Ah, sorry Odion, I meant "no full AI" There will be an opponent of course, but with limited actions, like the ones you mentionned I read carefully your request, it's nicely formatted, that's great thanks. About energy though : Unlike in other games, energy is not just a bar that unlocks a super move. Here, it has many intrications in the whole gameplay. So making it infinite would create another game that has nothing to do with how KD is balanced, defeating the purpose of training. About recording : it's very useful yes, and a great idea. But such a feature is not simple to implement, and I wanted to deliver the training mode for next week. Putting a proper recording feature would need more time though. So I may be shipping a first Training mode without recording at first, and push the recording feature later.