I'm sorry, but I honestly can't understand your sentence about Atlus and Square. You asked for one iOS game, I provided a series of iOS games. actionrpg8000 provided even more. Also, as I said, on iOS you get a lot more value for your money; even if a certain iOS game doesn't have the same amount of content as a DS RPG (which is understandable because of the price), you can get 10 more games with tons of variety and still have credit left over.
I have to say I find your comments somewhat disappointing. It is the posting style that I remember being prevalent on gamefaqs, but I have not seen often here at toucharcade. I hope you understand that there is no way to prove this type of point. Comments such as "so maybe you can start understand what was a real game" are extremely dismissive, and represent a weak argument. Simply because you like a game, does not mean that it is better or worse than games others may enjoy. I did enjoy Etrian Oddyssey, and I would like to see a good quality first person dungeon crawler on iOS. However, I wouldn't say it is exactly a pinnacle of game design.
Warhammer Quest, Kingsturn, Frozen Synapse, Go Home Dinosaurs, Eclipse: New Dawn for the Galaxy etc... Not all TD games but we have had a good release of strategy games in the past few weeks, and I am sure I am missing one or two more!
Couldn't of said it better. It's a joke when people are complaining about an awesome title in KRF for 2.99, when the IAP model is completely optional. Just ridiculous.
Anyone know if purchasing a hero in the iphone version transfers over to the HD version via a restore purchases? I'm assuming it doesn't since they are two different apps but would love to get a confirmation on this. Thanks
So when is the heroes sale? I think we may be scaring the devs to post here with all the hostility... Let's play nice!
Since Version notes are preserved in the iTunes store now, it's easy to research this and, yes, it turns out heroes were not part of the iPad version initially, they were added in v1.4 from April 2012. The only version I've ever played was the iPhone version and heroes were indeed there from the beginning. Regardless of the historical differences between the earlier iPad version and the later iPhone version, the silly part here is that so many go on about how they changed the difficulty and it became impossible blah blah blah encourage IAP blah blah blah. Well, I never played this apocryphal "balanced without IAP" version on the iPad, but I beat the whole "balanced for encouraging IAP" game on the iPhone version with 3 stars across the board, only never finishing some of the challenge modes, and never used the Gnome Shop consumables to do so. I did buy a bunch of the heroes over time, but I consider that more a function of fun and supporting the developers as they only make a slight difference compared to your tower lay out and upgrade choices.
This was not the case for the original kingdom rush which is why a few of us have requested that the HD version be updated to universal.
Still loving this game but it does seem a lot harder than the 1st one. 3 starring mid levels on normal are pretty difficult to me. The main enemies that are annoyances: 1) The summoner / Sand wraith : The most OP piece of crap I've encountered. He has ridiculous HP like at 800, does about 80 damage to his attackers (heroes at the beginning have like 300-500 HP and attack for 15-20 damage ish? - you'll die in a few seconds) and constantly summons more enemies. He's so cheap it's not even funny. He kills all my heroes, soldiers, and reinforcements that attack him and barely takes a scratch and keeps sending in more enemies. All my different towers were pretty ineffective on him. When there are 2-3 summoners they've easily walked past my base line. 2) Healers : They're pretty similar to the KR counterparts except they come in giant groups now. KR I think they only came in groups rarely. Wave after wave in the new one they appear in like 3-5 at a time inside groups of enemies. My towers and heroes can't tell them apart and will attack other enemies and let them slide past while everyone keeps healing. They heal so much health and have a really high health count to begin with. 3) Spiders that spawn lots of smaller spiders.. I forget what these are called but I get a few of them on a map then I have like 20 small spiders running past all my barracks to stop them and even artillery is not enough to kill all of them in time. The game is still doable but it's difficult to get 3 stars. I can beat these levels but just one slip up and 3 stars is bye bye.
Without universal support, at least on the HD version, I'm not going to buy this game at this time. I want to play on both iPad and iPod and I'm not paying twice. I can wait for an update or a discount if I have to, I'll just hope for the best. As for the IAPs, I couldn't care less. They are optional.
Just finished the gane and came to these forums to find out if gaining more stars would unlock more heroes. Disappointed to find out the rest are IAP I'll still keep playing to max out my upgrades, but imo more unlockable heroes would really increase the replayability. (I'd also mention that I bought both the Iphone and Ipad versions so my wife and I could go through the game together, so it's not like I'm adverse to supporting).
I find parasites most annoying in the beginning when I simply can't kill them before they go facehugger like on my soldiers and hatch into powerfull aliens.Only antidote is building necromancer towers early on because skeletons will just fall apart once parasites latch onto them.Funny thing is even summon animals like Cronans boars turn into aliens if parasites hatch onto them. Other high annoyance is those tribal shamans which bring back to life their fallen members, often accompanied by both armor and magic buffing shamans. I remember killing hatching spiders easily with fully upgraded artillery tower with rocket and carpet splash bombs ability, now as that isn't avaliable it's much tougher , there is dwarfed mecha but I didn't find it as useful as artillery tower in KR 1. I wish more enemies had unique dying sounds, not just using soldier ones for enemies.
I actually found KRF to be easier than KR. Maybe because I already got the hang of it from KR. But if you ask me, my biggest concern is that, at least for most stages on normal, a certain 'set' of towers seem to work for all of them. Something I was never able to do with KR. All in all, I'm loving the few tweaks and upgrade they did. Working my way to veteran mode as well as completing the other achievements. I hate the guys that goes invisible. You really need to plan your tower placement if you are facing them.
What's the tower combination you're referencing? For me it was Archmage + DWAARP + Axethrowers and sometimes Crossbow Forts. I was a little disappointed in that regard too, but at least the last level was too difficulty without barracks.
Bought this yesterday because to be honest I couldn't resist because I loved the first. There is a very large part of me that hates iap in any form but as long as its not an essential part to completing a game then I can forgive and ignore it. I completed the first with 3 stars on every level on normal without any iap or grinding and as long as I can do the same with this then it's money we'll spent. I'm not a huge fan of the gem powers/weapons that were added to the first and included in this one but I certainly don't find them in any way game breaking. I'm on the 6th map so far and it feels to me very much like kingdom rush 1.5 rather than a sequel but bugger me its fun and well worth my 2 quid.
Just beat the last level, loved the whole game. Necromancer towers in the choke points spawning armies w archer tower backup was my go to strat for the majority of levels. Really enjoyed the level design but I couldn't help feeling that its like an addon to KR rather than a true sequel. This is a good thing tho, but it goes to show just how much room there is for growth. So many ideas for new mechanics and towers. About the iap...the only thing that kind of gets me is that you actually earn gems by playing at a decent rate. It's hard to resist using them on the available items and taking away some of the challenge. My fav part of KR was getting stuck on a lvl and trying strat after strat to figure it out.
Up to 43/75 stars. Overall I can't help but feel a little disappointed. It still has KR's charm, there are some interesting and levels and units, but it all feels way too much like the first game. I picked up one of the nicer iap heroes when I got bored of the "free" heroes, and he's pretty cool. He's basically Zeratul from Starcraft. The biggest problem is the game just isn't as hard as it should be, especially the challenge levels. Those were always so grueling in the first game, but here they are usually pretty easy to clear in one or two attempts. I'm avoiding the last couple of levels until I start to get bored, but I can feel it coming. Ultimately KRF is way too safe...seems like Ironhide bought into their own hype. Despite what some say, KR1 wasn't a perfect game. They should have aimed higher.
I have all the heroes. Just so you guys know there are other options than paying ludicrous amounts for them but I can't really say more. Anyway, if anyone want info on specific heroes feel free to ask for it, I've leveled up 5 inapp heroes to level 10 so far. I haven't really touched the free ones. Just so you know, they are nowhere never as good as the paid ones (though Cronan doesn't seam too bad). The best value is Nivus the wizard. At $3, he is as good with crowd control as Ashbite, the $7 dragon hero. His damage at level 10 is 37-80. That is more than any other hero. Also, his specials are really fun to watch. He also teleports. His only weakness is low health, 250 max. If you can protect him, he might just be the most powerful hero int he game. Also, Ashbite CANNOT attack air enemies nor can he block them. He also seems to be unable to attack enemies just under himself, except occasionally with one of his specials. When he does get attacked by ranged enemies, he dies quickly. Finally, Grawl gets medium armour and 900 health at level 10, but low damage. For certain strategies, he is amazing. he can easily kill an Axecutioner. That's all for now. Ask for more info if you want it.