Universal Junk Jack Retro (By Pixbits)

Discussion in 'iPhone and iPad Games' started by New England Gamer, Nov 7, 2011.

  1. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    While I can see the apeal it would kind of ruin the exploration and building feeling and no ones getting their hands on my castle :)
     
  2. HomeFries

    HomeFries Well-Known Member

    Nov 7, 2011
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    Love the game best 3$ spent the possibilities this game has are major lets hope they deliver on their promises of adding new stuff in updates.
    Otherwise why you still here go and buy it :):)
     
  3. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    My carpal tunnel syndrome will thank you. I've got the tapping down to the slightest wiggle and lightest touch, but a simple hold to break will be a nice improvement.
     
  4. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    #444 oooooomonkey, Nov 11, 2011
    Last edited: Nov 11, 2011
    I just reached the End of the world going constantly left from my house (which I built pretty much where you spawned at the start of the game) and for what seemed like ages, but it only took 1minute 55seconds to reach the end. I did find more trees though so that's a good thing. Now to see if it's the same distance to the right. :)

    Edit: took 1min 45sec to the right (that was constant running in a straight line I'd dug in one direction) :) so the world is pretty huge horizontally and I've no idea how deep it goes but it's safe to say its going to take a while to dig up the entire map to find all the hidden boxes and treasures.

    Conclusion
    (So the whole world takes about 4minutes to cross from one edge to the other).

    Think I've wasted enough time digging a straight line to the edge of the map in each direction for today. Lol
     
  5. Bhoy

    Bhoy Well-Known Member

    May 8, 2011
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    It keeps coming up not enough memory for me ten goes to a black screen. Im on iPod 4 g and have 1gb left of memory weird
     
  6. C.Hannum

    C.Hannum Well-Known Member

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    While we're making suggestions for improving this game: For the love of pixel graphics, can we get a "table of contents" or something more efficient for the craft book than L/R arrows?
     
  7. C.Hannum

    C.Hannum Well-Known Member

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    That's storage. Memory is the amount of RAM, which is unrelated to the available storage space. This game looks for more RAM than most devices actually have and complains. Kill any extraneous apps from the task bar including JJ and then relaunch it, it will work. This is one of the glitches that the first patch is supposed to address.
     
  8. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Best news I've heard in weeks! :D
     
  9. Bhoy

    Bhoy Well-Known Member

    May 8, 2011
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    Will the hold to break button be optional as I like the tapping to break blocks
     
  10. CroRock

    CroRock Well-Known Member

    Feb 20, 2011
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    I know its hard to please everyone but I would also like to see it optional since I don't mind tapping. If you use right tool on object its not like you will broke your fingers..

    Great game, If I only have more time to play it! And icon is EPIC!! Btw.. On Croatian store it still writes beta under Jack!
    Can't wait for updates!

    For devs... I'm getting Memory issue popup sometimes when I start playing but after hitting OK nothing happens, I can play without any problems! I use 3GS not jailbroken
     
  11. Pixbits

    Pixbits Well-Known Member

    Aug 2, 2011
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    Yes, we already spoke about that it will come shortly :)

    That's not RAM, but space on flash memory. Game usually requires ~30-35Mb of RAM, not that much, but if you have many applications opened you should close them or think about a reboot!
    In next version however this should happen less frequently..

    Of course it will be optional, also because we like to tap too :D
     
  12. x999x

    x999x Well-Known Member

    Oct 6, 2009
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    If tap-holding to break blocks is available, whats the incentive for building better digging tools? I thought that was the point, if I hate tapping, build a better shovel.

    To preserve what gameplay there is, at least offer tap-hold breaking at a cost, like taking longer to break than had you actually tapped. That penalty gets shorter dependent upon what level of shovel/axe/etc you have equipped.

    I love developers who take input from users, but I'm not a fan of changes that are made to appease the masses for the sake of making things easier.
     
  13. Pixbits

    Pixbits Well-Known Member

    Aug 2, 2011
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    Of course it will be done that way. Holding to break won't be a way to cheat: while holding a finger on a block Jack will start breaking it but it will need the same amount of hits required with "just tapping" mode so it will take longer and you will still need to improve your tools to break blocks faster.

    Actually timing of hold to tap will probably be a little bit slower compared to the manual tap speed so that it will be a more relaxing way to play but a little bit slower: this will make hardcode tapping mode more valuable when you want to be fast :)
     
  14. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Well after a bit of thought I decided to tear down my first atempt at a castle and spend the last couple of hours building a new one, one that's easier to extend.

    [​IMG]
     
  15. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    It's your game, and from the tone of the negative comments in the reviews I think a lot of them were more or less lazy, but from a CTS sufferer POV (who didn't complain about the tapping), I'd like to suggest you not penalize the hold to tap any more than is necessary to make it work with the rest of the existing interface. Button mashing, virtual or otherwise, has never been much of a skill, but it is a surefire way to RSIs.
     
  16. x999x

    x999x Well-Known Member

    Oct 6, 2009
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    I wouldn't call it much of a penalty, its more of an incentive to progress your recipes rather than make that fundamental facet of the gameplay engine moot.

    Simply making tap-hold breaking work as fast, or faster than had you tapped defeats the purpose of making better tools. Balancing out its effectiveness is a key ingredient to keeping the core gameplay engine intact.
     
  17. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    I find that argument complete straw man gobbledegook. Making it as fast doesn't do anything to the gameplay and nobody suggested it should work faster.

    Explain to me how gameplay is affected by whether it takes 0.7 seconds of furious tapping to break a given block or a single tap + 0.7 seconds of holding (which would still be slightly slower).

    Because whether it's as fast or slower isn't a deal breaker, but the effect on my right arm from the tapping "mechanic" is already, in just the few days since I bought it, making clear that if it's not removed soon I'll have no choice but to quit the game, and CTS from RSIs is hardly unusual among us aging gamers.
     
  18. TimEggers

    TimEggers Well-Known Member

    Nov 11, 2011
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    I really want to LOVE this game, but I just can't...yet.

    I'm going to stick with it, but I find the whole "craft" system incredibly tedious. Add to that the lack of any meaningful direction in-game. I'm sorry, I paid $3 for a game and I refuse to rely on a website or wiki to play it (its on a mobile phone for heavens sakes). :rolleyes:

    Not trying to be too critical, but I worry about people not as open minded as me trying this out and being disappointing thus leaving the community (that's the real loss). I hope you guys at Pixbits (I understand there's only two of you) will quickly address these issues so folks can be more easily drawn into this title.

    I'm not giving up, but I hate playing any new game on the hope it gets better, clearly you guys have hardcore fans and that's great but to maximize profits please make it more accessible to more people.

    I know the updates are coming, with guide and I welcome that, please offer a simpler "combine" system instead of this current craft system. I'm sure you won't as it seems core to this style of game play but as it is currently its just too open-ended on its own and tedious once you do "learn" how something should be made, add to that extremely tedious inventory management and I find myself just ready to walk away. Things just seem too random (without defined purpose) or too open-ended (what am I supposed to be doing)?

    Good luck guys, you have my money so I'll watch for the update, sorry to be critical, I do see why some of the hardcore fans love this, and it is done quite well. Just not for everyone.
     
  19. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    That's the entirety of these games. They have no purpose other than what *you* imbue them with. If you look and just see a bunch of different blocks, well, you won't get much out of the game. However, if you feel like, hey, maybe I can do something cool with those blocks, then the game is for you.

    Just Google "minecraft" images if you want to see what hardcore in this genre means :)
     
  20. TimEggers

    TimEggers Well-Known Member

    Nov 11, 2011
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    #460 TimEggers, Nov 11, 2011
    Last edited: Nov 11, 2011
    Oh yes I fully understand this, my point was in how the "do whatever you want" experience is presented in Junk Jack.

    If Pixbits wanted to create a mobile game that only fans of Minecraft would be able to instantly grab, they've done it. I've never played Minecraft (nor plan to google anything) to learn how to experience a game I paid for.

    I know they're bringing updates soon and will hopefully offer some sort of introduction and tutorial. Currently you drop your coin and are let loose in a world where frankly nothing much is happening and all you can do is collect raw materials. I don't think requesting a brief "here is what you can do" introduction/tutorial is asking too much.

    In fact if done properly it can really open up the experience for us "nOObs" that many of the hardcore fans seem to already understand. My fear is that with gaming (especially mobile gaming) if a game doesn't grab the player in the first few moments then the player walks away. I think Junk Jack needs to set its hook deeper at the very beginning. Clearly this is a slow tempo game (and I'm just fine with that) but starting out like this seems clunky and lacking in refinement of the game experience itself (not playing the game).

    And I do think a game can be open-ended without being tedious, do I really have to make a precisely filled in 3x3 grid just to build every single little thing? Really? :( For example I have the note to make the spinning wheel, I have all the correct "ingredients" and yet it won't "craft" when I try. Ok, so since I've been reading here I wonder if I need to be next to a workbench (which I can't make yet). So, I guess I'll just harvest more wood. Ok, but what should I be looking for? I like the open-ended game play and the creativity it inspires, but there's a fine line between that and just unorganized confusion for the player. I spend more time failing at crafting things, winding up confused, than I do discovering what I can make and enjoying "my world." In Scribblenauts I simply type in what I want to make, that would be a huge leap over this system. Even a system where I have to collect a note, then have the specific ingredients to automatically build it would be an improvement.

    If Pixbits could automate the "craft" process it would help this game a lot. For example I found the Spinning Wheel note, once I find the "ingredients" how about "unlocking the ability" to just make a Spinning Wheel and consuming my ingredients? Crafting things just seems way to random, even when I know I have what I should need. Unless of coarse I'm missing something, but Junk Jack won't tell me that. in my opinion this could be vastly improved upon.

    I wish Pixbits all the best, and I'm not going anywhere, I'm still playing Junk Jack, trying to let it PWN all my free time, but without objective and postitive feedback how can they make the overall game better for everyone? Isn't that a win for us all? :D
     

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