Universal KickUp King - Beta Testers needed!

Discussion in 'Pre-Orders, Soft Launches, and Upcoming iOS Games' started by SuperRockGames, Nov 25, 2014.

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  1. #1 SuperRockGames, Nov 25, 2014
    Last edited: May 11, 2015


    Hi All,

    Excited to announce our new game, KickUp King. A fun 8bit style kickup game where you try to keep the ball in the air. Try to complete combos and score points while avoiding obstacles.

    We are looking to get feedback from testers on how to improve the game. Please send an email (contact at superrockgames dot com) or pm me if you are interested in beta testing.

    Features

    - 4 different game modes - Pro, Amateur, Points Rush and Time Trial.
    - Not just kickups! Do headers, kneeups and sidekicks also.
    - Score points and complete combos.
    - Easy to learn tap and swipe controls.
    - Challenging and Addictive Game-play.
    - Game Center leaderboards.
    - Universal iOS App.
     
  2. qugoid

    qugoid Member

    Nov 15, 2014
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    Haha the style's really adorable. May I get a test copy? The added variation from those different kicks looks fun :D
     
  3. PM me your email and i will send you a test copy...
     
  4. qugoid

    qugoid Member

    Nov 15, 2014
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    Hey there! Thanks for letting me test KickUp King. So here are some thoughts.

    The addition of multiple maneuvers in a ball bouncing game really changes up the gameplay, even a simple kickup - kneeup - header sequence feels very satisfying. However I found it difficult to follow up with flashier sequences, and I think there are a couple of reasons. First, the tutorial is pretty dense, even after doing it a few times I still can't remember half of it. Second, the trigger area for different moves vary quite a bit, which also makes it difficult to remember. And finally, the difficulty level for different modes (specifically amateur mode) feels similar in terms of skill, the difficulty in pro is in getting a high score, not staying alive.

    The First and Second points are more closely tied, perhaps the game could spread the tutorial out a little more into the beginning of amateur mode. It could also simplify the more advanced moves, maybe cut down the amount of trigger areas needed, or provide visual aids with various indications. For example, the top and bottom of the trigger area could match bits of the stadium in the background or the pattern on the characters clothing so players have some way of measurement, or maybe in amateur mode players can turn on the trigger areas during play, like in the tutorial, to help them get familiar with the moves.

    So yeah, maybe what I mentioned has already been tested and dropped for other reasons, but I think the feedback on difficulty is still valid. Hope it helps!

    Cheers,
    qugoid
     
  5. Hi qugoid,

    That's really good feedback. I appreciate the detail.

    In regards to the fancy moves being hard to do, we could have the trigger areas visible (but alot more faded than in the tutorial) in amateur mode. That way you have a guide to help you with in a game context.

    I think your other suggestion below would also be a very good idea for the pro mode. It would be a subtle clue that people could work out.

    In the other two game modes maybe there should not be any clues or visible hit-boxes so as to be challenging to people

    As for the difficulty maybe we could not have any obstacles in amateur and have more obstacles in pro, like flares being thrown, more balls coming at you from the sides, maybe disable a part of the players body? Open to suggestions...

    We are also working on achievements such as "score 1000 in Pro, unlock a new player or game mode", which will make more of a distinction between Pro and amateur.

    By the way we original based this game on the footbag in California games which is a very chilled out game where you just keep the ball in the air.

    Thanks again and I will be sure to send you new builds!
     
  6. qugoid

    qugoid Member

    Nov 15, 2014
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    Ah yeah that's the other thing I was going to mention, the distractions show up pretty early in amateur mode, might want to push it a little further back? As there currently doesn't seem to be a distinction between amateur and pro (could be just me though).

    Footbags! You mean those little cloth sacks filled with beads right? I used to live in an area where they were pretty hot. Now that you mention it I can really see the influence show through. Chill games are sweet, we need more chill games :D

    Cheers man! I'd love to try out the new builds!
     
  7. Hi All!

    KickUp King has been released to specific App Stores as part of our soft launch.

    You can download KickUp King for free in the Ireland, Sweden, Denmark, Norway, Finland and New Zealand App Stores.

    Why soft launch?
    Releasing KickUp King in smaller App Stores allows us to refine the game-play, test social features and tweak the controls before launching worldwide.

    If you have access to one of these stores please rate/review/pm me or send us an email with feedback to contact at superrockgames dot com


    You can read more about KickUp King here and here.

    Here are links to the App Stores that KickUp King is currently available in.

    Ireland - https://itunes.apple.com/ie/app/id918853912
    Sweden - https://itunes.apple.com/se/app/id918853912
    Denmark - https://itunes.apple.com/dk/app/id918853912
    Finalnd - https://itunes.apple.com/fi/app/id918853912
    Norway - https://itunes.apple.com/no/app/id918853912
    New Zealand - https://itunes.apple.com/nz/app/id918853912
     
  8. Just added crowd animations and new combo badges. Also included in this update are 5 more combos.

    Check out the new video...

     
  9. Hi All,

    We are very close to releasing KickUp King worldwide. Our soft launch has been great and based on that feedback we have revamped the control system. We also have added a new player! https://vine.co/v/OLFaUIVXqpY

    We are now looking for more testers to test KickUp King and give us feedback. PM me if interested.
     
  10. KickUp King will be released worldwide on 03/06/2015!

    Thank you all who helped test the game. If you have an Ireland,Sweden,Norway,Finland,Denmark or New Zealand iTunes account then you can get the game now as it has already soft launched in these countries.

     

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