Hey guys, just passing along some info from the Pixbits team. Farming system is in the works and coming soon "We’re not sure if we’ll be able to fit this update in next (1.1) version because we’re still deciding many gameplay issues but we hope to show you more details soon!" Here's the changelog for the next update to get you all excited v1.1 (in development) Universal version Colored cloths with appropriate materials to dye them 120 new recipes for cookable foods! New cooking pot craftable addon New cooking ware craftable addon Craftable hoe! Plantable lemon tree Plantable orange tree Plantable cherry tree Plantable banana tree Plantable pear tree Plantable cocoa tree Plantable sugar cane Plantable strawberry plant Plantable eggplant plant which requires a wood support Plantable grapevines which requires a wood support Plantable tomato which requires a wood support Plantable canadia (exotic plant) Plantable melon plant Plantable watermelon plant Plantable corn plant Plantable blueberry plant Plantable blackberry plant Plantable onions Plantable carrots Plantable pumpkin plant Plantable wheat Every plant yelds the relative fruit and sapling/sprout Palm trees (replantable) that yield coconuts Tabs for categories in the craftbook Items on shelves blocks are now visible in minimap Planted trees will have some variation in height (not all equal anymore) Cacti graphics has been revamped to a thinner version (more coherent) Now bamboo plants drop sprouts that can be used to replant them Mob Spawner has been improved to parametrically handle groups of different mobs with same spawning flags Mob Spawner can now handle the likehood of mobs to spawn on same biome (this allows fine tuning of which mobs are more likely to spawn) Decoration blocks removed by hammer will be pushed outside the block, if space is available Footsteps on half blocks are now correct and related to the half block and not to the real one Below attached blocks don't get destroyed recursively from a bridge Slain achievements should now be properly unlocked by correct creature type Optimized world structure in memory, now it uses ~30% less RAM for the world
Yes, indeed! The developers are spending almost all of their time to improve this game. Everyone should buy this and all the IAPs too. I think it will be much more popular when the next update that contains the universal iPad version will be available
More stuff added to the ever growing changelog Custom craft grid backgrounds according to nearby addons Depth testing algorithm has been optimized, now it saves up to 30-40% of drawn sprites (especially on new generated maps) Tweaked older foods health bonus Changed roasted meat crafts Changed crafts for old foods Christmas tree statue can be found again with other christmas themed items from snow themed blocks (small chance like with 1.0.5) Decoration blocks (eg. curtains, half blocks) can now be properly placed on sand (and on other blocks which didn't allow them) Maximum stack count is now 65535, any item over this amount will be lost during merging (but no crashes anymore) Item on shelves will retain uses count and data values (craftnotes, for example, won't lose their number) Gold Hammer now correctly has a range of 3 blocks (instead of 2) Dark stone/Obsidian veins can now be destroyed with TNT (and not with tools anymore) It's possible to obtain a bucket of milk from cows while tapping them with an empty bucket in hand It's now possible to break allowed blocks on top layer with every item selected in quickslot Now thrown items will be launched from player position instead that from the block in which he is Now game interface won't halt if you have in-app purchases disabled and you click on shop And just for fun Frodo Baggins came to visit the land of Junk Jack
Any chance the game will save your world to iCloud with the updat since its going universal.? And support retina?
New stuff recently added to the changelog. Revamped Jungle Biome! New Frog mob! New Spider type, found in the jungle biome New Zombie type, found in the mushroom biome New Headless Zombie mob! Slightly decreased block size New Black Sheep mob! New Brown Sheep mob! Some treasures will now yield appropriate colour dyes when crafted near a spinning wheel 15 new color dyes can now be used to tint cloth blocks! Graphical glitches (lines between tiles or thin black lines on surface) have been fixed Optimized shadow engine Rewrote inventory dragging algorithm: now you won't miss drags and it will be a lot faster on older devices
more additional changes to tease you with New rare weapon drops New Stone Golem mob! New Mummy Pharaoh mob! New Carnivore Plant mob! New Blue Scarab mob! New Frog mob! New Spider type, found in the jungle biome New Zombie type, found in the mushroom biome New Headless Zombie mob! New Zombie Head mob! Slightly decreased block size Raw wood can be placed as a block now. Now tools dropped from blocks will be correctly gathered in inventory. The super minimap graphics is more polished now. 5 new achievements Revised power of some swords and tools Revamped Giant Skull Graphics Walking mobs try to be smarter, they can even dash blocks from time to time Revamped Egypt Biome! Revamped Column Biome! Tweaked some map generator settings. The graphics of most blocks is more polished now. Peaceful mobs will now spawn just normal terrain and not on crafted blocks And a sneak peek at the newly revamped jungle biome
Update is very close to submission, so the wait shouldn't be too long now Don't forget to head on over to the forums for all the latest info. http://forum.pixbits.com/index.php Evolved a little
I'm so anxious for this!!!! will the update be like others where you only get what's been added if you star on a new world? Also will this be the retina update? My new iPad needs this.