Universal Kickerinho World (by Tabasco Interactive)

Discussion in 'iPhone and iPad Games' started by metalcasket, Jun 8, 2016.

  1. Orbital Knight

    Orbital Knight Well-Known Member

    Mar 3, 2014
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    Making games;-)
    Poland
    Shoud we remove it, what do you think?

    I think we handled the server issue, though we're still monitoring it.
     
  2. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    It's the transition from the lay knee juggle up to the lay juggle. You have no time to see the leg straighten out for the lay juggle and the trick fail all the time. When the ball is kicked up for the lay juggle it need to go higher so we can at least have a warning that it's transitioning to the lay juggle. Especially from the lay knee juggle. God. Ugh
     
  3. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    And I swear I contactless have that trick combo so annoying
     
  4. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    I constantly get that trick combo
     
  5. Orbital Knight

    Orbital Knight Well-Known Member

    Mar 3, 2014
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    Making games;-)
    Poland
    #145 Orbital Knight, Aug 11, 2016
    Last edited: Aug 11, 2016
    We tried to tweak it with the tools we have currently, but I see that's not enough. I guess the solution will be to add a min transition height to a trick, but that requires some changes in the core system.

    Patch 1.1.1 is already in review, so expect it in 1.1.2.

    p.s. and let us know if you encounter the match won notification problem
     
  6. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    Match won problem seems to be fixed other than not being able to double from time to time. But i understand that some times there are no ads available.
     
  7. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    Lay knee juggle. I absolutely hate it.
     
  8. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    The sitting knee juggle is cheap too. Just feels so inconsistent. I'd say the knee juggles need tuning. They both just cause failed tricks because they are inconstant.
     
  9. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    Frustrating game this has turned out to be. Ball just completely disappears and knee tricks are so flawed and just constantly cost me power ups.
     
  10. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    Also the foot stall meters appear too late. I mean they appear right as you tap.
     
  11. Orbital Knight

    Orbital Knight Well-Known Member

    Mar 3, 2014
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    Making games;-)
    Poland
    You mean since the last update?
    Funny, we didn't touch the stall tricks nor their timers. A quick test on my phone and looks ok for me. Any particular setup / trick?
     
  12. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    Love how I get 100 percent perfect hits with a ball with 30% longer frenzy and my frenzy meter runs out constantly. I really love when my character goes from a standing trick strait to a lay juggle and I have to tap before his leg is even straightened out and I know what trick it is. Miss. I wanna like this game. But.... I'm not
     
  13. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    This lay knee juggle and knee tricks in general will prob be the reason I delete this game
     
  14. Orbital Knight

    Orbital Knight Well-Known Member

    Mar 3, 2014
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    Making games;-)
    Poland
    I get it. Late game gets too difficult to the point that some people figured out that it's better to stay away from challenges, because new tricks make them score less points in the league mode.
    It's something that we're aware of and looking for a solution (that's why I asked what you think about removing that trick - that's one option we were considering). Rest assured that we treat it seriously, because it hurts the people that are the most dedicated to the game (like you :)), which is not cool.

    The lay knee tweaks will be available this week through the testflight channel.

    The frenzy timer running out is by design. If it wasn't there would be no point in getting the frenzy powerups. This way powerups push the upper bound for the frenzy multiplier. Without the powerups working properly, the rewards for league matches would make less sense (you buy powerups with coins you get from rewards).

    Can you elaborate on stall timer? I can't see any difference in behavior since the previous updates.
     
  15. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    The stall timers havnt changed since the update. They have always been a problem. There are some. Like a low kick to knee stall that just don't appear to the last millisecond. It looks like a knee juggle then bam it's a stall instead. As far as challenges go I don't want tricks removed. I just want them tweaked so they are fair and give ample time to see them coming. If anything I would like to see more tricks. Not less. Yes it is hard competing now that I'm around challenge 600 and a lot of people have only unlocked half the tricks. The easy ones. I don't mind a challenge. But some trick transitions just don't give you a fair shot consistently.
     
  16. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    Most notable is the transition from the lay knee to the lay juggle but most transitions from a standing trick to the lay knee or lay trick are too fast and the ball just doesn't go high enough. Also new since the last update the ball will be invisible at the start of a turn in league mode and many times I won't notice it isn't there before I spend my Power ups. Then they are wasted
     
  17. Orbital Knight

    Orbital Knight Well-Known Member

    Mar 3, 2014
    214
    1
    18
    Making games;-)
    Poland
    We added an ability to set a minimum transition height to our toolset last week. Hope it'll help us address at least some of those issues. The lay knee in my opinion is already fine, but we'd like to see what you think.
    We'll send a beta build for review tomorrow so it should be available before the weekend.
     
  18. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    I wish I hadn't unlocked all these tricks and shared it with my iPad. Decidedly unfair advantage in league to anyone that literally only unlocked 10 tricks.
     
  19. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    Wow a team with 42 million. Something is up with that
     
  20. heartydragon

    heartydragon Well-Known Member

    Apr 30, 2016
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    All the stall tricks are killing me. One after another and frenzy is gone. Shit
     

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