Most gp owned bug There seems to be a bug with the "most gp owned" leaderboard, when you have 10 million or more it does not register...
Yes we are working on volume 5. I'll let people know once I have something nice to show. This should be fixed now. It was a limit on the Game Center leaderboard. I'm still stumped by this one. Looking through traces, everything is fine. If I generate 1000 drops from a special chest it drops better things than the normal one but once in game it seems to be different. I'll have to rework a large part of the drop system to fix this one... Lol, I also saw your post on twitter. Thanks for that! You should stick around the TA forums too. They have much to offer, excellent community and great for finding hidden gems.
Few questions to Multimage Hello Multimage. First I want to say this is a fantastic game. I also played King Cashing 1 so been waiting a long time for the sequel. I am currently level 27. Soon level 28. Looking forward to chapter 5. Chapter 4 is starting to get a walk in the park. Have about 80% successrate in Wooden Fun 5. 1. I am abit curious about the levels of the items. Earlier in this thread you said "Energic Jason 80 | 3 | 25% Chance to copy" is a lvl 10 item. You also said "Superior Sledgehammer 81 | 3 | 33% Chance to do 36 bonus damage" is a lvl 11 item. Im my eyes, they are equally strong? They also both cost 12400 gp to sell. 2. Can you help me put a lvl on these 5 hit rate "sword" items? My guess is like this. Level 1 = 11 | 5 Superior Pair of Leather Gloves Value 12gp Level 2 = 16 | 5 Superior Bullwhip Value 62 gp Level 3 = 19 | 5 Superior Cat O Nine Value 365 gp Level 4 = 27 | 5 Superior Butcher Knife Value 750 gp Level 5 = 31 | 5 Superior Chain Value 1500 gp Level 6 = ???? Level 7 = 43 | 5 Superior Spiked Chain 3550 gp Level 8 = 53 | 5 Superior Bagh Nakh 5000 gp Level 9 = 57 | 5 Superior Katana 6750 gp Level 10 = 69 | 5 Superior Spiked Flail 10150 gp Don't know if it is a level 6 that I am missing. It seemed like where it was the biggest gap. 3. I have Better Super Chest Value 25000gp. Is it possible to get Best Super Chest in this current version? 4. I got alot of Gold Ingots. Value 3750gp. Is it possible to get Shiny Gold Ingot in this current version? 5. Is it possible to get things like Figher Hit Rate+++, Guns Hit Rate+++, Large Enemy Bait? (Gold versions). Just got alot of the ++ versions, silver versions. 6. "High Chance to Get More Level Loot". What does this do? Makes it easier to drop higher level loot? Tnx for awesome game
I never expected people to play that much. It's quite amazing really. That said, I also never expected people to get more than 1 level 11 weapon in the current update. But now I see I was very, very wrong haha. Anyway, to answer your questions: My mistake. Jason is a level 11 weapon, not 10. Believe me when I say that I really tried to show the level on the items. But it was too crammed and too much info for a casual player. Anyway, here's the full list of 5 hit rate melee weapons up to level 11: Level 1: Leather Glove Level 1: Butter Knife Level 1: Rope Level 2: Pair of Leather Gloves Level 3: Bullwhip Level 4: Cat O' Nine Tails Level 5: Butcher Knife Level 6: Chain Level 7: Crowbar Level 8: Spiked Chain Level 9: Bagh Nakh Level 10: Flail Level 10: Katana Level 11: Spiked Flail Level 11: Morning star Nope. That's a level 12 bonus. Next update will allow it to drop. Shiny Gold Ingot, yes, Shiny Gold Ingots, no. No, these are level 11 and level 12 bonuses. While level 11 weapons can drop in this version, level 11 bonuses cannot. The max level for bonuses in the current version is level 10. This means you'll have more chance to get bonus items that boost the level of a zombie, cherry or luck.
so i do have a question what determines gold is it that amount of turns you take or the amount of cherries you have left Also my girlfriend wanted to say thanks for making this game she is hooked, she won't even let me play it lol but its all good.
Multimage, PLEASE add the item level to the info box of an item I know you can make space for it I see plenty of space you can easily put it in, and you don't need more than just the number itself. or maybe a small "Lv" next to it.
Number of turns you take. The reason why the game has 3 save slots. All right all right, I'll see what I can do. It'll be done with Volume 5 though!
Sounds good, thanks! Do you have an estimated time frame for volume 5? June? July? August? Later than that?
Thanks Multimage for quick and good reply. Yeah I think it is abit to easy to get those lvl 11 weapons. I have played alot of hours, but still I have all the lvl 11 weapons in the game. Have 3 copies of most of them, just a few of them I "just" have 2 copies of. I basicly had every lvl 11 weapon since lvl 23. I have only 1 "Better Super chest" and 2 "Perfect double cherry". Really want 3 of these before Chapter 5. But it seems like those has ALOT lower droprate than lvl 11 weapons. Like someone else has pointed out. When you get a good weapon with 10-20% chance to drop chests, the farming really gets easy on wooden fun 5. With two 10% weapons I got in average 3-4 chests, and with two 20% weapons 5-7 chests. Going from 1 chest to 3-4 chests each win is a huge difference. As you also know gold chests dont drop as good loot. I have never got a lvl 11 gold weapon from a golden chest. TIP 1: So I really recommend people that farms to equip a weapon or two that has a chance to drop chests. It seems like the standard gold chest that always drops on wooden fun 5 drops much poorer loot than the regular black one. This is also confirmed several times through this thread. TIP 2: It is better to max out 1-2 characters than having medium-high level on 3 characters. My setup is: Fighter 9 Gunner 9 Empty (Yeah I dont have any in the last character slot) Luck 9 Cherry 9 Diamond Handsaw Superior Spiked Flail x 2 Atma Weapon (if I am not farming chests. It has a little higher damage than Superior Spiked Flail). Applecat (If you play with 3xcherries on bonus) The reason I just go with 2 characters. I had lvl 7 gunner og lvl 3 necromancer. But the necromancer were just in the way lots of times. 1. When I got Diamond Handsaw, it copied the fighter. Since the Necromancer already were in the next slot, the figher were copies to outside the playfield. LOTS of times I had the Superior Spiked Flail in the next wheel. Since the necromancer already were in the slot, it prevented me to get a critical hit which lets me hit x3 times harder. Even if the "weapon wheel" were empty the necromancer hits alot weaker than the copied lvl 9 fighter. 2. On Berserk mode the character wheel gets filled. Now it is only filled with Fighters and Gunners which does alot more damage than if I put a weak 3rd character. With this setup I have 80% successrate in wooden fun 5.
I did a little test. I did 25 plays on Wooden Fun 5. 24 of 25 wins (96% successrate), got saved 3 times by Berserk. I got 115 black chests and 24 gold chests. Got average of 5,8 chests each battle. 115 BLACK CHESTS 11 of "Gold Level 11 weapons" 9,6% droprate 10 of "Gold Level 10 weapons" 8,8% droprate 24 GOLD CHESTS 0 of "Gold Level 11 weapons" 0,0% droprate 1 of "Gold Level 10 weapons" 4,2% droprate I think those number is backing up our theory that gold chests drops weaker items. Off course random is random, but as I said earlier, I have NEVER got a Gold Level 11 weapons in the Gold Chest, and I probably have got atleast 50 of them. Gold Level 11 weapons is like Superior Broadsword, Loaded M4 Carbine etc... Gold Level 10 weapons is like Superior Fire Axe, Loaded M60 etc... I have not counted with potions or bonuses. Also, 10% droprate of level 11 weapons is way to high. This should have been like 2%. At least much less than the level 10 weapons. Seems like those two has the same droprate. My testsetup Fighter level 9 Gunner level 9 Luck level 9 Cherries level 9 Diamond Handsaw Superior Spiked Flail x 2 Kings painting (off course) Medium enemy bait Medium enemy bait For some reason I havent got "Melee weapon hit rate++" yet Got alot of the Guns Hit Rate++, Humans Hit Rate++ etc..
I bought both games over past couple days. So far I prefer King Cashing 2 over Dungeon Plunder. I'm not a huge fan of RPG's; but, I'm really enjoying both. I should have picked this up earlier.
For the complete volume fast achievements, are the day requirements just for that volume or is it cumulative? Can I for instance grind chapter 2 before going on to chapter 3 or is the 65 day requirement for volume 3 across all volumes? TIA
It is cumulative. In order to get those achievements you can't really grind at all. A good bit of luck may be required as well.
You can, but the cost to do so doubles every time you do, and there is no cap on how high it can go. Multimage has mentioned placing a maximum cost cap in the next update, but for now you should be careful with how often you use it. You should be able to respec from the same screen that you view/upgrade your stats.