spells. New spells can be received for completing quests or you can grab them from enemies. Equipment: During the game, you can find lots of different items to fortify your team. Items are separated by quality – from simple gray ones to epic orange items. They can be improved by absorbing other unnecessary items. Moreover, the item being improved acquires more features. When the maximum improvement has been reached, the item can evolve by merging with magical signs. Here, the item class increases by one star, while losing some improvements. Information Seller:Sergej Voronov Genre:Role Playing, Strategy Release:Mar 18, 2019 Updated:Sep 13, 2019 Version:21 Size:350.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal https://itunes.apple.com/us/app/kings-hero-2-turn-based-rpg/id1450794244?mt=8 Spoiler: Screenshots Kings Hero 2 - is a classic tactical role-playing fantasy game with turn-based style of combat! In the game, the player travels through a huge fantasy world. You’ll complete some quests, fight with evil spirits, collect ancient artifacts and toss a challenge to the strongest bosses. Features: *Classic RPG! *Turn-based battles on a hexagonal map. *Real-time map travel. *Four character classes. *Over 20 spells – attacks, fortifications and control (can be improved). *Powerful bosses with their own unique magic abilities. *Lots of quests with awards. *Equipment improvement. *Offline Game *No Ads and IAP Spoiler: More details Tactical battles: The battles, which occur on a small map with a hexagonal grid, feature a turn-based strategy. At the start, the player can use the spell of his team, attack the enemy or order his character to move to another grid. On some maps, the team will have to first break through fortifications – they can’t attack enemies as long as they are intact. Bosses have at their disposal a formidable arsenal of spells – that is why it is very important to think out the moves. Bosses can be treated, they can call for backup, set traps, and do much more. Four character classes: Archer Specializes in long-range combat and critical strikes. His spells help him to keep the enemy at a distance, entangling the enemy’s feet, as well as lulling the legs for a while. Witch The witch possesses magical abilities and can heal wounds in a combat. Some of her spells cause damage to all the enemies on the battlefield. When necessary, she can teleport herself to avoid close combat. Paladin Warrior of light. His magic can both treat all his allies and charm their weapons to deliver extra damage. During critical moments, he can call upon the power of light, which would make enemies to treat his wounds instead of causing damage. Warrior An experienced fighter clad in heavy armor. His magic allows him to charm the armor of his allies. He can quickly reduce the distance to the enemy and pull the life out of enemies using his blood magic ability. Magic: Magic is divided into four types – control, damage, and treatment and charm. Each team member can use his spells in combat. Spells don’t consume energy, but once a spell has been used, you can’t reuse it in 6 moves. When a team attains new levels, characters receive magic points, which can be used to improve spells. New spells can be received for completing quests or you can grab them from enemies. Equipment: During the game, you can find lots of different items to fortify your team. Items are separated by quality – from simple gray ones to epic orange items. They can be improved by absorbing other unnecessary items. Moreover, the item being improved acquires more features. When the maximum improvement has been reached, the item can evolve by merging with magical signs. Here, the item class increases by one star, while losing some improvements. Mod edit: Request promo codes here: https://toucharcade.com/community/threads/kings-hero-2-turn-based-rpg-promo-codes.395480/ Gambler likes this. itx Well-Known Member Jan 26, 2010 69 5 8 http://www.svp-mobile.com #2 itx, Mar 18, 2019 Hmm.. why "App info is currently processing and/or the app is not yet fully available for sale on the US App Store." ;-( squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,715 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #3 squarezero, Mar 18, 2019 The link works — appinfo is just being slow. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #4 Nullzone, Mar 18, 2019 Sent you a PM as well, this looks right down my alley Question: Is this related to the old King's Bounty (I think that was it?) in any way? Some feedback based on your screenshots and description: 1) What does "realtime travel" mean exactly? Doesn't really go together with a turn-based game, at least in my head. Please, no wait timers for accessing new areas and such *fingers crossed* UPDATE: Ah, nevermind. I saw what you mean in the video. Still, might be better to elaborate a bit more. Something like "realtime movement on overland/non-battle maps like villages". 2) I see Gold, Platinum, Diamonds on one screenshot. Are Platinum/Diamonds just higher denominations of the same currency as Gold? Or are they different resources? And if yes to the latter, are they premium currency? 3) I like the equipment interface on spoiler screenshots 2 & 4. Looks pretty large and easy to use, and very clean and well-organised. Have to see it in actual use, but first impression is a good one. Son of Anarchy Well-Known Member Oct 5, 2015 717 130 43 Male Shadow Runner Australia #5 Son of Anarchy, Mar 19, 2019 Last edited: Mar 19, 2019 What’s the verdict ladies and gents? I know that the developer knows what he’s doing when it comes to this genre because I bought and played the heck out of the original Kings Hero years ago. Really enjoyed it. This is an obvious graphical step upwards. Guess I’d just like to know (from those who possibly got a code) if everything is intact, polished and ready to go. Thanks in advance. anthony78 Well-Known Member Nov 13, 2015 3,126 703 113 #6 anthony78, Mar 19, 2019 Game seems nice but there seems to be some bug preventing me from progressing after the tutorial. I kill the two spiders and go back to the archmage and it doesn’t do anything. No dialog box pops up. Nothing. So I’m stuck. squarezero Moderator Staff Member Patreon Silver Dec 10, 2008 13,715 1,240 113 Male Chief Strategy Officer Salem, Massachusetts, USA #7 squarezero, Mar 19, 2019 Weird — it worked for me. itx Well-Known Member Jan 26, 2010 69 5 8 http://www.svp-mobile.com #8 itx, Mar 19, 2019 Hi, two GROUPS of spiders. Looks like you defeat only one group Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #9 Nullzone, Mar 20, 2019 Last edited: Mar 20, 2019 First of all, a big "thank you!" for the promocode, @itx . First impression after 30-60min is a really good one. Artstyle is more cutesy than grimdark. Overall presentation is pretty crisp and clear. Same for the UI. With some quibbles like not having "hold down to move, joystick-like" overland move controls in addition to the "tap to move" ones, and no automap for the dungeons. There is an overview map of sorts, but I find it useless. Fights so far have been very much on the easy side. It took a major boss monster to cause my first casualties and almost a party-wipe. You might want to reconsider the sudden difficulty jump between cannonfodder and the first dungeon endboss; especially as there doesn't seem to be an option to replay previous dungeons for more xp and loot. Speaking of which, the high amount of loot drops during the first two dungeons got a bit tedious/annoying: "Oh, *another* piece? Sigh, let's look if anyone improves. Not? Now, which other item do I enhance with it?" --> This heavily broke the otherwise very good and captivating gameflow of "I want to run around the next corner and see what's there *right now*" for me. But I think asking for a re-design of at least the first two dungeons - or in general, if things stay like this - is asking a tad too much, so you can just ignore this part UPDATE: An easy option would be to have a fixed bunch of drops as part of the tutorial, and just have the tutorial auto-equip them. That could be a good addition in general, a "equip all my best stuff on everyone" button. I get that you intended our 4 heroes as a group to work together - and this works pretty well so far, they complement each other just fine. However, for folks like me who like their challenges, I recommend to think about allowing free-form party creation. If I want to go with 4 Archers and no healing or tanks, let me More impressions most likely on Friday. UPDATE: Almost forgot. Based on first impression, King's Hero 2 definitely earned my stamp of approval & recommendation. Good job so far, @itx ! Ringerill and adin like this. Quoad Well-Known Member Apr 17, 2015 1,108 217 63 #10 Quoad, Mar 20, 2019 If I get this I’ll pay :thumbs: Appreciate what you’re doing, but feel as if you deserve some income / paid sales #rofl adin likes this. itx Well-Known Member Jan 26, 2010 69 5 8 http://www.svp-mobile.com #11 itx, Mar 21, 2019 Hello! Tnx for feedback. Agree.. map is pretty useless , in next update i can add markers for mobs and quests to map When you finish second map(Temple of Phoenix) you can always return to previous map to farm more loot and xp P.S. With each next location bosses can be stronger and stronger , and learn new magic like healing/teleports/summon/aoe damage/etc You need tons of simple loot to upgrade high level equipment , orange/red equipment have 8 and 9 levels for upgrade. >"equip all my best stuff on everyone" button. Bad idea , for example level 3 yellow sword have more damage that level 0 blue sword , what you want equip? Unupgraded items always have lesser stats. No. Game designed for full team , later you can find powerfull bosses , without paladin and Warrior abilities your 4 Archers die in one turn. Bladejay Well-Known Member Apr 18, 2013 45 2 8 #12 Bladejay, Mar 21, 2019 Thank you as well for the free promocode. I've put a couple of hours into the game and have many of the same thoughts as Nullzone. I'll echo as a highlight the idea of party formation or something similar. As a player, I didn't feel any vesting into these characters, so hard to get attached to them. One idea might be to start the tutorial with one character, then have an additional one add on in subsequent battles so as to highlight their uses and skills. Even if keeping them all together, perhaps have the first few battles highlight the different uses and skills which are otherwise left to the players to discover for themselves. One HUUUUUGE missing element for me is the ability to get more information about the enemies, something I think is integral to turn-based battle systems. At a minimum, I need to be able to determine whether an enemy is a ranged or a melee fighter as this goes into my early strategy. Also helpful would be the movement range of the enemy. Finally, whether the enemy has certain protections against certain types of attacks. Please consider adding this functionality in a future update. itx Well-Known Member Jan 26, 2010 69 5 8 http://www.svp-mobile.com #13 itx, Mar 22, 2019 About start with one character.. agree But not for current version. At this moment i prepare short prequel Kings Hero 2: Academy , its can be free app Not sure if this need... There not so much of monster types , so you can learn who ranged and who melee. And movement range of the enemy always 3 steps ip4weather Well-Known Member Nov 13, 2012 1,659 13 38 #14 ip4weather, Mar 22, 2019 this game have beautifuly graphics and nice good gameplay,very interesting game! se99jmk Well-Known Member Mar 1, 2010 300 16 18 #15 se99jmk, Mar 23, 2019 Some minor confusion in the beginning, but really got into this one! I kind of hit a progression wall on Curser Island - scraped through a few battles, but finding it tough going now! Back to The Labrynth to get more gear... QUESTION - Where can I find a red bow? I can’t remember which of the mini-bosses might have it, and info text only shows once... DEV TIPS - character selected, and available movement, isn’t that obvious - needs much more contrast, especially at the beginning - full map, indicator for next location to go to (or which ones “completed”) could be useful Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #16 Nullzone, Mar 23, 2019 Last edited: Mar 23, 2019 @se99jmk : Same here, also stuck on Curse Island. Huge difficutly jump again on that one. Red Bow: That should be the one if you up to the T-crossing from the centre, then all the way right. @itx : I get what you are saying about the game being balanced for the whole party, and that e.g. 4 Archers won't make sense or survive. Pretty well done so far, balance-wise And I'm past the hump where equipment was tedious. Now that I can just process it in bulk when my inventory is full, things roll much smoother. And I really like the new skills I got so far, good stuff. Also, question about the Archer's Shadow skill: Description says "decreases enemy chance to hit target". This implies to me that I can choose which of my 4 guys to cast it on. But seems it always self-target on the Archer only. As he's always behind the frontline, it doesn't make much sense like this. UPDATE ON THAT ONE: Nevermind. I only now noticed the tiny arrows indicating a buff. If I got it right, it affects all 4 party members, right? If yes, you should change the description to make that more clear. Wishlist: - Explanation of the different equipment tiers/colors, ideally ingame. - Much better automap. E.g. why not show where the respawning mini-bosses are? - Droprates on those could be a tad better too - And, most annoying currently: Remove their respawn timer. Why can they not just pop up again right away? With the wait, it feels like you are wasting my time - Respec for skillpoints. Don't need it yet, but I am quite sure I'll want one later when we get more skills. Ideally unlimited and for free, i.e. no Gold cost. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #17 Nullzone, Mar 23, 2019 Last edited: Mar 23, 2019 Hmm, that mini-boss center right just dropped this, so maybe it's not the one with the bow: I only found 2 in the Labyrinth, and 2 more for purple stuff on earlier stages. Did I miss any? @itx : Another question: Are the upgrade stars limited? Or can I farm for those later? And can I recover ones I already used, e.g. by removing them? Destroying the equipment piece in the process, or at least dropping it back down to 1-star level 1 would be an acceptable price to pay for that, I think. UPDATE: Oh, and can/do the mini-bosses drop more than one red weapon? Or is it limited to one per boss? UPDATE 2: Another request: Locking equipment. So I don't sell something by accident or use it for upgrades that I want to keep. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #18 Nullzone, Mar 23, 2019 And got one more: Looks like the indicator that I have better equipment does not always work. My Archer is currently wearing a helm with 33 Healing, and I got another one with 35 Healing in my inventory. But it doesn't show the little arrow that indicates an improvement. Nullzone ð® Spam Police ð Jul 12, 2013 3,669 79 48 Male #19 Nullzone, Mar 23, 2019 And I just found a weapon that seems to be classified wrong: Icon is a Sword, but only my Mage can use it. On the screenshot, I have one of the fighters selected, but the "sword" is grayed out. Grungebob Well-Known Member Jul 10, 2010 129 4 18 #20 Grungebob, Mar 23, 2019 This is because the helm isn’t better. Notice how it only advances 6 levels while the one you have advances 8? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 5 1 2 3 4 5 Next > Share This Page Tweet Your name or email address: Do you already have an account? 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Hmm.. why "App info is currently processing and/or the app is not yet fully available for sale on the US App Store." ;-(
Sent you a PM as well, this looks right down my alley Question: Is this related to the old King's Bounty (I think that was it?) in any way? Some feedback based on your screenshots and description: 1) What does "realtime travel" mean exactly? Doesn't really go together with a turn-based game, at least in my head. Please, no wait timers for accessing new areas and such *fingers crossed* UPDATE: Ah, nevermind. I saw what you mean in the video. Still, might be better to elaborate a bit more. Something like "realtime movement on overland/non-battle maps like villages". 2) I see Gold, Platinum, Diamonds on one screenshot. Are Platinum/Diamonds just higher denominations of the same currency as Gold? Or are they different resources? And if yes to the latter, are they premium currency? 3) I like the equipment interface on spoiler screenshots 2 & 4. Looks pretty large and easy to use, and very clean and well-organised. Have to see it in actual use, but first impression is a good one.
What’s the verdict ladies and gents? I know that the developer knows what he’s doing when it comes to this genre because I bought and played the heck out of the original Kings Hero years ago. Really enjoyed it. This is an obvious graphical step upwards. Guess I’d just like to know (from those who possibly got a code) if everything is intact, polished and ready to go. Thanks in advance.
Game seems nice but there seems to be some bug preventing me from progressing after the tutorial. I kill the two spiders and go back to the archmage and it doesn’t do anything. No dialog box pops up. Nothing. So I’m stuck.
First of all, a big "thank you!" for the promocode, @itx . First impression after 30-60min is a really good one. Artstyle is more cutesy than grimdark. Overall presentation is pretty crisp and clear. Same for the UI. With some quibbles like not having "hold down to move, joystick-like" overland move controls in addition to the "tap to move" ones, and no automap for the dungeons. There is an overview map of sorts, but I find it useless. Fights so far have been very much on the easy side. It took a major boss monster to cause my first casualties and almost a party-wipe. You might want to reconsider the sudden difficulty jump between cannonfodder and the first dungeon endboss; especially as there doesn't seem to be an option to replay previous dungeons for more xp and loot. Speaking of which, the high amount of loot drops during the first two dungeons got a bit tedious/annoying: "Oh, *another* piece? Sigh, let's look if anyone improves. Not? Now, which other item do I enhance with it?" --> This heavily broke the otherwise very good and captivating gameflow of "I want to run around the next corner and see what's there *right now*" for me. But I think asking for a re-design of at least the first two dungeons - or in general, if things stay like this - is asking a tad too much, so you can just ignore this part UPDATE: An easy option would be to have a fixed bunch of drops as part of the tutorial, and just have the tutorial auto-equip them. That could be a good addition in general, a "equip all my best stuff on everyone" button. I get that you intended our 4 heroes as a group to work together - and this works pretty well so far, they complement each other just fine. However, for folks like me who like their challenges, I recommend to think about allowing free-form party creation. If I want to go with 4 Archers and no healing or tanks, let me More impressions most likely on Friday. UPDATE: Almost forgot. Based on first impression, King's Hero 2 definitely earned my stamp of approval & recommendation. Good job so far, @itx !
If I get this I’ll pay :thumbs: Appreciate what you’re doing, but feel as if you deserve some income / paid sales #rofl
Hello! Tnx for feedback. Agree.. map is pretty useless , in next update i can add markers for mobs and quests to map When you finish second map(Temple of Phoenix) you can always return to previous map to farm more loot and xp P.S. With each next location bosses can be stronger and stronger , and learn new magic like healing/teleports/summon/aoe damage/etc You need tons of simple loot to upgrade high level equipment , orange/red equipment have 8 and 9 levels for upgrade. >"equip all my best stuff on everyone" button. Bad idea , for example level 3 yellow sword have more damage that level 0 blue sword , what you want equip? Unupgraded items always have lesser stats. No. Game designed for full team , later you can find powerfull bosses , without paladin and Warrior abilities your 4 Archers die in one turn.
Thank you as well for the free promocode. I've put a couple of hours into the game and have many of the same thoughts as Nullzone. I'll echo as a highlight the idea of party formation or something similar. As a player, I didn't feel any vesting into these characters, so hard to get attached to them. One idea might be to start the tutorial with one character, then have an additional one add on in subsequent battles so as to highlight their uses and skills. Even if keeping them all together, perhaps have the first few battles highlight the different uses and skills which are otherwise left to the players to discover for themselves. One HUUUUUGE missing element for me is the ability to get more information about the enemies, something I think is integral to turn-based battle systems. At a minimum, I need to be able to determine whether an enemy is a ranged or a melee fighter as this goes into my early strategy. Also helpful would be the movement range of the enemy. Finally, whether the enemy has certain protections against certain types of attacks. Please consider adding this functionality in a future update.
About start with one character.. agree But not for current version. At this moment i prepare short prequel Kings Hero 2: Academy , its can be free app Not sure if this need... There not so much of monster types , so you can learn who ranged and who melee. And movement range of the enemy always 3 steps
Some minor confusion in the beginning, but really got into this one! I kind of hit a progression wall on Curser Island - scraped through a few battles, but finding it tough going now! Back to The Labrynth to get more gear... QUESTION - Where can I find a red bow? I can’t remember which of the mini-bosses might have it, and info text only shows once... DEV TIPS - character selected, and available movement, isn’t that obvious - needs much more contrast, especially at the beginning - full map, indicator for next location to go to (or which ones “completed”) could be useful
@se99jmk : Same here, also stuck on Curse Island. Huge difficutly jump again on that one. Red Bow: That should be the one if you up to the T-crossing from the centre, then all the way right. @itx : I get what you are saying about the game being balanced for the whole party, and that e.g. 4 Archers won't make sense or survive. Pretty well done so far, balance-wise And I'm past the hump where equipment was tedious. Now that I can just process it in bulk when my inventory is full, things roll much smoother. And I really like the new skills I got so far, good stuff. Also, question about the Archer's Shadow skill: Description says "decreases enemy chance to hit target". This implies to me that I can choose which of my 4 guys to cast it on. But seems it always self-target on the Archer only. As he's always behind the frontline, it doesn't make much sense like this. UPDATE ON THAT ONE: Nevermind. I only now noticed the tiny arrows indicating a buff. If I got it right, it affects all 4 party members, right? If yes, you should change the description to make that more clear. Wishlist: - Explanation of the different equipment tiers/colors, ideally ingame. - Much better automap. E.g. why not show where the respawning mini-bosses are? - Droprates on those could be a tad better too - And, most annoying currently: Remove their respawn timer. Why can they not just pop up again right away? With the wait, it feels like you are wasting my time - Respec for skillpoints. Don't need it yet, but I am quite sure I'll want one later when we get more skills. Ideally unlimited and for free, i.e. no Gold cost.
Hmm, that mini-boss center right just dropped this, so maybe it's not the one with the bow: I only found 2 in the Labyrinth, and 2 more for purple stuff on earlier stages. Did I miss any? @itx : Another question: Are the upgrade stars limited? Or can I farm for those later? And can I recover ones I already used, e.g. by removing them? Destroying the equipment piece in the process, or at least dropping it back down to 1-star level 1 would be an acceptable price to pay for that, I think. UPDATE: Oh, and can/do the mini-bosses drop more than one red weapon? Or is it limited to one per boss? UPDATE 2: Another request: Locking equipment. So I don't sell something by accident or use it for upgrades that I want to keep.
And got one more: Looks like the indicator that I have better equipment does not always work. My Archer is currently wearing a helm with 33 Healing, and I got another one with 35 Healing in my inventory. But it doesn't show the little arrow that indicates an improvement.
And I just found a weapon that seems to be classified wrong: Icon is a Sword, but only my Mage can use it. On the screenshot, I have one of the fighters selected, but the "sword" is grayed out.
This is because the helm isn’t better. Notice how it only advances 6 levels while the one you have advances 8?