Just finished Rolando, somewhat Dissapointed

Discussion in 'General Game Discussion and Questions' started by Monopoly, Dec 20, 2008.

  1. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    Colorado
    I work in film too. The Red might be a bit of overkill for shooting an iPhone promo.:p They've recently began using those on big budget films ("Wanted" was shot using The Red One).

    I drool every time I see that camera though.:)

    On a less off topic note, I'm still undecided about getting Rolando. I was afraid it'd be short. It still looks great, though. If thy add levels or anything like that, I'll pick it up right away.
     
  2. inkstar

    inkstar Well-Known Member

    Dec 4, 2008
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    Producer
    Iceland
    On The Rocks LLC makes commercials and films too.
    We figured we would see how the RED one comes out with the
    game promo video. :)
     
  3. Daylater

    Daylater Active Member

    Dec 11, 2008
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    Creative Director
    Orange County, Ca
    Well just to compare,

    BLAST! Cost $100 to develop (apple dev fee) and a lot of hard work. We don't plan on becoming rich from iPhone apps, but we would like make enough money to justify the time put in. as well as keep us motivated to make more.

    We can't afford advertising or marketing or ramen noodles... But we love games, and want to share that with others. Forums like this one are a small devs best friend!

    The best props a dev can get is to see someone having fun with the product they created.
     
  4. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
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    The Emerald Isle
    Could someone please twitter ngmoco or hand circus about DLC?
    I tried but they didn't get back to me...
     
  5. HandheldGames

    HandheldGames Well-Known Member

    Nov 15, 2008
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    CEO & Founder, Creative Director, Producer, & Desi
    Lynnwood, Washington
    Agreed. Shoot on a RED to upload to youtube.... Can't wait to see the quality!

    Perhaps their devs and artists work on 8-core 3.2 Mac Pro's as well?

    ;-)
     
  6. inkstar

    inkstar Well-Known Member

    Dec 4, 2008
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    Producer
    Iceland

    I will let you guys know as soon as it is done, we had to create a special stand for the whole thing.

    We dont work on such machines.

    Our lead designer does have a wacom cintique 21UX though and
    we have MacBook Pro's but that is beside the point I think. :)
     
  7. idrisguitar

    idrisguitar Well-Known Member

    Dec 8, 2008
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    man i want one of those.

    might just get the 8-core 2.8ghz at the end of next summer ;)

    on rolando. i haven;t played it but its downloaded and waiting. cant wait to get my touch back.
     
  8. polyplay

    polyplay Well-Known Member

    Aug 13, 2008
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    Minnesota
    I would strongly ask the folks who are scared about the length of Rolando to take another look. It took me a relatively short time because I've had a lot of experience with these kinds of games. Most levels were not too difficult, although there was one or two in Rolando City that were pretty tough to navigate without losing a Rolando.

    But honestly, it was some of the most fun I've had on my Touch. If they never add more levels or content, it will still be worth its original $10 price tag. Frankly, the last section alone is worth $10.

    When a game is as fun as this, game length becomes a relative concern.
     
  9. ericxd

    ericxd Well-Known Member

    Nov 6, 2008
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    my question is why play 3hrs on a iPhone?
    u ppl need a life....
    games on iPhone should b played when u have spare time
    ive bought rolando on the day it came on only played 3 stages lol
     
  10. brewstermax

    brewstermax Well-Known Member

    #70 brewstermax, Dec 21, 2008
    Last edited: Dec 21, 2008
    I just gave in. I bought Rolando. And I'm still confused. I dunno. I'll have to play it some more, and see.

    EDIT: Ok. I like the game, I just can't convince myself to play it for more than 10 minutes at a time. I don't see how you people did..
     

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