iPad Kill All Bugs is out (RTS/TD hybrid)

Discussion in 'iPhone and iPad Games' started by costanza, Jul 3, 2009.

  1. costanza

    costanza Well-Known Member

    Dec 5, 2008
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    Orlando, FL
    #1 costanza, Jul 3, 2009
    Last edited: Jul 7, 2009
    http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320789969&mt=8 $3.99

    http://appshopper.com/games/kill-all-bugs

    [​IMG]

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    hmmm, who wants to try it?
     
  2. jchampl

    jchampl Well-Known Member

    i love me some td, but at 3.99 and nothing much to go on.....it''s a no go for me. it seems to be more RTS than TD as well. judging by the screenshot and the little discr. we are given.
     
  3. Videotape

    Videotape Well-Known Member

    Jul 3, 2009
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    student, journeyman
    pallet town
    whoa, i like the graphics, would love to try it... care to elaborate on the rts elements
     
  4. costanza

    costanza Well-Known Member

    Dec 5, 2008
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    Orlando, FL
    I'm not the dev, I wouldn't know :p
     
  5. jchampl

    jchampl Well-Known Member

    you're welcome,
     
  6. jchampl

    jchampl Well-Known Member

  7. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    thank you

    and

    thank you
     
  8. jchampl

    jchampl Well-Known Member

    i don't know, if i had known i was posting it for you devil.....:p
     
  9. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    lol :)
     
  10. freedog

    freedog Well-Known Member

    Mar 11, 2009
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    I love the title of this game. Has such an aggressive tone to it lol.
     
  11. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    i like that your making millions of dollars...this is big budget stuff
     
  12. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Casual gamer/marketing dude
    San Francisco, California
    #12 Big Albie, Jul 3, 2009
    Last edited: Jul 3, 2009
    Review: Kill All Bugs! TD and RTS in your bug soup

    Growing up I had this fascination with chintzy and campy movies that involved giant bugs attacking people and invading cities. Movies with simple titles such as “Ants” and “Swarm” always had a certain appeal for their cheesy scripts and in some cases, even humorous acting. Of course, I also liked "Starship Troopers", but that’s a whole other story. So, when Kill All Bugs! appeared in the iTunes store and was billed as a combination tower defense and real-time strategy game, I was intrigued. Surprisingly, the game delivers an elixir of campy uniqueness and strategic dexterity—bugs life this is not.

    The theme is big bugs, big menacing mutant bugs that have landed and are now emerging out of the ground in hordes to attack cities. When I first looked at the graphics, I wasn’t quite sure what to expect, but they look and play pretty well. Visually, the game looks like it came out of a Gameboy—colorful with a mix of pixels—and it fits within the overall theme of the game. The soundtrack is ominous, and while it sounds like something from a Russ Meyer film, a varied soundtrack probably would have been a good idea. Like a TD game, the objective in Kill All Bugs is to build defenses in a free non-fixed path format and destroy enemies before they reach the populated cities. RTS comes into play when defenses need to be moved and managed because these are actually smart bugs that look for and take alternate routes.

    Kill All Bugs has two game modes: Mission and Survival. Mission is the campaign mode consisting of 21 missions that are progressively unlocked. Each mission is presented with an intro screen describing the situation and the objectives. Depending on the degree of success in saving the local populations, medals (gold, silver and bronze) are earned. In addition, a promotion in rank (private, corporal, sergeant etc.) is awarded as well as extras that are unlocked as you progress through the missions. These extras are campy and include artwork and short animated videos which you can access under the Extras section. What would’ve made sense was to provide additional weapons, defenses or even additional levels that could be unlocked as extras.

    Survival will test your endurance with unlimited attack waves as well as your ability to quickly think and manage resources. There are also 3 levels of difficulty: easy, normal and hard, and your best time for each level of difficulty is recorded.

    The added challenge comes from the fact that you have a limited set of weapons that are not upgradeable. While some may not like that, I find it forces you to be more strategic and is core to the game’s RTS element.

    Weapons include:
    * Gun Turret
    * Flame Turret
    * Missile Turret
    * Stun Tower
    * Power Generator
    * Laser Fence
    * Airstrike

    Each weapon has a different range and effect depending on the bug and can be sold by tapping on them and following the prompt. For example, a laser fence can be configured to different levels of strength based on placement. A stun tower which slows down bugs will temporarily stop them in their tracks when activated by tapping on it. Visually, the weapons can be fun to watch especially in the case of the missile turret which launches missiles in the air only to hit targets on the ground. Another is the Airstrike that literally sends a fleet of bombers across the screen to bomb the bugs. The Airstrike has up to five levels of power and gradually builds up during each mission.

    It took some getting used to the fact that I couldn’t upgrade any of the weapons, but this fits the RTS element because of the intelligence of the bugs. As I mentioned, they will look for other routes, and they will change their attack pattern so you will constantly be selling and repositioning defenses. Think you can completely block their paths to the cities? Think again because the bugs will simply eat through defenses.

    The game screen is functionally laid out. At the top of the screen is the Airstrike gauge that slowly builds up along with the activation button in the upper right corner. Along the bottom of the screen is the money earned counter, number of attack waves (Mission) or timer (Survival), and the population. Zooming in and out is done by pinching and drag to view different parts of the screen.

    The gameplay is very intuitive where you simply tap the location where a defensive unit is to be placed. Keep in mind that as you progress, the number of cities to protect will fluctuate as well as the availability of certain weapons. In some cases, you may have a limited number of a specific type of weapon regardless of how much money is earned. While having a limited variety of weapons with no upgrades would seem to make Kill All Bugs simpler than a TD game, in some ways, Kill All Bugs is more challenging because it requires constant attention due to the bug AI. The other dynamic can be found in the variety of missions with the different terrains and day and night conditions which impact visibility.

    Kill All Bugs offers a creative approach to TD/RTS especially with an AI that attempts to outsmart you. Campiness, giant bugs, and even a cheesy soundtrack together deliver a fun and challenging game.

    Albie Meter: 4 Stars (recommended for those who want a different twist on TD with a certain degree of RTS or just have an interest in bugs; while not particularly deep, the game offers a good degree of challenge and strategy)
     
  13. #13 bightgames, Jul 3, 2009
    Last edited: Jul 3, 2009
    You guys beat me to it

    Hi all, I was about to announce that Kill All Bugs is out. It seems the job has been done for me.

    This is a whole new take on TD. No more stupid creeps! If you have any questions I'll answer them here.

    We're really proud of this game! It took a lot of time to get everything just right. I hope you like it as much as we do. Here's the animated teaser that'll give you an idea of the feel of the game. Enjoy


    Stuart Duncan - Bight Games
    Released games: Big Top 10, Kill all Bugs Upcoming games: Puzzlings, Queues, Llama Country
     
  14. Masmo

    Masmo Well-Known Member

    Apr 8, 2009
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    Overlord
    In your pants
    I was just wondering, if you make an open path for the bugs, will the bugs still eat your towers? Also, can you repair your turrets if they get damaged?
     
  15. Rampage Rules

    As long as the bugs have a path to a city they'll leave your defenses alone. Even if the path is through another city. Towers don't take damage, unless you've caused a rampage (no open path) in which case they are completely destroyed.:eek:
     
  16. sticktron

    sticktron Well-Known Member

    Why is the guy in the preview video holding his thumb against his index finger the whole time? Makes it hard to see anything. Must have shaky hands or something.

    Anyway... looks cool, like a SNES game, think I'll try it.
     
  17. Trevor

    Trevor Well-Known Member

    Feb 5, 2009
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    Looks fun, but I promised myself to wait for lite versions of any game over 99 cents.
     
  18. potheadhero

    potheadhero Well-Known Member

    Jul 3, 2009
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    Developer/Student
    This game looks really good. It looks like something you would play on the gameboy advance. Should be purchasing sometime today.
     
  19. djflippy

    djflippy Well-Known Member

    Mar 9, 2009
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    [app]Big Top 10[/app] is killer and if this game is as good, or better, Bight games has a bright future.
     
  20. Thanks! We're here for the long haul. We really appreciate all the feedback. Kill All Bugs is my personal favorite, and I think really expands the idea of TD games.
     

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