At the end of the day, it's more Furdemption and there's absolutely nothing wrong with that. I highly recommend dishing out the $5 to get unlimited slow motion just to support these wonderful devs and if (IF) this $1 price tag doesn't end up working for the devs, I would suggest they implement ads in the game and the ability to disable ads with that $5 slow mo IAP (or any IAP in fact). If anyone complains about spending $1 for such an outstanding product...*facepalm*
Is this in portrait on iPhone? The screens say yes, but it looks like I've only seen iPad videos and the iPad screens are landscape. Thanks!
It is portrait on iPhone. I haven't even tried it on my iPad but now I'm going to. It's rare to see a game in portrait on iPhone and landscape on iPad.
We love the level editor ourselves, and we do want to release it to you guys at some point. However, since there are only two of us at RareSloth - we had to set it aside for now. It would have taken us too long to have the level editor included in this release! Here are our reasons for renaming from Furdemption We hope King Rabbit grows on you.
It's a good puzzle game. As long it is a puzzle game. Cause in later levels the game transforms more and more into a platform jump and run game. And to time the jumps is nearly impossible without the slowdown or a hint which cost money. This levels are clearly designed to spend money for items. It's much too hard to get all stars without this help. I thank the devs for making this game. I never played the prequel. And i had my fun for my 0,99. But i would have more fun if i could pay 3 and get a game where the speed is balanced and not forcing the player to buy items.
Hi Ghostdog, Sincerely appreciate your feedback! Our goal isn't to make you purchase hints or slow time. Slow time charges are pretty cheap to obtain just by playing for a little while. You're absolutely right that the coins get harder to obtain later on, but shouldn't a game get harder as you progress? Otherwise wouldn't we get bored without the new challenges? A huge number of our core fans crave the challenging levels, and we feel we would be doing them a disservice if we made the levels too easy for them. I hope you can understand our views on this... As always we appreciate any additional feedback. Have a good day! Cheers, Brian Co-Founder of RareSloth
Instabaught! Loved the first more than I ever thought I would. Truly fun and challenging game. Can't wait to dive into this!
Maybe i've already finished this beauty until (if ever) this update hits, but as a supporter ($6) of this premium game, this annoying quite constantly pop-up screen leaves a very bitter taste in my mouth. Please, Devs.
Amazing quality game. A fairly simple set of base mechanics honed to perfection, and level design straight from the mind of a (dastardly and a little bit evil) genius. I love the setting, art, style, sound and atmosphere that all come together to create a wonderful sequel. I got half way through the first then put it down because it was getting crazy hard to get all the coins and I'm a completionist. I guess I wasn't determined enough at the time because after playing this, I've restarted Furdemption again and am having a much better time. I think I'm better at it now after playing King Rabbit? It's probably more to do with the fact that I now realise just how much thought goes into designing each level, every one perfectly handcrafted. You actually have to think and I appreciate that more now. Anyhows... I'm rambling. Great game, thankyou RareSloth for creating both of them.
Not at all trying to be a dick but these levels aren't designed to make you spend money. I'm at 5-2 and there are only three levels that I haven't gotten all the coins in and I'm looking forward to going back to them. Play the first one. No Iap and REALLY hard towards the end. And no slow time or hints If these stayed easy it would be a disappointment.
If you own the game you know what the yellow bar means, Use Hint (Hinweis anwenden) to find all coins. Simple as that.