Universal Junk Jack - (by Pixbits)

Discussion in 'iPhone and iPad Games' started by sawyer4325, Aug 29, 2013.

  1. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    No, but I never understand people who call things problems in design that are not design problems.

    OK, so you can avoid a particularly hairy mob situation by switching to a different world and coming back... you could also just hop out to the options and set it to Peaceful and come back... there is no problem, just a perceived problem regarding the aim for the game.

    It's like the "religious war" earlier in this thread regarding whether the game was fundamentally broken just because the bed sets the spawn point but doesn't own the spawn point. So what?

    The game is meant to have this "broken" flexibility. You can write a small book on all the things that are "wrong" with the design from the p.o.v. of trying to turn it into a serious game, but then you'd be missing the game that is there, which is freaking awesome and doesn't need to be saved.
     
  2. AQ808

    AQ808 Active Member

    Aug 16, 2013
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    Are you the individual in charge of defining the aim of the game for the developers?

    There is no doubt there are huge information design issues with the game, which will make the game broken for most casual end users.

    That's the problem with using diehard fans as playtesters, they're in way too deep to be objective about anything.

    The game that is there could use a few tweaks. It has the potential to be better than it currently is. That's really all that matters.

    When a game obviously has that potential, it makes the player constantly wonder why it refuses to live up to it.

    I hope for Pixbits' sake it isn't the diehard Junk Jack community holding it back.

    The argument regarding flexibility is off. The game spawns too many mobs too quickly, and its obvious playtesters were using the world switching trick, because any rational player would consider the mobs unruly otherwise.

    And I think you told me before that the play testing was more about bug-catching than about gameplay. So I don't really understand how you can somehow proclaim that the game is beyond reproach.
     
  3. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    They were using no trick at all, not even clear from what orifice you came up with this "revelation". Again, while most long term players realize you *could* do this, I've never heard anyone regard it as a "tactic" or talk about using it. In 2 years of playing the series the only time I've used it was a by product of going back to my home world to drop stuff off which I was doing anyhow. Otherwise, you just kill whatever is there and move on.

    Nobody can survive in the open on the surface at night without a big stack of weapons and some bengay for your tapping finger, you're supposed to take shelter. In the underdark, you kill something when it wanders toward you, then get back to mining, full stop.

    Think about the mechanics: every uncrafted block has a chance to spawn a mob every so many seconds, and unlit uncrafted blocks have a much higher chance. The surface is pretty much all unlit, uncrafted blocks, and mobs can home in on the player from a pretty far distance. It's supposed to kill you if you're dumb enough to hang around without a proper shelter.
     
  4. AQ808

    AQ808 Active Member

    Aug 16, 2013
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    #1384 AQ808, Oct 8, 2013
    Last edited: Oct 8, 2013
    I type with my fingers. I imagine the troubles you are having making a competent argument stem out of the fact that you believe an "oriface" is required to communicate on the Internet.

    Irrelevant. The proof is in the poor game balance. It doesn't matter whether you heard of it or not.

    We're talking about Junk Jack X in this thread. The 3 game saves in the original made some sense to give the player options because it was far more limited, but in this game where there is a goal to collect pieces for a portal to reach more worlds, the idea of multiple world-saves is outdated. Having a "clean" home world is silly and breaks the flow and balance of the single save goal oriented game. It's more flaw than feature.

    All that is irrelevant in the face of the competition, and also your former comments about this supposedly not being a survival game.

    This game has plenty of room to evolve into a much better game if it is balanced to a single world save than multiple. Would definitely like to see Pixbits playtest with that change.

    Even a change on balance wouldn't prevent you from running back to your "homeworld" save if you find that necessary. But the balance of the game shouldn't assume that a person would even want to do that.
     
  5. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    You're on ignore from here on out, so respond or not, I won't continue this asinine discussion.

    You have made an assertion that there is a problem in the game balance that is only explained via the vast majority of veteran players AND newbs alike all just running to a spare world each and every time the grossly imbalanced spawn rate overwhelms them...

    You are the only person to have made this assertion in this thread or on the official forums ever.

    You have provided zero evidence, not even anecdotal evidence, for what is a truly extraordinary claim. Your only supporting argument is that the spawn rate is too high for *anyone* to consider balanced, yet I have no problem at all with the spawn rate, nor do the vast majority of players, new and old. The only way you could be right is a vast conspiracy across the game forums. It boggles the mind you could think you're onto something.

    Keep in mind that, one, they already turned down this "imbalanced" spawn rate, and a large chunk, perhaps the majority, of the posts regarding them turning down the spawn rate were the veterans complaining because doing so would make it harder for them to farm rare mob drops and/or fears of turning the game into a game for carebears (the latter protests were ungrounded because the game is already pretty carebearish as it is, but this is the internet where all nerfs are met with such claims).

    Only you are so enlightened and clever to realize that, ha, that was just cover for the truth, because those vets are actually quaking in their shoes at the spawn rate and just spend all their time exiting and re-entering worlds to reset the mobs and no one other than you realizes this :rolleyes:

    For the record, even in your "clearly not the game designer's vision" of just playing within a single "save" Adventure world to maintain your sense of immersion, you could reset the mob spawns simply by exiting your single save and re-entering it. This "problem" is in no way linked to multiple world saves. Still, there never has been, nor ever will be, an effort to save temp objects when exiting a world, the hardware simply would not support it, they already have stated they're at the limits of the hardware just handling the volume of static objects.

    The spawn rate is not grossly imbalanced, normal players can and do find the spawn rate fine, there is no conspiracy, nor a silent majority of testers exploiting the game mechanics to avoid the "imbalanced" spawn rate; have a nice day.

    If you're convinced you're onto something, go try bringing up this crackpot theory of how people are playing the game on the official forums. Most of the active posters over there are teenagers who will be a lot less patient with you than I was ;)
     
  6. Ravenblack

    Ravenblack Well-Known Member

    Feb 24, 2009
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    AQ808:

    It's a sandbox game, just do what you want to make the game manageable. All the options are already there.

    Turn on the peaceful mode. If you insist on playing as a survival game, then leave it off and deal with the monster rain.

    I do find the spawn rate is a bit much when I'm trying to build and collect, but it's fine when I'm looking for monsters to whack. I made a jailhouse with many dark blocks I found underground and when I turn the peaceful mode off, it became a rather like a haunted place full of zombies and skellys. I made a waterfall structure, and that too was fun to play on once the peaceful mode was turned off.
     
  7. Mene

    Mene <b>ACCOUNT CLOSED</b>: <em>Officially</em> Quit iO

    Mar 18, 2012
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    I've managed to cut down the mob spawns by 80%++

    When digging down before I did my lighting by torch, 3 blocks then torch.

    Like TxxxTxxxTxxxT. With T being the torches and x being empty blocks.

    But after I went down a long way, the mob spawning was crippling me and 90% of my time was spent fighting them and running back to my body.

    But now I do this TxxTxxTxxTxxT. So theres only 2 empty blocks between torches. Sure it doesn't look as nice and I use a crapload more torches but its almost killed the mob problem I had.
     
  8. sivad

    sivad Well-Known Member

    Mar 28, 2013
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    +1. That is all :)
     
  9. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    +2 well said, well said.
     
  10. Protoman

    Protoman Well-Known Member

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    #1390 Protoman, Oct 9, 2013
    Last edited: Oct 9, 2013
    I've played JJ since the first came out. I've had no, ABSOLUTELY NO, problems with the spawn rate in JJX. If you do, play peaceful mode, it's there for people like you. I've noticed your comment at C.HANNUM about them not knowing what the devs want in their game, well neither do you pal. You have the same clue as they did. If you don't like the game that's fine, but don't assume it's broken because your skills at playing it are poor. You're like my friend who constantly whines because he sucks at fighting games. This game, on survival, just ain't your bag man. Move on. It's called maturity in the face of adversity, know when you're beat and accept it, deal with it, and find a game that's more to your liking.
     
  11. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    There is a difference: I've read enough posts from Jack and XsX here and on the official forums that I do have an educated guess as to his/their aims and foci for the game. So, no, while I am no mind reader, I don't just take these positions and make "authoritative" statements because they're mine, I take them because they fit with the existing game design AND the developers' collective statements.

    It doesn't take much effort to get a feel for what Jack and XsX are getting at with the game, and it's not a serious survival game.
     
  12. dogxsx

    dogxsx Well-Known Member

    Jul 20, 2011
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    Junk Jack X new update

    Hi guys, sorry for the long long silence, we were really busy working on a new update for our game, and it has been submitted to Apple.

    It's based on Thanksgiving with a whole new biome, lots of game fixes and many balance tweaks among with much needed multiplayer improvements and features.

    Here is a screenshot:

    [​IMG]

    Anyone interested can check the 2.0.5 version changelog here (warning it's quite big!)

    http://pixbits.wordpress.com/2013/11/19/junk-jack-x-2-0-5-thanksgiving-update-has-been-submitted-to-apple/
     
  13. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Is it Terra specific?
     
  14. vii-Lucky

    vii-Lucky Well-Known Member

    Jul 28, 2013
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    I heard this game is the best for sandbox.

    But i found myself lost don't know what to do.
     
  15. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Dig! And find the portal pieces! And dig!
     
  16. vii-Lucky

    vii-Lucky Well-Known Member

    Jul 28, 2013
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    Yeah..

    I love digging.

    But i hate the fact that you need to find a recipe to craft a certain tool/item.
     
  17. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    You can always put on the Advanced craft and just look up the recipes online, that's what I do
     
  18. vii-Lucky

    vii-Lucky Well-Known Member

    Jul 28, 2013
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    Thanks for the tip.

    I'll try checking out the game again later. :D
     
  19. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    I honestly loved his game when it came out. Me and my friend sued together constantly but man, the mobs were hard, and falling to your death was also pretty brutal. It would be better if your dropped items never disappeared but oh well. I started playing on peaceful (no mobs, but also you can't get rare items that you can only get from mobs) and thoroughly enjoyed it. It made everything so much more manageable and enjoyable (for a person who's forays into Minecraft are about 3 10 minute sessions at a friend, but are an all around hardcore gamer). I do remember the mod spawns being reduced though.

    I really wanna play this game again as I'm only on Seth I believe. I guess I'll just have to deal with my iPod 5 haha.

    Definitely pick this up
     
  20. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    Just for the record, it takes maybe 8-12 hours of "breaking things" gameplay to discover all recipes, and if that's too much for you, there is also the complete craftbook IAP that unlocks everything instantly. In the time it takes people to look stuff up online or go to a forum and ask how to make it they could probably find the recipe if they just kept at it :D

    It's a $1 IAP to permanently have (toggled) access to all recipes current and future - if you otherwise like the game but are too impatient to wait a few days of casual play for them all to drop, it's a nice investment over constantly running to your computer or switching out of the game to a browser. Besides, you are limited far more by crafting materials in the beginning than you are the recipes themselves, and everything you'll actually need to get up and running is unlocked from the beginning.
     

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