Those gifs are really nice! Could we hope for a "gif-generator" ingame that lets you post or send a replay of your game in gif-format after it is finished? P
The thing I personally love most about the reports is that it shows the number of win/losses/ties for each opponent...it helps to keep some pressure
We're currently looking into both of your suggestions but we can't promise anything yet! We'll definitely try to include this kind of features as we really want to create an engaging game, especially regarding async battles I really enjoy reading your thoughts on the game and discussing with you guys! Please keep them coming!
Hi! I'm a bit curious about the post game report and overall stats. Can you post your ideas and/or screens about that? Will it be multiplayer stats only or will it also include singleplayer stats? Are you going to be able to track your stats against specific players like Ruzzle and Letterpress? It would be interesting to be able to see win-loss ratio, average turnlength of games, number of cutoffs, number of "walls" etc. Are you planning any gc achievements? P
We're already tracking these kind of stats in an analytics tool. It helps us understand the game a bit more (average turnlenght, P1/P2 winning ratio...). Regarding player stats, we're planning to keep track of separate W-L record for async, local and AI games. We'll obviously do our best to emulate the quality of LetterPress and Ruzzle on this topic. And yes, we want to include Game Center achievements I'll be glad to tell you more about it as soon as we get to actually working it for async games! In the meantime I'd like to show you our brand new gif trailer which features on our updated website
Wow, this looks really really great! The thought of playing multiplayer for this makes me ansy! Reading the rules and seeing the gameplay shows that you guys have made something really unique. I haven't found a turn based game that has really whet my appetite on mobile for a while, but I think this will do it. Also, I commend you for going with a premium price. One little niggle I have with this game's multiplayer (and with most mobile turn based games). The only online option is asynchronous, which I personally really dislike. It's good for some situations, but for most turn based games I like to play against someone in one sitting, like a game of chess. Do you think you could also add an option for non-asynchronous (synchronous?) multiplayer that plays in real time? That would make me a very happy man. Good luck with the developing and such!
Thank you very much for the kind words! Regarding synchronous multiplayer, it adds quite a lot of complexity, both technical and in the user experience so we're not planning to work on it currently, sorry :/ We'll try to make the game as reactive as Game Center allows an asynchronous game to be! Our hope is that if you happen to play synchronously against an opponent, you should not really experience the asynchronous side of things. We'll let you know more about this as soon as we can, and hopefully you'll still be a very happy man
Ahh, alright, I understand I recently began playing Letterpress, and was delighted to find that most turns are taken very quickly by most players on there, let's hope it's the same here! Now that I think about it, to two games do have quite a few similarities, in a good (great) way of course Thanks for the response!
Thank you very much! Letterpress is a huge reference for us We've been quiet the past two weeks because we were hard at work on the tutorial. It is now feature complete but will likely require a bit more polish before we're done with it! You can expect to see a couple screenshots here very soon! On the design side, I'm currently producing new mockups for the end of a game, as we previously discussed in this thread! But the biggest thing in today's update is our brand new announcement trailer that was just uploaded on Youtube this morning: As you know, the game has been featured on a few websites already, so you might wonder "Why an announcement trailer?". And the answer is: because we haven't officially announced the game yet! We've only got coverage in an organic way (meeting journalists at events) but we hope to reach more websites (like Toucharcade!) by providing a cool video within the press release we'll send to journalists today. I wanted to post the video here first anyway because it's been great discussing with you so far and I can't wait to read your thoughts on it!
Looking very good as expected! As always with turn based strategy games the first turn advantage will be cause for discussion. Have you encountered any balacing issues due to FTA and if so, how will you try to even up the odds? Popular ways to handle it is to decrease the number of moves for first player or increase it for player two. That may however cause other balance issues... Pedroapan
This game looks fantastic! I will definitely be buying it on day one. I like the sleek and minimalist presentation and the simple yet thoughtful gameplay (much like chess). I watched the video. Do you guys have a definite release date yet, or a target timeframe?
Thanks to all of you guys! I'm glad you like the trailer As far as we can tell, there is no real first turn advantage anymore in Kingdoms. But we might be proven wrong again in the future! And we're definitely looking forward to learning more about the game from our players, as long as it's not something which is really broken The game is much more about being the first to get bonus moves by cutting tiles off their king than it is to rush into your opponent's territory. By tweaking the size of the board, the starting positions and the number of moves per turn, we reached a state where both players can start the game with either an offensive or a defensive strategy, and adapt in the following turns. We most importantly want to release a great game and we'll take the time needed but we're currently aiming to release by the end of this summer, hopefully late August / early September!
Really great video, I love the soundtrack especially. I think the video captures the game's essence well
Thank you! We're glad you like the soundtrack! It gives a good idea of what we're currently working on regarding the audio identity for the game
Looks interesting, but I can't help but wonder why cutting off your opponents tiles doesn't give your OPPONENT extra moves. Then you could make threatening moves and sacrifice in one place to gain strength in another, and would have to think more carefully about whether you really wanted to cut that group off and give your opponent extra moves. As it is, it really seems like most games will steamroll rather quickly.